You're telling me the person who always wants wide open spaces (not like that) to just wander around in and stumble on quests (not like that), but also wants us to hurry up the story (not like that) while also improving the graphics in existing areas (not like that) doesn't like this new take on Carn Dum? Behold my shocked face!
Not like that because everything has its time and place and there is, I don't know, balance to things? To say that I "always" want X is an exaggeration but some of the X's could be there. Things can be done differently under different conditions, and overall things could have variety, but not "on a whim" kind of variety. I don't always want X in every single situation, regardless of context.
Originally Posted by MadeofLions
I have my own preferences, for instance, and so does Scenario, and so does everyone who works on it. I think that's natural, and it's okay.
Perfectly natural. But this is exactly why there gotta be a guardian of sorts with an eagle's view on things, to rein everyone in, sometimes, if things go in the direction of too much inconsistency.
Originally Posted by MadeofLions
The original instances aren't going anywhere, and you can spend all day in the original Carn Dum if you like it better. Both can coexist - videogames are cool like that, and it's part of the fun of adaptations: you can see another take on it without it harming the original source material.
I lost you now... What kind of adaptation? Are you making an adaptation of your own game now? I mean, I don't know... name one single game with decent lore that would follow such a philosophy of "fun" in course of its tale and world map... Seriously, MoL :P I mean, you don't want to turn into WoW's confusing mess of a lore... because where is fun in that? Lore is a lore for a reason