
Originally Posted by
Seedly
The Guardian was originally created to be a reactive tank, making it somewhat unique in the tanking role in MMOs.
I would like to see this carried over to damage and/or threat generation. I know that we have Reactive Block, but lets be honest. Its a stinking **** of a trait at the moment that dosent get used except as a novelty because the damage is too little (even with the legacy), which causes a decided lack of threat generation. Heck, you probably generate more threat with the Sting trait. At the very least this skill needs to be made to do whatever type of damage our shield is doing, not common. Maybe make a trait that allowed us to do a small amount of damage on ANY reactive, not just block.
I would really rather see a small-medium amount of threat generated on blocks and parries. This helps us fill our roles better as tanks, is in line with the idea of a reactive tank, and would make multi-mob tanking much easier. As it is, it can be hard to keep a mob glued to you after a Challenge. Being able to combine Challenge and Pledge to get ahead in the threat game early in the fight without having to pop an "Oh Shait!" like CtD would be nice (I dont consider pledge an OS button. If you can use a skill more than 5-10 times in an instance its not an OS button. Longer cooldowns like Deep Breath, CtD, and Man Heal are true OS buttons).
I mean think about it...how much does it piss you off when a mob blocks or parries your attack? This would also breath life into Guardians Ward as it ups our reactive rate quite a bit.
Maybe a legendary that gives us a small heal on reactives (similar to the damage from reactive block) would help this skill mix out. Force a choice of "Do I use pledge now to build threat, or later to heal up?" To keep it from being OP, it could be a skill that last for 10-15s or something. This would also generate threat as its a self heal. Maybe combine this with the above skill, making this the legendary trait for the above aggro generation skill.
Even better, make it two skills. One that does threat and one that heals, but they share a cooldown. Plus, since its based on number of reactives, it would greatly affect fights with tons of adds but not boss fights.
I also think the cap on block % should be removed, or at least increased to 20% when wielding a heavy shield. Were guardians...we are the masters of shield use and use a bigger shield than anybody else and can only block 15% of the time?
Maybe the combo of these things would make Guards "too OP" at tanking. Then again Wardens can spam a self heal, a power restore, an interrupt, a threat leech, and Eru only knows what else to the point that they are soloing raid content. RKs can dish out 5k+ damage in one shot with EC and swap to spamming heals. Hunters can dish out insane DPS at a steady clip, and enough CC to make using an induction like SOTE or the 3k morale and power heal in combat possible. WS Minnies have very decent AoE burst damage and a bubble and self heals.
Cant Guards have just one or two skills to make them slightly OP at holding aggro and make self healing not suck as bad? Were not asking to be invincible or do insane damage, just to fill our class role better. We have pets tanking the hardest content for goodness sake!