Resist and mitigation vs. critical increases: good changes, clearly needed, although just how good will depend on the amount of the increase.

Health/power potion enhancements: good, hopefully they'll be back at or close to their original levels.

Wound removal pots: great, thank you for this one, definitely a welcome addition.

Sprint turning off auto-attack: I don't understand this change at all. Have there been complaints about this? Sprint is used as much to catch a fleeing freep as to escape. Having it turn off attack would be a minor annoyance, but an annoyance all the same. I hope you'll reconsider this one.

Things that are missing: I still think creep mitigations need to be increased across the board (against non-critical damage as well), not by mitigation corruptions which few will use because they will never be as generally useful as health/damage/resist increases. If you want to address balance through corruptions, you need to give creeps quite a few more corruption slots, so that we can actually use the traits that would bring us into a state of balance. Also, and perhaps most importantly, the base health of all creep classes needs a boost.