Hayoo, you win the internet.

/gawk
/signed
/bow


By the way,
Quote Originally Posted by Dwarflord View Post
Comments about heightened merriment at parties and about race focuses on different aspects of merriment
I think the race bonuses for merriment are an excellent addition. Without going into any technical details, I also appreciated the comments earlier about this being more of a "spiritual" boost and potentially affecting hope; I think in terms of immersion / imagining yourself really living in LOTRO world, if you had happy revelries like this to draw on during times of dread and despair, it would certainly give hope and encouragement.

Furthermore, when *I* walk into a party I'm pretty much "merry" as soon as they open the door and I see all my buddies in there. It makes sense that at a big preorganized party/event that merriment would go up instantly and stay up for a while after leaving.

One other thing that I thought of was that it would be nice that if a revelry bonus was on, your fellowship got a longer amount of time to complete their fellowship maneuver. Particularly if there was something calculating how long you had been under the influence of a revelry bonus, and your bonus to response time increased proportionately. (e.g., you've been in a 6-person group with a bonus on for 30 minutes, you get a 50% time bonus extending how long you have to select your conjunction entries - in the same group that has had a bonus for 60 minutes, you get a 100% time bonus [twice as long as normal] for 5 minutes, you get a 5% time bonus)


Thinking of it in terms of.... in real life, the better you know AND get along with your coworkers, the more successful you will be, and the better you can trust them, etc. You can't be merry if you don't get along; conversely, if you've been merry for an hour you must be getting along great!

So if you're doing a fellowship maneuver, you have a better chance of succeeding because you're closer, more trusting, better at cooperating, etc. Well, that's how it is in the characters' world; in the real world, as a player trying to hit a mouse button or a hotkey macro, you have a better chance of succeeding because you have more time to discuss it and then respond appropriately.

Hm, it's not coming out sounding exactly as convincing as it seemed in my head, but I'm not the tactical genius here, either. Perhaps someone can take this skeleton of an idea and flesh it out more attractively....