Re: Upcoming Changes to PvMP!

Originally Posted by
Jalessa
The Fire Gourd's damage over time will not be overwritten by the Blackarrow's Flaming Arrow.
Any chance you could make it so that stronger blackarrow fire DoTs don't get overwritten by weaker ones...? Maybe make it kinda like how hope tokens work so when there's a +5 hope on and someone uses a +4 hope, after the +5 hope expires the +4 hope shows and continues on its timer.
It gets annoying when I have a DoT doing 170 damage per click on a freep then another blackarrow come along and throws a DoT for 103 damage per click on.
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