Quote Originally Posted by Hurin View Post
Not true, at all.

Or, if you will permit me to ask you again since you must have missed it above: Do you perhaps think that when the devs are setting the loot vendor prices, or any other "price" (in effort, challenge, grind, etc.) within the game, that they aren't also considering how making those in-game "prices" higher makes the cash price more attractive?

When they are in the business of selling you virtual things for cash, they are thus motivated to make obtaining those same (or similar) virtual things (much) more difficult to acquire without cash.

--H
That seems like a fair way of looking at it. Yes, I could see that be a factor. So what is it I win by using a box? I beat your character how?

Now using your theory, which I agree with, isn't that a bi-product of a free to play system? Tease, tease, tease... or pay and you can get X, Y or Z. You can grind for LP to buy a wallet, a mount skill, a region. Is that P2W?

There has to be some type of carrot to keep the lights on. Or is there someway that you can show me that provides a revenue for the developers to pay to keep the servers up?