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  1. #1
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    Jun 2009
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    18

    Monster resistance rates in Book 1

    Shortly after Mirkwood’s launch, we found an unexpected bug. Between the Moria and Mirkwood updates, monster resistance rates had been accidentally altered in strange way. From level 1 to 42, the resistance ratings were correct. These ratings translated to around a 1% resistance rate at low levels that slowly rose to the expected rate, which is around 10%. However, at level 43 the ratings dropped down by exactly half, and stayed that way all the way to level cap. This means players leveling with a tactical character would see monster resistance rates raise slightly as they leveled, even out at 10%, and then suddenly drop away at level 43. This is contrasted by classes that fight against Block/Parry/Evade for damage, who saw their rates stay the same.

    Monster resistance rates have been fixed in Book 1 to stay around 10% for all levels past 43. There are a number of trait, gear and legacy options that can be used to reduce this number. B/P/E classes are in the same boat, but have always been dealing with higher rating numbers to fight against. Reports of resistance rates 20% or higher are likely caused by small sample spaces, fighting up-level or against creatures with specific resistance buffs.

    Unfortunately, this fix was not properly documented, which led to its omission from the release notes. It was never our intention to hide this from players or perform any kind of ‘stealth nerf’. We apologize for the communications breakdown and will make every effort to avoid similar issues in the future.

  2. #2
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    Oct 2008
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    Re: Monster resistance rates in Book 1

    Thank you for that insight and information, that fully clears up what we're seeing =)
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  3. #3
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    Re: Monster resistance rates in Book 1

    Full disclosure FTW.
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  4. #4
    Join Date
    Apr 2007
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    595

    Re: Monster resistance rates in Book 1

    Quote Originally Posted by LOTROSystems View Post
    Reports of resistance rates 20% or higher are likely caused by small sample spaces, fighting up-level or against creatures with specific resistance buffs.
    Thank you for taking the time to respond. I would ask you to please keep monitoring the resist rates. They seem higher than 10% to this player.
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  5. #5
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    Re: Monster resistance rates in Book 1

    Amazing.

    This explains SO much.
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  6. #6
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    Apr 2007
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    6,196

    Re: Monster resistance rates in Book 1

    Thank you much for the info.
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  7. #7
    Join Date
    Apr 2007
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    564

    Re: Monster resistance rates in Book 1

    Thanks for the info, but like everyone else, I'm seeing a rate higher than 10%, even on mobs 50 levels below me!

  8. #8
    Join Date
    May 2007
    Posts
    120

    Re: Monster resistance rates in Book 1

    Wow. Fairly major change.

    I noticed a 15-17% increase to resists in BG last night on my RK, and our burg had some trouble with Riddle as well.

    Thanks for at least letting us know it's here to stay. At least the hunters are happy

  9. #9
    Join Date
    May 2007
    Posts
    955

    Re: Monster resistance rates in Book 1

    Turdram urges you to consider the resist rates of "up level monsters" when you consider that most of what you fight in end game instances are leveled above the player.

    This could be a game breaker for many people who spend all of their play time fighting said up level monsters.

    Many thanks.
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  10. #10

    Re: Monster resistance rates in Book 1

    No way it is 10%. I ran the last few chapters of book 14 and all of book 15 and at times mobs were resisting 75 to 80% of my skills.
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  11. #11
    Join Date
    Jan 2007
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    11,162

    Re: Monster resistance rates in Book 1

    Quote Originally Posted by dori_bolger View Post
    No way it is 10%. I ran the last few chapters of book 14 and all of book 15 and at times mobs were resisting 75 to 80% of my skills.
    Um. If that were true, you could not possibly have completed them.
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  12. #12
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    Jan 2009
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    429

    Re: Monster resistance rates in Book 1

    I agree with the posts about the resist being too high...i was resisted 8 times in a row for my tactical skills and had to blow 2 heal cooldowns to survive...all this against 1 white leveled baddy. Waaaaaay above 10% i'd say.
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  13. #13
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    Jan 2007
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    11,162

    Re: Monster resistance rates in Book 1

    Quote Originally Posted by HawtMama View Post
    I agree with the posts about the resist being too high...i was resisted 8 times in a row for my tactical skills and had to blow 2 heal cooldowns to survive...all this against 1 white leveled baddy. Waaaaaay above 10% i'd say.
    Just because it's 10% doesn't mean it's only going to happen once every 10 skills. RNGs are notoriously streaky. Anyone who crafts knows that. Unless you use the same skill on the same mob 10,000 times in a row, you're not going to get an accurate count.
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  14. #14
    Join Date
    Jun 2008
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    1,421

    Re: Monster resistance rates in Book 1

    Quote Originally Posted by LOTROSystems View Post
    Shortly after Mirkwood’s launch, we found an unexpected bug. Between the Moria and Mirkwood updates, monster resistance rates had been accidentally altered in strange way. From level 1 to 42, the resistance ratings were correct. These ratings translated to around a 1% resistance rate at low levels that slowly rose to the expected rate, which is around 10%. However, at level 43 the ratings dropped down by exactly half, and stayed that way all the way to level cap. This means players leveling with a tactical character would see monster resistance rates raise slightly as they leveled, even out at 10%, and then suddenly drop away at level 43. This is contrasted by classes that fight against Block/Parry/Evade for damage, who saw their rates stay the same.

    Monster resistance rates have been fixed in Book 1 to stay around 10% for all levels past 43. There are a number of trait, gear and legacy options that can be used to reduce this number. B/P/E classes are in the same boat, but have always been dealing with higher rating numbers to fight against. Reports of resistance rates 20% or higher are likely caused by small sample spaces, fighting up-level or against creatures with specific resistance buffs.

    Unfortunately, this fix was not properly documented, which led to its omission from the release notes. It was never our intention to hide this from players or perform any kind of ‘stealth nerf’. We apologize for the communications breakdown and will make every effort to avoid similar issues in the future.
    While I understand the bug and why it was fixed I think you might have missed something. I'm assuming classes were balanced with this bug in place. I.E. - Tact classes being called OP after Moria seen later nerfs to balance them. Furthermore, new content was designed, tested, and released all with this bug in place. Fixing the bug is great and all but I think you need to look at everything that was balanced with this bug in place and rebalance it without the bug.
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  15. #15
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    Mar 2007
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    780

    Re: Monster resistance rates in Book 1

    With all due respect -- if your math was messed up before, I have no faith that your re-done math isn't equally messed up now.

  16. #16
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    Re: Monster resistance rates in Book 1

    I'm curious what Hunters are supposed to do since we don't have any tactical resist reduction legacies, at least I can't ever recall seeing any. We get a Trapper line that depends on Tactical Resistances and no way to reduce the resist rate?
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  17. #17
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    Thumbs up Re: Monster resistance rates in Book 1

    Quote Originally Posted by LOTROSystems View Post
    This means players leveling with a tactical character would see monster resistance rates raise slightly as they leveled, even out at 10%, and then suddenly drop away at level 43.
    Well, that explains why 40-43 felt so much harder on my RK than 43-50. Thanks for the update and the mea culpa.
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  18. #18
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    Re: Monster resistance rates in Book 1

    This becomes a real issue with corruption removal in raid zones.
    The encounters are designed around constant corruption removal by several classes.
    Even before book1 resists and misses were common.

    This should be looked into, I don't want to see the encounters made easier but they definitely do not need to be made indirectly harder through greater frequency of resists.
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  19. #19
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    Jun 2007
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    498

    Re: Monster resistance rates in Book 1

    I'm not buying 10%, even on mobs I'm 5 levels higher than I get a good amount of resists. My burg's skills have been resisted more the last 2 nights than the previous year combined. My RK's corruption removal is basically non existant because it always gets resisted.
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  20. #20
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    Re: Monster resistance rates in Book 1

    Quote Originally Posted by wyldcyde View Post
    This becomes a real issue with corruption removal in raid zones.
    The encounters are designed around constant corruption removal by several classes.
    Even before book1 resists and misses were common.

    This should be looked into, I don't want to see the encounters made easier but they definitely do not need to be made indirectly harder through greater frequency of resists.
    Add to this the fact that the bosses are higher level and going to have an increase in resists anyway...
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  21. #21
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    Mar 2007
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    Re: Monster resistance rates in Book 1

    even if it is 10% on level... its going to be worse vs boss mobs seeing they are higher level.

    instead of just fixing this bug they needed to think about current resist rates ingame pre patch.

    I don't see how anyone can think corruption removals were not being resisted enough pre patch.
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  22. #22
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    Jun 2007
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    498

    Re: Monster resistance rates in Book 1

    Quote Originally Posted by wyldcyde View Post
    This becomes a real issue with corruption removal in raid zones.
    The encounters are designed around constant corruption removal by several classes.
    Even before book1 resists and misses were common.

    This should be looked into, I don't want to see the encounters made easier but they definitely do not need to be made indirectly harder through greater frequency of resists.
    agreed, this is my chief concern and for the CC on the Sorcerer's, Sunday night before the update at one point on the twins we got 3 straight resists on Cargaraf while we were range tanking her, even though we beat them I'd hate to see what it's like now or on the Lieutenant when we try and kill him tonight. I don't mind difficult raid bosses at all in fact I love them but difficulty due to our skills being unreliable is really lame. Also we were fighting the watcher and even on him my skills were getting resisted alot, even on the tentacles which are 5 levels lower
    Last edited by Streetpunk08; Mar 03 2010 at 04:40 PM.
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  23. #23
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    Re: Monster resistance rates in Book 1

    Quote Originally Posted by KenR View Post
    While I understand the bug and why it was fixed I think you might have missed something. I'm assuming classes were balanced with this bug in place. I.E. - Tact classes being called OP after Moria seen later nerfs to balance them. Furthermore, new content was designed, tested, and released all with this bug in place. Fixing the bug is great and all but I think you need to look at everything that was balanced with this bug in place and rebalance it without the bug.
    This CANNOT be emphasized enough. Changes to balance have been made to classes/legacies/skills etc. with the low resist rates as part of the testing/balancing. Correcting the resists rates without adjusting the items that have previously been lowered/balanced is a HUGE problem.

    Yes, the resist rates were silly before, but there really needs to be adjustments to classes/skills/legacies to re-balance tact classes.
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  24. #24
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    Mar 2007
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    Re: Monster resistance rates in Book 1

    Acknowledging that this is a *fix* to make things *WIA* but it really doesn't appear that the development staff realizes the impact on their end game raid instances in game. With growing frustration over side grades and radiance gating already to stealth fix a resistance issue that's going to cause critical mezes and corruption removals to be resisted thus causing more wipes in an already suffering end game -- this was a really really really really bad idea.

  25. #25
    Join Date
    Dec 2008
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    207

    Re: Monster resistance rates in Book 1

    DEVS - Please do a double or triple check on your 10% rating. I agree with most here, I was missing over 70% of my calls last night with battle of echos on. I would not mind a resistance rating of 10% but it is NO WHERE near that. I was easily missing 3 out of 4 calls last night for 2 straight hours. Devs need to do their some research because it is flubbed up somewhere in the code, trust me.

 

 
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