Re: Rise of Isengard: Dev Diary Feedback: Stat Updates

Originally Posted by
ANewMachine
Maybe. Logically, though, we couldn't increase our Fate at all - your fate is your fate, and a necklace isn't going to make yours any better. It's a name for a mechanic, and the Agil/Dex = ranged thing is a holdover from D&D that sticks with most games with stat systems. C'est la vie.
Actually, it was only in 4th Ed that Dex affected ranged damage. Thrown weapon damage was Strength, Bows required a Mighty Composite to scale damage, which was Strength-based, and Crossbow damage never changed based on any stat.
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Keth(65 Warden), Tula(65 Hunter), Az(Champ and Warden), Ghaele(Cpt), Mahlya(Burg), Shilly(RK), Byrena(Guard), Kahnya(LM), Naht(Mini), Rea(Burg), and others
Alt problem? *twitch* I ain't got no Alt problem! I can stop any time!