
Originally Posted by
Eliwyne
I understand I may not be the most qualified person to comment on this matter, as I have never been in the Ettenmoors; I do not know how to quote the Code of Conduct with the fancy quote box, for which I am looking at rules 3, 19, 22, and 28 in response to some statements people have made; and I do not know what "corpse jumping" is, but I do have some things I would like to say, and I would rather say them now than worry about them later.
While it is true that one may wish to roleplay such a character, if this act is considered a violation of the Code of Conduct, which some consider it to be, one must consider Rule 22, which explains, in simple terms, that “But it’s roleplay!” is not a suitable excuse for breaking the agreement you made through the Code of Conduct.
I really don’t think that statement is sound, Ravesteyn, because the Free Peoples do not “die,” for there would be no justification for their return. Instead, their morale fails them, and they are unable to stand in battle. This is no “honorable kneeling in death,” you see; it is shame, defeat, fear, and any other such thing.
Sulthern, I understand there’s a new MMORPG that came out three months ago. Stand ‘Till the Sun Dies, I think. Perhaps you would like to try it out? You could pay the subscription fee for half a year before making your final judgment, if you like. Do keep in mind, though, that, judging from your posts on these forums, there may be one or two things that will offend you. If they do, just go free-to-play after those six months. It’ll be worth it.
Really, though, I never really understood that argument being used in such a manner, and you are saying to cancel a subscription based on somebody when you have seen no indication of such a person actually being involved, which makes less sense. I would also like to point out that canceling one’s subscription for something such as this is a “half measure.” It really does nothing about the problem at all; it simply masks it.
As for your rational solution, I worry about rational people sometimes. I really do. If I were to see somebody nearly lose consciousness, and they fall to their knees, should I be concerned? Sure, I see no reason not to be, but that’s not the point. Lets say I see another person quickly run up to them and prepare to do what this emote used in this manner suggests, and to make it worse, the only way I have to stop them is to use a firearm that I am carrying, should I try to stop this act, or should I ignore it? Just for the sake of argument, of course.
I understand that plenty of you are probably going to rise up against me already, but I really haven't gotten to my more original input, so I'd appreciate it if you could stay with what I'm saying a little longer.
The first, and thankfully only, time I have seen some of the uses mentioned for such an emote, is when I saw some screenshots. While the use was not for humiliation then, it still disturbed me.
Now, as for resigning oneself to the rez circle, everyone seems to be overlooking the fact that some party members, perhaps that minstrel with the Rally legendary trait, are able to revive fallen comrades in the midst of battle. By saying that a fallen character must accept resignation to the rez circle so as to avoid this behavior, one is advocating the removal of the chance for this ability to be used. I see no use in “spying” while a battle is going on. My ability to aid my allies is something I actually prefer to use; I would choose to release if I knew it was the fastest way to return, yes, but the fastest is normally, so long as it is available, an in-combat rez.
Keep in mind, also, that there are real people behind each carefully constructed digital player character, and that some may use this to insult the person behind the character, and you may never know that was the intent.
Moreover, this act is done without the consent of the victim, who is busy clicking the button to receive their rez. This in mind, what, exactly, are some of you advocating simulating in this normally somewhat mature environment?
Now, the easiest way I see to fix this is not to remove or replace any emote. It is to provide a check against such use for an emote, and, if the game code is anything like the code I am learning, this can easily be done with just a few short lines of text. It would work like this:
“if mosterPlayer is within 2 feet of freePersonPlayer
{
/rude does not work;
}
else
{
/rude works;
} ”
Now, I don’t really know how the game’s coding works, but that should be a quick, easy, and efficient fix for the problem, I think. Nobody kills me for suggesting the removal, change, or banning of the emote they love, and I can lose my will to fight without fear of having to bite. Hard.
Now, TheLegendaryGoat, I have to congratulate you for your usage of an example so as to help you make a point. Do keep in mind, though, that the class is based on Bilbo Baggins, who was not the sort of burglar you suggest, and the skillset of the burglar, so far as I have seen, and that’s not overly much, does not reflect that style of burgling either. Your example also has to deal with class names, whereas this discussion deals with an animation itself, and, while I see your point, some people on the internet are willing to discredit one’s contribution entirely on account of the example holding such a gap. Thank you for your input on this matter, but I am afraid I do not see how the name of this class will really bring people to such extremes. Last year’s Yule Festival seems more likely to do such.
Don’t worry, Wargfoot; I’m pretty sure I’ve been there on another forum. And this was after I specifically helped those opposed to my view come up with an answer to my concerns. At least, I would have helped, and I tried, but they were too busy with those attacks to catch on.
And now that I have enraged you all against me, and I do see those arrows and spears, I will leave you all to continue on with your discussion. That is unless I decide to rejoin you for this lovely talk, of course.