Re: Why doesn't lotro have a dps meter?

Originally Posted by
Hesiod_LOTRO
As a former WoW raid tank, I would say to the OP that you do not want your DPS competing with each other on the meter.
They forget all about being team players as soon as there is a high score list. They pull aggro. They pull mobs that they shouldn't. They attack things that they shouldn't. They DPS when they are supposed to be doing something else. Anything they can do to "win" the meter. And it's not like you can just replace the ones that do this because they ALL do it!
DPS meter was the one add-on in WoW that I wished could be un-invented.
Agreed, 100%. But you forgot a few. Like dpsing instead of wiping when a wipe is called so that you can pad your dps. Like complaining that "its going to affect my dps" when you are asked to not use your AoE skill on a certain fight (or worse, not saying that and using it anyway - yeah, I've seen it). And on and on. When DPS becomes King, DPS will be King. And lets not get into healing meters - I can't tell you how many times I had a HoT healer stacking HoTs on the entire raid when the tank was in trouble and he could have helped out, just to stay at the top of the healing charts. Honestly, that's where the most insidious abuse will happen - with healers.

Originally Posted by
Magian
In other words, meters will show the mediocore players that they are -in fact- mediocore and they can use the meter to play with skill rotations to improve themselves. PUGs are among the worst things one can experience in LOTRO. Meters are a great first step in the right direction to remedy this. Don't you want better PUG groups?
Oh Lord no, meters are not the answer. WoW has meters, more meters than you can shake a stick at, and PuGs are much worse there. I know from experience, lots of it.
Meters give a good player nothing more than a yardstick to measure against. A bad player will not know what to do with one. To make improvement you then have to experiment with different builds on a combat dummy which even then only gives you an inkling, because you aren't raid buffed. You have to start studying websites - oh, meters will spawn websites - like Elitist Jerks to see what the latest rotation/build/buff is giving the highest dps so you can squeak out another three points of dps. You will have to start running more add-ons, like a combat log parser which can give you information on everyone, not just you. You will have to look for public logs from leading raiding kins to see what the best of your class are doing - what % of total is a certain skill used versus another skill, etc. You will be introduced to mods like Rawr, which is a spreadsheet that allows you to switch out different pieces of gear on your character and will tell you how much it affects your dps.
Think that's fantasy because your RL won't require meters? Once they are in the game they will fast become required. It will happen as soon as your group hits a wall with a raid boss and cannot seem to get around it. You'll see, because I agree they are inevitable. Then you can watch the elitists in your group come out of their holes.
But as you can see, I have no opinion on this subject.
"You see, there's this thing called aggro."
"What's aggro?"
"It's a very complicated, very technical roleplaying expression. Loosely translated, it means 'the healer dies'."
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Danefrith - L75 Champion