The assumption on this line of reasoning relies on how deep the company's pockets can go. SoE and Blizzard have mammoth CS teams, I know Activision recently allocated another 100 or so people to
aid the Blizzard CS teams. SoE also has a mountain of people which do nothing but deal with CS issues directly. What is different about these two companies and Turbine is that Turbine doesn't make oodles of money that they can place more overhead at hiring obnoxious amounts of staff.
Now, looking at Turbine's CSR employment
call, it would appear they hire based upon limited tenures. This is a fairly common practice in this industry and it makes sense to why to do it. On the other hand, it does create problems for people who are actively seeking a long-term job (something most are doing these days) when their estimated tenure is (as the page states) 3 months.
Also looking, it would appear the CS staff is shared amongst DDO, AC, and LOTRO...this means that at any given time a single CSR could be facing 3 issues requiring immediate attention. What floon is trying to get across, and what seems most are not paying attention to, is that while it may be a small number of people who do screw up and place support tickets, that number adds up and detracts from other serious issues. When you have to factor in support channels for the other 2 games on top of LOTRO, that creates a massive backlog probability. We're already seeing 2+ week turn-arounds on support issues, and that doesn't even factor in posts in the support forums (to which Valerie is doing a great job).