
Originally Posted by
Spilo
1. I'm really concerned about messing with incoming damage without doing a global adjustment do damage numbers across the board. Don't get me wrong- incoming damage has been a bloated and ugly bandaid for ages, that made Creeps extremely vulnerable to inc damage debuffs from Freeps (the higher the -inc damage defensive modifier is, the more it hurts multiplicatively when you're hit by an inc damage debuff). However, inc damage needs to be significantly reduced when you also globally reduce the amount of damage Freeps or significantly increase health/healing capabilities. In plain terms, max audacity Creep now is less vulnerable to inc damage debuffs because overall inc damage has been reduced, HOWEVER, this has not been compensated by bigger morale pools/nerfing Freep damage. This is going to be an absolute 1-shot disaster.
2. The commendation cost is... not at all reasonable. One of the main selling points (we were told) is that it's going to be easier to max out audacity, but right now I'm hearing it costs over 115k commendations to hit 36 audacity- in what world is this a significant improvement? If Creepside is going F2P, and you want to monetize tinctures, one quick way to kill it is to make the "gearing" experience this miserable (in addition with an additional mandatory comm buff in the tinctures, combined with delving pots, morale pots, fury pots, food, etc.), which leads me to my next point.
3. The punishment for not having maxed Audacity is unreasonable. It was bad on live, I'm pretty sure it's worse on Beta, which directly opposes the spirit of making it more accessible for lowbies. Right now, if my ballpark estimate math is right, a 0 rank audacity creep takes around almost double damage and dishes out 50% less damage than their 41 audacity counterparts from Audacity buffs alone. Not only did Creeps lose inc damage without proper adjustments, you're now increasing damage inc if you're not capped!
4. The CC reduction is way too high. I get it, CC isn't always fun, but to go from, what, 60% reduction on live to 92% with 41 audacity seems crazy. That's an 80% nerf to CC duration, meaning a 4 second stun on live will last less than 1 second on beta. I really am not even sure CC itself needed a nerf on live- chain CC perhaps, but this is beyond a nerf. This is legitimately making CC completely and utterly worthless.