Quote Originally Posted by Tirian-Hammerfist View Post
This map change does feel like a very big tease for Rhudaur - although I'd still like to see it with the Ettenmoors properly integrated into the rest of the game world and make it less of a fish bowl (although I understand why the PvMP version needs to be like this).

Here's my honest view: I think the current PvmP Moors needs to be its own, set-apart space like Lofts and Forges in Gundabad. It's true it might cause issues with "instance in an instance"; my thought there is, rather than an instance, to simply have it be like................... literally, put it out in some inaccessible part of Angmar beyond the Rift or something, and just "pretend" it's in it's normal location for PvmP. Just as before, you'd use a stable-master to ride off to the PvmP Moors, and it would all feel the same.

THEN: Make a PvE Moors in the current PvmP Moors' location; this version of the Moors could be set before the "PvmP" version in the time-line, maybe a "lead-up" to the battles, and it could be part of a wider Rhudaur region. It could connect to Misties, Trollshaws, bring the Lost Temple area into the game-world proper as with NCF and Stoneheight in the past, have an "exit" from the Etten-Caves near the lumber camp, and it would explore more of the history of Arador's End. It would also have mountain passes to connect near Helegrod. We could finally have the formal Great East Road cross the Misties in a place that's not "the hidden vale of Rivendell."

We could also actually retrace Gandalf's flight from four of the Nine - as he darted up to the Ettenmoors and came down to Rivendell from the North. We could also finally complete the northern spine of the Misties from the Moors to Angmar, especially the Maethad area, and potentially open the door to having a proper Iron Pass connector zone either on the "Rhovanion / Car Bronach" side or the "Angmar" side, since there's still a considerable geographical distance between Angmar and Gundabad.

Now, I know this suggestion would take forever and probably be development-foundations-of-stone . . . since it would involve basically rebuilding the whole Moors. That's probably why my suggestion will never happen . . . time, energy, just . . . an impossible dream.

Oh well. One can only dream . . .

Also: How about repurposing the old, abandoned PvMP Osgiliath AND transforming it into a PvE story about Boromir's and Faramir's stand against the Nine? Could use the Before the Shadow Boromir npc as the means of "telling the story" . . . It's a shame to waste the space and abandon it. It didn't work out for PvmP, ok! But it would sure work for lore-buffs who want to track the tale of how the Nine get from Minas Morgul to the Shire in a PvE setting. I miss the place.

Cheers!