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Thread: 17.1

  1. #151
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    I'll just repeat what I said in-game last night: This game only works when freepside is OP.

    BTW: that doesn't excuse the reasons behind this (there are many, some sensible, some laughable) but the reality is after this many years there is no doubt the above is and will always be a fact.

  2. Dec 08 2015, 02:20 PM

  3. #152
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    Quote Originally Posted by spelunker View Post
    Where to begin...
    Quote Originally Posted by swaglol View Post
    blah
    Quote Originally Posted by infinitewhimsy View Post
    More blah
    Quote Originally Posted by infinitewhimsy View Post
    Yet more blah
    Quote Originally Posted by swaglol View Post
    Still more blah
    Quote Originally Posted by infinitewhimsy View Post
    Blah the next chapter
    Quote Originally Posted by swaglol View Post
    Blah the sequel.
    Quote Originally Posted by infinitewhimsy View Post
    Coming soon to a theatre near you...BLAH...starring circus clowns.
    Quote Originally Posted by swaglol View Post
    Blahmitzvah
    Quote Originally Posted by infinitewhimsy View Post
    Update 17.blah
    Quote Originally Posted by swaglol View Post
    Viva la Blah!!
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    Payme whatchu oweme....like blah blah blah
    Quote Originally Posted by swaglol View Post
    Blek
    There's a moral to this story kidz...can you find it?
    All the world will be your enemy, Prince with a thousand enemies. And whenever they catch you, they will try to kill you. But first...they must catch you. Be cunning, and full of tricks, and you will never be destroyed...

  4. #153
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    Is it to run away from discussions by pretending you're putting people on ignore when you obviously won't, and then don't?
    "It is wisdom to recognize necessity, when all other courses have been weighed,
    though as folly it may appear to those who cling to false hope."

  5. #154
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    Quote Originally Posted by Intolerance View Post
    There's a moral to this story kidz...can you find it?
    spelunker is always right, about everything?

  6. #155
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    Quote Originally Posted by GerkinPickle View Post
    I'll just repeat what I said in-game last night: This game only works when freepside is OP.

    BTW: that doesn't excuse the reasons behind this (there are many, some sensible, some laughable) but the reality is after this many years there is no doubt the above is and will always be a fact.
    Then all should be fine because freeps are still OP.

    Casinoari - R15 RK
    Malakorou - R9 Defiler

  7. #156
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    Quote Originally Posted by Nouri View Post
    Then all should be fine because freeps are still OP.

    Casinoari - R15 RK
    Malakorou - R9 Defiler
    The disparity of classes within freepside couldn't be greater. The ability to function as a solo player couldn't be more diminished. I wish there was a vegas line on the decline of certain freep classes with this update. I'd take the under in a heartbeat.

  8. #157
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    Quote Originally Posted by Nouri View Post
    Then all should be fine because freeps are still OP.

    Casinoari - R15 RK
    Malakorou - R9 Defiler
    Only wrt healing IMO.

  9. Dec 08 2015, 05:51 PM

  10. #158
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    • All creeps need an increase to: Mastery, Mitigations, Finesse, and Resistance. And I'm not talking a measly 5% bump but a good 75-100% increase.
    • Wardens need a slight nerf on light dots.
    • Guardian bleeds need to be potable.
    • Fire visual effects need to be able to be turned off client-side. This will help with lag for individuals like me.
    • Give creepside enticements to go to the Osgiliath map and freeps may follow.

  11. #159
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    Quote Originally Posted by Lyfeless View Post
    Freeps gonna cry
    How long do you think it'll be before they nerf it all? Should we start placing bets?


    Quote Originally Posted by Frelorn View Post
    The team does as much as it can with the time that we have, but things like making creeps just like freeps is not something that can just be done.
    Thank God. I don't think any Creep player in their right mind would want that.
    Last edited by BBChild; Dec 08 2015 at 07:29 PM.
    "Beware of entrance to a quarrel, but being in,
    Bear ’t that th' opposed may beware of thee."
    - Polonius (Hamlet, Act 1, scene iii)

  12. #160
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    Quote Originally Posted by Nouri View Post
    Then all should be fine because freeps are still OP.

    Casinoari - R15 RK
    Malakorou - R9 Defiler
    This is in response to the post you deleted before I could respond. Regardless of the outcome of my fights, there is a huge disparity between what is required to be successful on some freep classes versus others. In the two days this update has been active, this disparity has become that much more increased. While some players may be able to cope with the changes, if you consider the masses (i.e., the average Lotro player) attempting to pvp on one of these disadvantaged classes (i.e., classes that can't reliably heal without totally gimping dps, etc. etc.) in this update, you will have an immediate recipe for people flopping to creepside, rolling a freep class that can compete, or cancelling their subscription altogether. From the fights I have observed in these past two days, the simple morale/healing/skill damage increase has caused wild swings in the outcome of the average fight for burgs, hunters, and others. The disparity between freep classes and the disparity between individuals within these classes is now more evident than ever before. In other words, success is reserved for those playing the right classes, or those with enough skill to overcome the glaring challenges. While this may not be enough to cause change in dedicated or adaptable players, it is my opinion that changes affecting the average player will result in: 1) a decrease in freep players overall (less $$$$ for Turbine); 2) a huge shift in the classes you see in the pvp zones; or 3) a significant swing of the ratio of freeps:creeps.

  13. #161
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    Quote Originally Posted by Hurtful View Post
    This is in response to the post you deleted before I could respond. Regardless of the outcome of my fights, there is a huge disparity between what is required to be successful on some freep classes versus others. In the two days this update has been active, this disparity has become that much more increased. While some players may be able to cope with the changes, if you consider the masses (i.e., the average Lotro player) attempting to pvp on one of these disadvantaged classes (i.e., classes that can't reliably heal without totally gimping dps, etc. etc.) in this update, you will have an immediate recipe for people flopping to creepside, rolling a freep class that can compete, or cancelling their subscription altogether. From the fights I have observed in these past two days, the simple morale/healing/skill damage increase has caused wild swings in the outcome of the average fight for burgs, hunters, and others. The disparity between freep classes and the disparity between individuals within these classes is now more evident than ever before. In other words, success is reserved for those playing the right classes, or those with enough skill to overcome the glaring challenges. While this may not be enough to cause change in dedicated or adaptable players, it is my opinion that changes affecting the average player will result in: 1) a decrease in freep players overall (less $$$$ for Turbine); 2) a huge shift in the classes you see in the pvp zones; or 3) a significant swing of the ratio of freeps:creeps.
    Point taken. For freep classes with good self-heals, I don't think the update will make a real big difference.

  14. #162
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    Quote Originally Posted by Hurtful View Post
    1) a decrease in freep players overall (less $$$$ for Turbine); 2) a huge shift in the classes you see in the pvp zones; or 3) a significant swing of the ratio of freeps:creeps.
    1. I wouldn't mind seeing a few less freeps out there on Arkenstone atm. Either that or I wish they'd move into smaller groups to decrease some of the lag.
    2. Already happened. In the last 2 weeks we've seen an increase of Minstrels and Loremasters. That may just be the influx of new servers but it's also likely folks are playing these characters because they're so powerful atm.
    3. Ratio of freeps to creeps - for Creeps to break even in a fight it's generally 1 freep per 2 creeps. For each minstrel it increases exponentially, with 17.1 a defiler can negate ~1/2 of a minstrel's increase.

  15. #163
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    There really is only one thing left to say to those of you still playing lotro pvp. Sadly Ive said it so many times I cant bare to do it any more, so I'll let these two illustrate the point. Perhaps this will be simple enough for you morons to understand.


  16. #164
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    Quote Originally Posted by infinitewhimsy View Post
    Is it to run away from discussions by pretending you're putting people on ignore when you obviously won't, and then don't?
    There was no discussion and no running. You're an internet troll, and I got tired of reading the #### you spew on these boards.

    And I most certainly did put you on ignore....

    Unlike some peeps that have no life, I don't get notifications, and I don't log in unless I have something to say.

    Unfortunately, if you're not "logged" into the boards, you still see everyone's posts, whether ignored or not, as was the case in this instance.

    Seeing you and the other clowns go back and forth, ad nauseam, about warden #### (who cares? wardens are an op joke, esp in pvp), sufficiently disgusted me enough to log in and un-ignore you long enough to point out how ridiculous your posts were.

    Having accomplished my goal, I will now proceed to put you back on ignore, as that's precisely where you belong.

    If you have more meaningless or ridiculous words to say, i'm sure this process will be repeated as I quite enjoy disabusing internet trolls.



    Quote Originally Posted by Hurtful View Post
    This is in response to the post you deleted before I could respond. Regardless of the outcome of my fights, there is a huge disparity between what is required to be successful on some freep classes versus others. In the two days this update has been active, this disparity has become that much more increased. While some players may be able to cope with the changes, if you consider the masses (i.e., the average Lotro player) attempting to pvp on one of these disadvantaged classes (i.e., classes that can't reliably heal without totally gimping dps, etc. etc.) in this update, you will have an immediate recipe for people flopping to creepside, rolling a freep class that can compete, or cancelling their subscription altogether. From the fights I have observed in these past two days, the simple morale/healing/skill damage increase has caused wild swings in the outcome of the average fight for burgs, hunters, and others. The disparity between freep classes and the disparity between individuals within these classes is now more evident than ever before. In other words, success is reserved for those playing the right classes, or those with enough skill to overcome the glaring challenges. While this may not be enough to cause change in dedicated or adaptable players, it is my opinion that changes affecting the average player will result in: 1) a decrease in freep players overall (less $$$$ for Turbine); 2) a huge shift in the classes you see in the pvp zones; or 3) a significant swing of the ratio of freeps:creeps.
    I like you.

    You've succinctly hit the nail on the head.

    For some freeps, this update is ridiculous, and simply underscores the fact that Lotro devs neither play pvp regularly, nor play certain classes regularly.

    If they EVER start to focus on CLASS changes, instead of faction changes, things may start to get better for EVERYONE.

    Until then, there are going to still be OP classes, and UP classes, which in turn will continue the trend of pvp imbalance.

    My 8 year old was able to come to that conclusion on her own....why the devs can't seem to do so is anyone's guess.

    And before any peeps (blue or otherwise) decide to say pvp is designed for grouping (it's not)...I was in decent raid last night with multiple healers for an hour or more...didn't stop creeps from repeatedly focusing on me (rk 14 hunt) and killing me within seconds.

    Couple seconds of focus...dead...because I'm a hunter...even with multiple healers. (I had 2 minis and LM in my grp of 6 within the raid). I provided the creeps more kills than the rest of my raid combined.

    Focus on Reavs...Reavs weren't dropping, focus on BAs....BAs weren't dropping, focus on Weavs...Weavs weren't dropping, Focus on Wargs...disappearing. Leaving WL/DEF out of convo...cuz yeah.

    Focus on Hunter...dead...in most cases before I could literally get a skill off. (lol...hit Burn Hot...dead before rooting animation was over....hit Cry of the Hunter (joke skill)..dead before rooting animation was over).

    Fwiw...it's not the deaths...lol I almost exclusively play solo so I die alot and it means nothing...

    It's the CLASSES.

    It just serves to illustrate that not all freeps are OP, and wholesale buffs to creepside were decidedly unnecessary, and the disparity between classes grows even more pronounced.

    I'm not even going to get into solo encounters....that's a whole other disgusting conversation.
    All the world will be your enemy, Prince with a thousand enemies. And whenever they catch you, they will try to kill you. But first...they must catch you. Be cunning, and full of tricks, and you will never be destroyed...

  17. #165
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    Oct 2007
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    901
    Quote Originally Posted by spelunker View Post
    spelunker is always right, about everything?
    Donald Trump of LotrO?
    Moridin


    Aut vincere aut mori
    Attitude is everything

    League of Legends HebnesO: Singed The MAD Chemist. - Gold ranked player season one
    Lotro:Minstrel x2, Burglar x2, Lore Master x2, Guardian, Champion, Captain, Hunter, Runekeeper and Warden
    Ranks:3xr10, 5xr7, 2xr6, 2xr5,r4 and r3.. Lvls: 2x75 8x65
    Retired status: Ultra Casual

  18. #166
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    Quote Originally Posted by Giliodor View Post
    I cringed when I read this. Most of all at the increased morale pools, but the 10s Shield Bash stun is not far behind.
    The increase in damage of Death Blossom instead of VT and Revenge, and Jagged Cut instead of Impale and DS... Does this dev team even play creeps at all?

    They are like "Well, 100k morale is too low, lets increase it to 200k! Yup that'll do!" Then they already have the huge % morale pot heals while we have like little 2k morale pots that help noone in the moors.

 

 
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