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  1. #11
    Join Date
    Apr 2007
    Posts
    368

    Angry Re: An Update: On Upcoming Changes to Hunters

    I've been playing since before release, and was an avid Beta Tester for the game. There, i've now thrown my completely worthless credentials down. ((Because everyone knows how long it took for them to fix Fleetness with all of us crying about it.))

    Do- Not - Change - Hunters - Again. Let me see if I have this straight. You're telling me, that what you want to do is completely destroy our secondary (Even if it is minor) role as CC, make Bowmaster the trait line everyone uses (Even though horrible Hunters only know Bowmaster anyways) and minimalize the heightened steady DPS of Huntsman in order to make them (Possibly?) more solo friendly.

    I still don't agree with the raid changes to Purge Poison, because honestly in four years of play I could give less than a ???? about Raid roles. As far as i'm concerned raiding is still broken. We're forced to trait out of Agility, for Vitality and Resistances, just to alleviate the work the Healers have to perform. So we're still not focusing on what we should be focusing on, which is dealing damage and helping the Burg's and Lore-Masters keep encounters manageable.

    Trapper of Foes is like that trait line folks with a foreward thinking mind wanted, but we never had a dev bold enough to tell the LM's and Burgs to share the play ground with. It could STILL be an amazing CC Line. Turn Explosive Arrow into Explosive Arrows, creating a 3 target AoE daze that is sustainable if you're 5 Traits in. (Adjustable with Legacies.) Keep the AoE Purge Poison, (I may find a use for it... someday. Other than using it to remove Poisons in School and Library.) Add a Fear such as what the War Cry Gambit on Wardens possess' at the moment in for animal's.

    Huntsman should remain as it is, with perhaps a change in how Strength of Earth works. I've still never found the Morale regen to be useful, especially now that the channel is about worthless. Make it a Heal Over Time Pulse instead of an ICMR. It isn't that tough to balance it without creating a longer cool down. This could help in a lot of situations, (Maybe even ranged tanking situations for raiders.) Especially if you throw it on the Resolute Aim protection for Inductions if you're traited 4+.

    Bowmaster should still levy heavy penalties. Keep it tied to Strength Stance. That's why the Stance was backed up, with being a part of the line. Just like the other two are.

    If Huntsman and Trapper of Foes are ruined to force players to use Bowmaster, I will be hanging up my Hunter after 4 years of an up and down relationship to focus on my Warden. Being forced to be a mindless face rolling Bowmaster player isn't my idea of a challenging or fun class.
    Last edited by Verdic; May 10 2011 at 10:21 AM.
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