Re: An Update: On Upcoming Changes to Hunters

Originally Posted by
moduz
Seriously...
Give them a chance before you start qq-ing about the changes. Lets see where they want to take this. ...snipped ... The only way for that these changes could turn out to be terrible is if we destroy the lines on communication with the developers by launching into THESE CHANGES WILL BE TERRIBLE! tirades on the forums. Try to see their vision for the class ... snipped
Why??? We just had a freaking total revamp - one that I happen to love - but none the less, one that required a total revamp in how I played. Now, three months later we are going to be totally revamped again. Say what??? Go change the other classes that have been crying for changes forever.
I don't want my hunter to be a god that does everything. I want an archer. I wouldn't mind having some kind of stalk ability like a Warden has because that IS a hunter skill. Hunters have a bunch of melee skills NOW that do what they should do - put debuffs on so you can get back out of melee range and use your bow.
Why is it that Turbine feels the need to have somebody redesigning the same class 2-3 times a year while other classes have remainded basically unchanged since I started playing. Fix my dang Burglar skills so they actually work and leave my Hunter that does work alone.
All I want for Christmas is the ability to tackle new content WITHOUT having to totally relearn how to play the class I have played since the day I joined.
Luinmiriel [L130 Elf Hunter], Marisibelle [L130 Burglar], Rosilyn [L130 Captain], Carafindriel [L130 Elf Minstrel], Katellin [L130 Beorning], Vornmiriel [L130 Elf Hunter], Melissabelle [L130 Burglar], Lorindriel [L130 Elf Warden], Luinmirien [L130 High Elf Hunter], Silaeluin [L130 High Elf Runekeeper]
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