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  1. #226
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Mushroom for Rivendell
    CATEGORY: The Rift of Nurz Ghashu
    JOURNAL LEVEL: 50
    JOURNAL ICON: Fellowship (repeatable)
    ACTUAL LEVEL: n/a
    ACTUAL ICON: Raid (duh)
    REASONS:

    You are asked to get some poisonous shrooms from this RAID and take them to Rivendell.

    I have been told you can't advance fellowship quests in a raid anyway. Is this correct?
    If so then people would have to disband from the raid to pick up the shrooms to advance the quest.
    "Well ladies...The pleasure was all mine, which is the only thing that matters in the end."

  2. #227
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Spoonboy View Post
    QUEST: Scattered Belongings
    CATEGORY: North Downs
    JOURNAL LEVEL: 26
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: 26
    ACTUAL ICON: Solo
    REASONS: This is a quest to harvest from broken barrels. I have had no trouble soloing this quest with any of the 4 classes I've done it with. This is the only quest initially available in Lin Giliath, and it opens up 8 new quests, a few of which are solo quests. Marking this quest as a fellowship quest when it is not is a deterrent for some to attempt this quest at the proper level, leaving them with less quest options at that level.

    My guess is that this quest, and a few others, are marked as fellowship because the quests which follow it are fellowship quests. But in a case like this, where it opens up many quests, it should be rated based on the merit of the quest itself.


    http://lorebook.lotro.com/index.php/...red_Belongings
    I have done that quest a dozen times and never noticed it was a fellowship quest.

  3. #228
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Vastin View Post
    There are almost always higher level enemies that will also count towards these same deeds/quests, and they may in some cases be easier to find or occur in larger numbers, but the target level of the deeds/quests doesn't generally reflect this.
    In this particular quest - Iron-Jaws given to you by Fredrick the Elder in Ost Guruth, he is right. Only the level 25/26 Wargs satisfy the quest requirements.

    However, there is another quest, given by Mugwort in the Forsaken Inn, it is a level 25 kill Wargs quest. This quest can be satisified by the Wargs by the Forsaken Inn and also by those out at Ost Guruth.

    I think these two quests got mixed up some how. The Iron-Jaws should be the Level 25 one and the other one should be the level 22.

  4. #229
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Bounty: Andy Idden, Goblin-friend
    CATEGORY: Evendim
    JOURNAL LEVEL: 35
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 35
    ACTUAL ICON: Small Fellowship or Fellowship
    REASONS: This is the third time Andy is being mentioned in this thread. I am a 38 minstrel and have died numerous times getting into these ruins, with the new minstrel DPS. Every time my doom has resulted from two groups of light-blue boggarts. 8 at a time is too many. They respawn extremely quickly and haul *** from one end of the ruins to the other. If you have to explore the ruins at all to find Andy (meaning, you didn't look the quest up on mehq or a similar site), you will run into these jerks. I found the boggarts at the camp north of Ost Forod much easier in fact because you can pick your battles, the area is more spread out.
    Last edited by Colleen; Nov 07 2007 at 09:48 PM.

  5. #230
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    223

    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Into the Rift
    CATEGORY: Angmar
    JOURNAL LEVEL: 50
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 50+
    ACTUAL ICON: Fellowship/Raid
    REASONS: Sorry but unless you're a burglar you're not getting there solo and even then I have my doubts. Even as a captain with Last Stand and Make Haste activated, I couldn't make it past the level 53 Elite Master giants and Angmarim. Every mob in that area of Nan Gurth is 50+ elite or elite master. I realize this is leading to a raid zone and I think it should be labeled as such.

  6. #231
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Unpaid Debts
    CATEGORY: Combe
    JOURNAL LEVEL: 6
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 9
    ACTUAL ICON: Solo
    REASONS:

    There are four mobs plus an add range mob that patrols up to that camp every now and then. It's rediculous to think a LV5 or a LV6 or even a LV7 for that matter can survive a fight of four LV7+ mobs. I wasn't able to complete this quest completely until I was LV9 on my LM, and that was only by eating food, using potions, and having my raven taking a beating, while also running away and picking one off each and running back after it was all clear before I could take the lockbox in the nick of time before the repops came along.

    QUEST: Reconnecting Ties
    CATEGORY: Combe
    JOURNAL LEVEL: 9
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 6
    ACTUAL ICON: Solo
    REASONS:

    You fight one mob to 25% of his health, after which he runs away. I did this with my LM at LV6 with zero challenge; probably could've done it at LV5.

  7. #232
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    Re: Master of the Lash

    Quote Originally Posted by LawLessOne View Post
    As a burglar you can sneak past his guards and solo him at the very back on a little dead-end bridge. Other classes cannot get by his guards to solo him.

    At one time the mobs at the front were not linked, but now they all come if you aggro any of them. Anyway you try, you will end up with 4-5 mobs on you.
    The flip side of this (Master of the Lash) is that you can pull all the mobs in front of him away with a ranged weapon to fight on the stairs, leaving him free. Still, 5 equal level mobs is going to be a challenge to anyone solo, and given that the Slaughterer is a signature with healing ability and a disarm (meaning a Guardian, the only class with a shot of taking out all 5 mobs first, is going to struggle) it's really hard to see the logic behind this being a solo quest.
    [LEFT][B][I][charsig=http://lotrosigs.level3.turbine.com/0520a000000117522/signature.png]Rushton[/charsig][/I][/B][/LEFT]
    [LEFT][B]For your information, I don't even HAVE a basement.[/B][/LEFT]

  8. #233
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Tomb of Elendil

    CATEGORY: What category does the quest appear under in your Journal?
    Huh? Do I look like I'm in game? Do you mean, what zone? Evendim

    JOURNAL LEVEL: The level of the quest in the Quest Journal
    40

    JOURNAL ICON: Fellowship

    ACTUAL LEVEL: What level do you think the quest should *actually* be?
    45

    ACTUAL ICON: What icon do you think the quest should *actually* be?
    Fellowship

    REASONS: Why do you think the Actual Level or Actual Icon should be as you've recommended?
    This quest can take 1.5 hours or weeks, depending upon whether A) you have a Burglar in the group or not to coordinate a CJ, or you otherwise have a 5% chance at having the fellowship in the position to get a spontaneous CJ as they're being knocked all over the area and into water, or B) you don't have a Burglar in the group.

    If you're unfortunate to be in situation "B", you're effectively hosed. I've played this quest repeatedly over many weeks with different competent groups, on average the mix of the groups was 44 to 45 in level, and the groups at this average level not having a Burglar in the group repeatedly failed. The only way this quest is getting done is by groups with Burglars, by a small percentage of groups without Burglars who get a lucky CJ coordination, or by groups with level 50 stackers in them. Way over-challenged for a level 40 quest, and way out of line for having such a vast play experience differential depending on whether you have a Burglar in the group or not.

  9. #234
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Book 5 , Chapt 3 The High Fortress.
    CATEGORY: Misty Mountains.
    JOURNAL LEVEL: 43
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 43
    ACTUAL ICON: Small Fellowship
    REASONS: The Vault with the plans is guarded by a L44 Elite Dwarf with 8100HP and he has 2
    L43 Bodyguards.
    No way possible for a Solo L43 to do this.

  10. #235
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    Re: Reported Quest Difficulty Levels and Recommendations

    From reading a lot of the responses to the quest issues that have been raised one common theme emerges, which is most of the time when players do a group quest the level of most of the players in the group is always above the quest level.

    If the quests are designed properly, then any quest should be able to be done with a group of 6 random players of random ablities and no special uber gear,who are no higher than the quest level,and the quest should work with any random set of classes included.

    This should also include groups with NO healer.
    Where quests need specific class combinations , then this should be stated in the actual quest, ie Minstrel or Burglar recommended for this qst.

    If players wish to do quests in a challenging way, then they can do them 2 -3 levels below the quest level.

  11. #236
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by emdy View Post
    If players wish to do quests in a challenging way, then they can do them 2 -3 levels below the quest level.
    I do not find that to be unreasonable. Rather than amping up quest difficulty for a few players that enjoy extreme difficulty, those players should adjust their play style to attempt quests at a difficulty they prefer.

    By making quest difficulty consistant, you allow your players to find the level of difficulty that they are comfortable.

  12. #237
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by mrinzel View Post
    I completely agree with this. I tried to pull sinlges or doubles, but there were always at least 2 stealth mobs neaby that aggroed as well. When I did manage to kill them there were respawns that got me before I could get the chests. I died 4 times and only got 2 chests with lvl 39 captain.

    Addendum:
    I just checked tips website to get data on this quest to post here it said that the chests could be picked up through the walls is this intended?
    I highly doubt being able to loot the chests through the walls is intended and makes poor justification for making it a 'solo' quest considering the mob respawn rate. Bending the rules to be able to get the quest done doesn't change the fact that the quest is mislabled and should be a small fellowship quest.

  13. #238
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Bounty: Andy Idden, Goblin-Friend
    CATEGORY: Evendim
    JOURNAL LEVEL: 35
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 40
    ACTUAL ICON: Solo
    REASONS:

    If you can get past aggroing seven mobs at once and not dying, and then if you can take on Andy Idden, his wolf, and another goblin at anything below LV38, then I would be extremely surprised. This quest used to be at its proper level when a crack in the wall allowed you to jump over it, allowing you easy access to Andy Idden and his wolfhound. Now we're forced to try and some how get past seven goblins that will gang bang you to death, followed by another goblin that you pull aggro with when you aggro Andy Idden.

    The quest is now a joke. I still can't do it at LV37 with my Hunter.

  14. #239
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: The Path to Learning, Part III (a Scholar craft advancement quest)
    http://lorebook.lotro.com/index.php/...ning,_Part_III
    CATEGORY: Crafting
    JOURNAL LEVEL: 25
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 35-40 based on current quest
    ACTUAL ICON: n/a
    REASONS: This quest requires a low level character to run through the Trollshaws and into Rivendell to simply talk to an NPC. The pass into Rivendell is full of very high level creatures which a level 25 has no business being around. I would suggest that the NPC be moved to someplace much more reasonable such as the Elven outpost in the North Downs or any other place that doesn't require multiple deaths and/or a high level Hunter taxi.

  15. #240
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by MadeOfLions View Post
    ...QUEST: Name of the quest
    CATEGORY: What category does the quest appear under in your Journal?
    JOURNAL LEVEL: The level of the quest in the Quest Journal
    JOURNAL ICON: Solo, Small Fellowship, Fellowship, Raid
    ACTUAL LEVEL: What level do you think the quest should *actually* be?
    ACTUAL ICON: What icon do you think the quest should *actually* be?
    REASONS: Why do you think the Actual Level or Actual Icon should be as you've recommended? Include any info here that you think might be relevant, such as the levels of the monsters involved or between you and your objective, the number and classes of people in your Fellowship, anything like that.
    ...
    QUEST: Free the Fallen
    CATEGORY: Fornost
    JOURNAL LEVEL: 40
    JOURNAL ICON: Fellowship
    ACTUAL LEVEL: the level is fine
    ACTUAL ICON: icon is fine
    REASONS: The drops for this quest suck !!!!! I have done fornost on two characters now about 8 times in total. On one character, the last time, only 2 of us hadthe quest so I got up to 20/30. On the other character I'm still at 12/30.

    Just to clarify, you used to be able to group loot the spirits if everyone looted at the same time, this no longer works. Either it's broken or you nerfed it.

    I don't believe there are even 30 spirits available, even if you were soloing this quest.

    When I say I've done fornost about 8 times, I mean I have killed the hilt bearers multiple times (only killed remm twice, but all the others many times). I have tried to free the spirits on at least 4 four visits on each character and I still haven't finished it.

    This quest was bad before when you had to get everyone to loot at the same time but it's completely stupid now.

  16. #241
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    Re: Reported Quest Difficulty Levels and Recommendations

    I looked for this, but I didn't see it mentioned.

    QUEST: Book 6, Chapter 4 - Heart of Stone
    CATEGORY: Angmar
    JOURNAL LEVEL: 45
    JOURNAL ICON: Solo
    ACTUAL LEVEL: the level is fine
    ACTUAL ICON: Small fellowship
    REASONS: The lifeless watching-stone is surrounded by 9 stationary NPCs & 1 roaming NPC. It's possible to pull the first 6 in pairs, but the 4 that are closest to the stone, all aggro at once, and at least 2 of them are always ranged attackers. Even entering from the back-side (jump down hill near next gate to the west, and land behind the big tent), this group of 4 still aggro together.

    While I'm on Angmar... maybe someone should look at the lvl45 LM class quest(s). These are listed as lvl50 solo quests. The parts in MM were actually quite fun, and took some thought & planning, but the parts in Angmar are practically a nightmare. Not to mention that B6/Ch6 needs to be completed before the LM quest can be advanced/completed (there is no mention of this pre-requisite in the class quest descriptions).

  17. #242
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by OptimShi View Post
    QUEST: The Path to Learning, Part III (a Scholar craft advancement quest)
    http://lorebook.lotro.com/index.php/...ning,_Part_III
    CATEGORY: Crafting
    JOURNAL LEVEL: 25
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 35-40 based on current quest
    ACTUAL ICON: n/a
    REASONS: This quest requires a low level character to run through the Trollshaws and into Rivendell to simply talk to an NPC. The pass into Rivendell is full of very high level creatures which a level 25 has no business being around. I would suggest that the NPC be moved to someplace much more reasonable such as the Elven outpost in the North Downs or any other place that doesn't require multiple deaths and/or a high level Hunter taxi.
    The quest level should be raised to level 30 to be in-line with the other crafting quests of the same tier.

  18. #243
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by LawLessOne View Post
    The quest level should be raised to level 30 to be in-line with the other crafting quests of the same tier.
    I did the run to rivendel at 15 without dying.

  19. #244
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by emdy View Post
    QUEST: Relics in barad Thursar
    CATEGORY: Find named Items in Ruins.
    JOURNAL LEVEL: L32
    JOURNAL ICON: Solo
    ACTUAL LEVEL: L32
    ACTUAL ICON: Small Fship 2-3 Min.
    REASONS:Qst required fighting groups of Mobs who attack you in 3s and 4s.
    They cant be pulled singly.
    Mob respawn rate and the number of Mobs needed to kill to complete the qst is
    too high for a Solo Player.
    Maybe possible for Burglar to Solo but no one else.
    Quote Originally Posted by emdy View Post
    QUEST: The Robbers of Barad Thursar
    CATEGORY: Defeat Named Mobs.
    JOURNAL LEVEL: L32
    JOURNAL ICON: Solo
    ACTUAL LEVEL: L32
    ACTUAL ICON: Small Fship.
    REASONS: Same problem as Relics of Barad Thursar.
    Too many enemy Mobs who wont pull singly,coupled with very high respawn rate.
    Single player simply cant kill the Mobs fast enough,and most players will have trouble fighting 4 onto 1.
    These two quests are still an issue. I tried them last night on a 32 Minstrel and they were extremely difficult. I wasn't able to complete until another group rolled through and cleared out a lot of the mobs.
    ~ Mithril Crowns, Elendilmir ~
    Parko (65) Hobbit Minstrel
    1 Chalk Road, Whitwich, The Shire

  20. #245
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    298

    Re: Reported Quest Difficulty Levels and Recommendations

    The quest level should be raised to level 30 to be in-line with the other crafting quests of the same tier.
    Actually, looking through the different crafting quests, some are 25 and some are 30. The Scholar is not the only 25 one out there... Check the Lorebook for specifics.

    Quote Originally Posted by lledrae View Post
    I did the run to rivendel at 15 without dying.
    I believe they have added a "high risk zone" since I last did it in open beta (level 15 cap). Monsters will now aggro from farther away if you're in an area deemed too extreme for your level. You will also re-spawn at your Milestone as opposed to the rallying stones for that area (which once you cross the Ford of Brunen, would be near the entrance to the Valley of Giants i believe, saving you the most treacherous stretch!)

  21. #246
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by OptimShi View Post
    ...I believe they have added a "high risk zone" since I last did it in open beta (level 15 cap). Monsters will now aggro from farther away if you're in an area deemed too extreme for your level. You will also re-spawn at your Milestone as opposed to the rallying stones for that area (which once you cross the Ford of Brunen, would be near the entrance to the Valley of Giants i believe, saving you the most treacherous stretch!)
    Yes good point, I forgot about that, even though my level 18 cook got ported to Bree when trying to do my cooking quest. [I found that really annoying, I might add]

  22. #247
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by Valduril View Post
    ...This quest can take 1.5 hours or weeks, depending upon whether A) you have a Burglar in the group or not to coordinate a CJ, or you otherwise have a 5% chance at having the fellowship in the position to get a spontaneous CJ as they're being knocked all over the area and into water, or B) you don't have a Burglar in the group.

    If you're unfortunate to be in situation "B", you're effectively hosed. I've played this quest repeatedly over many weeks with different competent groups, on average the mix of the groups was 44 to 45 in level, and the groups at this average level not having a Burglar in the group repeatedly failed. The only way this quest is getting done is by groups with Burglars, by a small percentage of groups without Burglars who get a lucky CJ coordination, or by groups with level 50 stackers in them. Way over-challenged for a level 40 quest, and way out of line for having such a vast play experience differential depending on whether you have a Burglar in the group or not.
    good comment, the rating of this quest is seriously screwed up. Although only due to the last fight, the rest of the instance isn't as bad.

    Having only one option to crack the turtles shell is pretty boring too. I did this on my 42 min with 2 50s (champ and LM), we failed, we added a third 50 (a tank) and just made it.
    Last edited by lledrae; Nov 22 2007 at 06:25 PM.

  23. #248
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    Re: Reported Quest Difficulty Levels and Recommendations

    QUEST: Book 5 , Chapt 2
    CATEGORY: troublesome Goblins, Defeat Gurzmat.
    JOURNAL LEVEL: 43
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 43
    ACTUAL ICON: Small Fship.
    REASONS: The Final Fight requires that you fight a named Gurzmat L43 with 3500HP and
    2 L42 Dwarf Bodyguards all at once.
    Some classes may be able to do this , but not a Minstrel.
    I just managed to scrape thru at L45 ,had to use Morale and Power Pots and I had about 100 HP left.

  24. #249
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by NimTheRat View Post
    The quest at the Willow, with the bees and the bears, I did solo with a Minstrel 10 with no particular trouble. The one at the beehives, though...the bears come in groups of 3, and in the waves I got, the bears were yellow even though the quest was blue. Ouch.
    with my hobbit hunter, i just got the attention of the mobs that spawned and ran them back so they were in the aggro of the level 50 bounder at the edge of Tuckborogh.

  25. #250
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    Re: Reported Quest Difficulty Levels and Recommendations

    Quote Originally Posted by emdy View Post
    QUEST: Book 5 , Chapt 2
    CATEGORY: troublesome Goblins, Defeat Gurzmat.
    JOURNAL LEVEL: 43
    JOURNAL ICON: Solo
    ACTUAL LEVEL: 43
    ACTUAL ICON: Small Fship.
    REASONS: The Final Fight requires that you fight a named Gurzmat L43 with 3500HP and
    2 L42 Dwarf Bodyguards all at once.
    Some classes may be able to do this , but not a Minstrel.
    I just managed to scrape thru at L45 ,had to use Morale and Power Pots and I had about 100 HP left.
    I second this. I am a hunter level 43, and at points along the way I had a difficulty and was wondering if I was going to make it. I had to DF at least once and run away a lot. I finally gave up trying to do it myself, and asked a champion to help me. It should be labeled a small fellowship quest. Doable with one other person, but I also couldn't do it on my own.

 

 
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