I actually didn't have any direct involvement in creating the AI/Skills/Effects for any of the DG instances. The instance team handled that on their own.
Originally Posted by rawlingsst7
1. Can Cleave Miss or be B/P/E'd?
When a skill is created the designer is able to choose if they want to allow that skill to be Blocked and/or Parried and/or Evaded and/or Miss on a skill-by-skill basis. For this skill specifically, it cannot Miss or be B/P/E'd.
Originally Posted by rawlingsst7
1a. If so, how is the damage calculated? If persons A, B, C are the targets of Cleave, and A & B both Parry the attack, does person C take 100% (triple) damage as if he were the only recipient of the attack, or does person C take the reduced/distributed 33% damage?
Good question, I had to ask an Engineer about this one. The way it works is that Person C takes the reduced/distributed 33% damage. Which makes sense because the intention of this mechanic is "Quick! Everyone get close!", and it would be unfortunate/frustrating if everyone got close like they were supposed to only to have half the characters B/P/E the attack while the remaining half take double the damage they were expecting.
Originally Posted by rawlingsst7
2. "Boot to the Face" -- is there a trigger behind this attack? We've had a couple of occasions being a hair's breadth from a hard mode kill only to see him turn and one-shot a rune-keeper with this for no apparent reason. It's funny (granted, not as funny as the Blind One drop-kicking a dwarf into a vortex) but kinda frustrating as well.
Nope, there doesn't appear to be any special triggers. There's a range requirement and cooldown, but that's it.
Originally Posted by rawlingsst7
p.s. I love how "Devastating Melee Attack" is Durchest's default swipe to the point of 97% of his attacks being DMA's. For the longest time we thought these were just devastating criticals of other attacks!
The instance team was bumping into problems using the base 'auto-attack' skills that most monsters use, so they went ahead and created a suite of instance-only skills they can use for some of their bosses 'auto-attack' skills. Glad it's working out!
Originally Posted by vitamin-f
When doing the Twins Hard-mode, it seems that each time someone dies, eye frequency increases. If nobody dies, there's hardly any people who get eyes. Is that true or are we crazy?
Oof, I really don't know. I'd say try asking in the Instances forum and maybe Amlug can provide an answer.