::cracks knuckles::
First off, to the "but we just got updated!" people. ...
snipped... Also, it will be some months before anything I've teased here hits game.
Bowmaster: My main goal is to remove the strong tie to Strength Stance. ...
snipped ... My intention is to allow Hunters of all trait lines the ability to change stance based on circumstances.
Huntsman: ...
snipped... However, it seems I did my job too well in the last update, many are rather fond of the state the Huntsman is in and do not want it changed.
Such feedback has effected me ...
That said, here are some details for what I was planning for the line: All melee skills grant focus, ranged skills increase melee damage while melee skills increase ranged damage (with applications/removals to encourage switching between ranged and melee at some kind of tempo - 10 seconds ranged buffed, 10 seconds melee buffed), extending Fleetness to buff melee, make quickshot usable while moving (ie: no induction). Basically, allow the class to fluidly swap between melee and ranged and gain benefits for doing so, while giving it even more mobility and induction-less attacks.
Trapper of Foes: ...snipped... Lastly, I'm going to try to add new trap mechanics in that make the Trapper more about traps!
...
snipped...
Please do continue discussing things, talking about what you want and don't want, and focus on examples, not hyperbole
