Re: An Update: On Upcoming Changes to Hunters

Originally Posted by
Zombie_Columbus
::cracks knuckles::
First off, to the "but we just got updated!" people. Rumblings in other class forums may have begun to tip you off that more then just the Hunter is getting some work. We haven't made global announcements yet, but I think it may be fairly clear where this is going. Also, it will be some months before anything I've teased here hits game.
Yes, and I look forward to it for the lines that need it and class that need it.

Originally Posted by
Zombie_Columbus
Next, I want to give a big thankyou to the whole Hunter community here. The debate and discussion has been very helpful! I very much wanted to just throw some chum in the water and see what happened. While I didn't know exactly what to expect, I'm glad for what I did get.
I've been playing this class for almost as long as my captain, so my captain since the game launched and this for almost those same 4 years.... you did a great job with Huntsman and I like what you did with it this last update...I'll go further into the ideas you had for Huntsman in a few lines... they were good but...

Originally Posted by
Zombie_Columbus
Bowmaster: My main goal is to remove the strong tie to Strength Stance. This does not mean nerfs, only that the buffs Bowmaster bestows onto S:S will apply regardless of stance. This change indicates a general shift in the stance design on the class. All stance altering traits and set bonuses will be repurposed and their buffs will be redistributed. My intention is to allow Hunters of all traitlines the ability to change stance based on circumstances. As part of this, I'll be changing the stances around to ensure each of them is better at what they do well. Besides that the Bowmaster will be very close to what it is now.
So let me get this straight, traiting bow master will add 10% damage to all stances? This is intriguing, and I very much look forward to hearing from this more.

Originally Posted by
Zombie_Columbus
Huntsman: While I knew that bringing up melee would pique peoples curiosity, I admit to being taken aback by how much negativity it generated. Legolas quickly dispatching enemies at range and in melee is the archtype the class was built on and one that many still identify with. A monthly update was not enough time to make the kind that would bring the Huntsman up to a Legolas standard, but an expansion is. Before I say anymore, yes, I understand that Hunters do not use melee much. I believe that this is more because that there is little reason or benefit, not because it isn't exciting to switch between melee and ranged combat during a fight. However, it seems I did my job too well in the last update, many are rather fond of the state the Huntsman is in and do not want it changed. Such feedback has effected me, and I'm backing off from making the Huntsman a melee/ranged hybrid. Instead, minor edits like Bowmaster will be made, mainly removing traits that effect specific stances.
Enduring precision made into a line or passive bonus? another new trait.... I'm all ears. Sounds good. Don't see any other major concerns with Bow master.

Originally Posted by
Zombie_Columbus
That said, here are some details for what I was planning for the line: All melee skills grant focus, ranged skills increase melee damage while melee skills increase ranged damage (with applications/removals to encourage switching between ranged and melee at some kind of tempo - 10 seconds ranged buffed, 10 seconds melee buffed), extending Fleetness to buff melee, make quickshot usable while moving (ie: no induction). Basically, allow the class to fluidly swap between melee and ranged and gain benefits for doing so, while giving it even more mobility and induction-less attacks.
Okay here's where we really get into it. These are all AWSOME ideas. I'll start simple, while I LOVE the idea of more skills on the move this would severely hurt the RK's strength for DPS. A hunter has longer range than a RK, making it so more and more of their skills can be spammed on the move (quickshot) will slowly phase out the usefulness of Rune Keeper DPS. However adding the other 2 single target focus skills to be allowed while moving would be acceptable in my opinion.
bow & blade: I like it, don't get me wrong but this game has ONE and i repeat one dedicated ranged DPS class (not tacical, physcial ranged damage.) melee does not, and should not be integrated further into this even though your ideas are solid. I like your idea on the focus building, they are good. But the new raid set has no might on it because thats what we wanted, and how we wanted it. It's good.
A trait to replace Enduring Precision would be nice... I would like to see a trait that is -5 seconds on Rain of Arrows cool down.
I also have an easy enough sustaining focus in a full focus build... even if every melee skill granted focus i would have no reason to stay in melee... focus in generated incredibly easy and I am never short of it since Swift Mercy was implimented.
Now what would be good would be to take this idea and implement it into a 4th trait line, or better yet, I say a new class designed with hybriding in mind from the get go. Similar to the RK which is DPS or Heals... implement a class that can do solid ranged or melee damage based on trait lines or stances. the Ranger's were skilled with Bow and with Blade. this would present the perfect opportunity to add a class like this to the game to do what you suggested. Hybrid and switch between melee and ranged. 2 handed weapons and bows and crossbows would be amazing for this.

Originally Posted by
Zombie_Columbus
Trapper of Foes: "But you just made it awesome, don't nerf it!" Don't worry, I'm not changing Trapper to nerf it. When the last update hit, a lot of feedback on the line was focused on the damage reduction still being unappreciated, and penshot still not being what people hoped for. I intend on changing both of those. Further, the realities of endgame are that CC is often negated by boss mechanics, making a class that CC's focus on support through debuffs, buffs or restoration. The trapper will trade some of his straight CC for more generally applicable support abilities. Lastly, I'm going to try to add new trap mechanics in that make the Trapper more about traps!
i would love to see trapper of foes focus on, you knows... traps. Adding more utility and removing the dmg penalty is great as well. Looking forward to this one the most.
Examples as per requested. Add more to the legendary, have it sever the cooldowns for all traps. Allow trip wires in combat. Allow the combat traps to allow snares in combat and sever the cooldown between these 2 skills as well. Add more traps with more utility functions. You could have something similar the lure trap that helps allies. Athelas bundle. Would put up passive resistances to poisons and maybe a minor HoT. After all the Hunter is the survivalist class as well. this would fit it very well. Make AoE purge poison a trait in place of the Endurance stance trait since u are removing this. Make it function liek the LM Proof Against All Ills, no cool down addition. Just makes it AoE. The hunter's secondary role is back up CC and poison removals. THIS is what we need upgrading on, not Melee DPS. As Explained above a new class is best suited for that.

Originally Posted by
Zombie_Columbus
I think that's the important stuff. I'm going to be out for two weeks after this, so don't expect any more info any time soon. Please do continue discussing things, talking about what you want and don't want, and focus on examples, not hyperbole
GL, HF!
Looking forward to your next post and/or updates. Have fun wherever your going for 2 weeks.
[center][color=green]-Hunter Relithriel of Mirkwood,lvl 75.-[/color] [color=grey]-Guardian Ameillia Aidenial lvl 65- [/color] [color=purple]-Burglar Saralin Hopewood of Rohan,lvl 65,-[/color] [color=orange]-Minstral Lasyla of the Fallohides,lvl 65-[/color] [color=blue] Rune-Keeper Istarwin -65,[/color] [color=gold]Warden Shein -65,[/color] [color=red]Champion Wichitaw,lvl 65-[/color] [color=teal] LoreMaster Eveah Saintnoire, 66-[/color] [color=black] Stalker Zelioth[/color] ~Vilya~
[charsig=http://lotrosigs.level3.turbine.com/0b20c00000001dda9/01008/signature.png]Lithium[/charsig][/center]