
Originally Posted by
Newgold
Look out, here comes a stampede of $25 horses!!!
While it seems like most of us are either tentative about the changes or outright disappointed (some are giddy with anticipation, I can't understand why) there's a much bigger issue here that sincerely concerns me.
We've heard rumors for months that a change of this nature might be coming to LOTRO. I believe there are probably a significant number of consumers who would have opted to discontinue devoting hours upon hours developing characters if they had known LOTRO was going this direction. While the change is still months away, some would have liked to have known sooner, not later.
The following applies to the field of MMORPG games as a whole, not LOTRO specifically. The MMORPG industry has become quite large over the past 10 years. Many consumers are devoting their hard-earned cash and large chunks of their lives developing their "toons" and living/wasting (depends on your viewpoint) their lives in these virtual universes. In view of this considerable investment, these consumers probably want to know two key things about their chosen MMORPG from the outset:
1. When I buy the game, purchase a subscription and invest my time, how long can I anticipate this game to be online and functioning? The industry owes the consumer some measure of assurance in this area, particularly if they are promoting "lifetime" subscriptions. Otherwise customers are essentially mere "suckas" in the eyes of big business. In many cases I'm afraid we are.
2. What kind of game is this going to be? Consumers would like to know if the game is going to be, among other things, subscription-based, FTP or whatever. This has a significant impact on the play of the game, cost, etc. and should be established from the outset because of the investments consumers make. Changing this in midstream is tough on some consumers.
Essentially, what I'm trying suggest here is that, as this industry matures corporate responsibility by MMORPG companies needs to mature as well. Perhaps that seems like a far-fetched concept, but we're talking really big business here, and I believe that at some point there's going to have to be some measure of truthful promotion of products for what they are (or what they could become). I don't think the need for money should ever obscure the need for corporate honesty.
LOTRO is not the first game to make this type of change. MMORPGs have made similar changes in their business model "after the fact". Interesting enough, it was a move like this that nudged me toward LOTRO in the first place. Personally, I want LOTRO to survive and succeed. I love the game as it is now and I hope the changes don't impact play or, compound in the future. On the other hand, I'm hoping I don't end up nickled and dimed to death. I hope this business model is one that is prosperous for Turbine and good for LOTRO because after this, I don't see any other positive direction available. As for me personally, I will always assume if/when I buy a Turbine MMORPG that, if it is not already FTP, it eventually will be.