Re: So, no Guardian Dev Feedback?

Originally Posted by
qannadi
Okay, read Orion's statement again. He is saying that in a rotation, ONE SKILL will hit as hard as a Champ NORMALLY DOES ON ALL HIS SKILLS. The rest of the rotation will be filled with skills to raise threat, mitigate damage, etc. In no way does that imply a tanking Champion will do the same DPS he does in a DPS stance. It just means that ONE SKILL will hit as hard as a normal skill. It does not mean that one skill will do the same DPS as the rest of their skills combined.
It doesn't have to - it will still hit a lot harder than any of mine. I already need to throw everything I have into threat generation to compete with Fervour champs and hunters; the DPS I sneak into my rotation is laughable.
Champs' main role is supposedly melee DPS; these proposed changes seem to be upgrading their secondary tank role to another primary role. With that being the case, at a minimum I would like to be able to actually compete with them for a tanking slot (AND with any other class for a secondary role). Orion paints Champs as just as viable as Guards with the right rotation, except the former will also have DPS in their mix. I need to see the tradeoff that makes it a level playing field.
[COLOR=olive]Lyriell, Elf Guardian of Carpe Jugulum [/COLOR]
[COLOR=olive]6 Fairwood Lane, Pel-e-Maenas, Falathlorn (Silverlode)[/COLOR]
[COLOR=teal]- Comfrey (Minstrel), Lomeloth (LM), Galmiriel (Captain), Melanna (Hunter), Curubrindal (Warden), Collinsia (Burglar)[/COLOR]