Well, yeah, I actually hope the new class is also a new man race, because otherwise what exactly? "Corsair" dwarves and hobbits? Elves? Hardly makes sense and if they're going to make something like a Corsair-based class they would need some intro narrative like with Stout-axe rather than lamely drop you at the beginning of the game in Eriador far from sea but you're sea based as origins. Pretty off and inorganic.




Quote Originally Posted by Radhruin_EU View Post
I didn't say in Gondor in particular, the game in general has plenty of female guards which neither makes sense lore-wise nor from common sense. It's a game thing.
No, it's not. It's a game lore and consistent creative/adaptation decision. The female ones are limited to Breelanders and Beorning lands, mostly, if you haven't noticed. This is not just some random BS.






Quote Originally Posted by Radhruin_EU View Post
Go on, tell me again how being suspicious of the random dude from Harad and his unknown purposes and intentions would be 'bigotry', racial profiling or whatever despite it being wartime and him being from a decidedly hostile people who were aligned with the Big Bad. I could use a laugh. It doesn't seem to register with you that it isn't a normal situation, even at the start of the game things are super tense in some places and your guy's from the wrong side of the tracks, so to speak.
Sure, I can repeat it for X time: I was talking journey pre-war (you know, there is something like time skip, pretty much happens for the Stout-axe) and they would try to keep a low profile which may work because populace/movement control in such setting isn't exactly as efficient as today, especially if you are careful, able to take care of yourself and don't go into wrong places.




Quote Originally Posted by Radhruin_EU View Post
Because you did say that

There was never friendship with the Haradrim, remember? Has it not occurred to you that they didn't much like being colonised and forced to accept rule from Gondor?

This isn't even remotely like Rome and Greece (not that the Greeks were very happy about that, anyway) because Rome adopted Greek culture and its language, among the educated classes, and benefited greatly from it. All Gondor seems to get is endless trouble because the Haradrim are fierce, proud, warlike and chafe against foreign rule. What it reminds me of more is how folks in North Africa in the colonial era didn't take kindly to foreign rule and rebelled repeatedly.
I meant more like smaller, local political games of Asia Minor played between Greeks and Persians, or something like a boiling pot of the Crusade lands. No, it's not far-fetched that there could have been a small faction of the Haradrim who sided with Gondor that one time. (And they didn't even need to be motivated by any friendship at first, just realpolitiks)




Quote Originally Posted by Radhruin_EU View Post
And there you go again. It's a no-man's-land between two warring sides and it's been that way for a very long time, and it's relatively close to Mordor so it would be normal for that to be watched and patrolled and in this case, *possibly* bolstered with some fantasy extras because that *might* be a worthwhile investment for Sauron to make if it'd keep the Gondorians from spying on the Harad border. I didn't say "fields of wights", so don't exaggerate. I was thinking more of Watchers plonked on top of hills here and there and maybe some evil spirits to put the frighteners on people (so the place feels creepy and horrible and people don't want to be there), not an Angmar style line of death or a wight under every rock. As for maintenance, do evil statues need maintenance? Do wights? Not hardly. But fine, the thing with the crebain from earlier would be enough to make the point.

Also LOL since the game actually does treat Angmar like it's outright Mordor when probably it should simply look more like Glen Coe on a bad day (gloomy and sinister with an oppressive air), and I wasn't suggesting anything as dramatic as game-Angmar is...
What you call no-man-land might have included some actual life and even factions, at least for some time, until the final decline.

I really don't see much problem for Sauron if one guy reaches Gondor or even comes back with some goods or whatever, as long as the actual regime at home in most populated key areas has a good grip on its people and is able to eliminate any actual troublemakers and rebels. It's no different than Sauron not having much problem with that one Stout-axe slave giving him a slip, you know... and bah, that was in Mordor itself, and we're talking about Harad or Rhun here, which aren't under his direct control. I really don't see him putting logistical effort to secure any of these borders like that - primarily, because it would also create inconveniences for locals/their marching armies/raiders who might want to harass Westerners, plus this is kinda contradictory to the entire premise in the first place - he wants them to yarn for conquest of Gondor, for its riches and its spoils, to take these lands. Not... feel so isolated from Gondor, with scary scary border that they fear to even cross, that their yarning for conquest would be totally mute, because how does it even make sense to yarn for conquest of new Western lands when the general rule is you're done for if you even set foot there. And the logistics wouldn't be some walk in the park because yes, even for these Watching-stones and some weight fields, you would need skilled experts to control these all the time (so it doesn't hurt your guys or armies) and since that's Mordor level of sorcery it's not something locals could take care of themselves