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  1. #276
    Join Date
    Feb 2007
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    282

    Re: Proposed Reaver Revisions

    I like how the thread devolves into a quibbling over .meter ranges to dispute I am getting hit with a ranged ability when I am indeed getting hit with a ranged ability.

    I'll echo someone else here and reinforce what I have complained about for 5 ranks or so:

    Give reavers a better Hamstring.
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  2. #277
    Join Date
    Jun 2011
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    100

    Re: Proposed Reaver Revisions

    A Reaver's main weakness is the lack of CC. Seems to me that, with the proposed changes to Blade Toss, you want it to serve as an equalizer when it comes to kiting. The current version will not cut it.

    I suggest:
    -Improved version of BT at r8. Reduces CD to 30s and eliminates the disarmed penalty, along with the proposed changes.
    -BT should only be evadable. Or, at the very least, don't let it be parried as if it were a melee skill.
    -The duration of the proposed slow should be larger than 10s. The purpose is for us to be able to apply hamstring once we've reached the target.
    -Also, as stated in another thread, Jagged Cut's chance to apply the bleed should be 50-75%.
    Last edited by TheChamptain; Jul 16 2011 at 04:43 PM.
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  3. #278
    Join Date
    Jun 2011
    Posts
    48

    Thumbs up Re: Proposed Reaver Revisions

    Looks like good ideas to me, well mostly. Some of the proposed changes just need a bit of closer looking...

    And to all of you who keep crying that reaver will be "god mode" forgot to read this in the main post:
    Quote Originally Posted by Kelsen View Post
    Keep in mind that these are just ideas- nothing set in stone.
    And if you ask me, it's about time creeps getting the upper hand in pvp... hasn't been like that in ages, if ever :/
    Karpo Captain r10
    [EN] Eldar

  4. #279
    Join Date
    Jun 2011
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    447

    Re: Proposed Reaver Revisions

    Quote Originally Posted by TheChamptain View Post
    A Reaver's main weakness is the lack of CC. Seems to me that, with the proposed changes to Blade Toss, you want it to serve as an equalizer when it comes to kiting. The current version will not cut it.

    I suggest:
    -Improved version of BT at r8. Reduces CD to 30s and eliminates the disarmed penalty, along with the proposed changes.
    -BT should only be evadable. Or, at the very least, don't let it be parried as if it were a melee skill.
    -The duration of the proposed slow should be larger than 10s. The purpose is for us to be able to apply hamstring once we've reached the target.
    Great suggestion
    Curuorn, Guardian - Barcode, Warden, leader of Rebirth - Dodar, Reaver - Curuornn, Warleader
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  5. #280
    Join Date
    Dec 2008
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    1,723

    Re: Proposed Reaver Revisions

    I would like to see power issues addressed a bit better.

    Our primary deficit, next to being easily kited, is our inability to sustain fights after our power pot is done without triggering a defeat response.
    Baslion
    Dineanddash


  6. #281
    Join Date
    Dec 1969
    Posts
    455

    Cool Re: Proposed Reaver Revisions

    Quote Originally Posted by Baslin View Post
    I would like to see power issues addressed a bit better.

    Our primary deficit, next to being easily kited, is our inability to sustain fights after our power pot is done without triggering a defeat response.
    *Misses our ~3k icpr ~400 power pool and a useful dev strike contributing towards real sustained dps*
    Guild Leader and General of Karn Aanug

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  7. #282
    Join Date
    Nov 2007
    Posts
    8,330

    Re: Proposed Reaver Revisions

    Dev. Strike could also do for a power reduction, it's silly how much it costs right now.
    There may come a time for valor without renown, for those without swords may surely still die upon them.



  8. #283
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    Jun 2011
    Posts
    297

    Re: Proposed Reaver Revisions

    Quote Originally Posted by Thorandril View Post
    Dev. Strike could also do for a power reduction, it's silly how much it costs right now.
    Ye agree, cost like 1/4 of power pool.

  9. #284
    Join Date
    Jun 2011
    Posts
    172

    Re: Proposed Reaver Revisions

    This has been bugging me for a while too, dying rage can be used while you are stunned/dazed however it does not cure it. Also if you have something like cracked earth on you then you can be rooted with it on. Any change you could change it so it does cure it or change it so that you can't use it while stunned or dazed.
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  10. #285
    Join Date
    May 2010
    Posts
    56

    Re: Proposed Reaver Revisions

    How bout this for upgraded gut punch:

    A gut punch crit generating a defeat response ..or if thats too much... toned down to unlocking only the time-out skill on a crit.

  11. Jul 25 2011, 02:02 AM


  12. #286
    Join Date
    Mar 2011
    Posts
    356

    Re: Proposed Reaver Revisions

    Lol, the damage done by tricks at range is only a lil bit more than the reflect received from them, worst complaint ever!

  13. Jul 25 2011, 02:06 AM


  14. #287
    Join Date
    Jun 2011
    Posts
    172

    Re: Proposed Reaver Revisions

    Quote Originally Posted by JAfps View Post
    How bout this for upgraded gut punch:

    A gut punch crit generating a defeat response ..or if thats too much... toned down to unlocking only the time-out skill on a crit.
    Yeah actually that is a great idea.
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  15. #288
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    Mar 2007
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    2,769

    Re: Proposed Reaver Revisions

    Quote Originally Posted by Baslin View Post
    I would like to see power issues addressed a bit better.

    Our primary deficit, next to being easily kited, is our inability to sustain fights after our power pot is done without triggering a defeat response.
    All Creeps need a ICPR buff imo.
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  16. #289
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    Mar 2008
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    115

    Re: Proposed Reaver Revisions

    Quote Originally Posted by TildenAntonini View Post

    Give reavers a better Hamstring.
    You really just need to use it better. Its highly effective when used properly. Most of the squabbling from reavers on here just points to how bad they are rather than how the class needs updated or changed. When I PvP on my reaver, I bascially feel the same as I do when I am on my runekeeper or minstrel. I crush stuff, and don't die unless i really want to. Its all in how you play the class. If you play it poorly, you'll probably not enjoy it. If you rage around and destroy stuff like most reavers, its quite enjoyable.
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  17. #290
    Join Date
    Dec 1969
    Posts
    455

    Cool Re: Proposed Reaver Revisions

    Quote Originally Posted by Valkyrielady View Post
    You really just need to use it better. Its highly effective when used properly. Most of the squabbling from reavers on here just points to how bad they are rather than how the class needs updated or changed. When I PvP on my reaver, I bascially feel the same as I do when I am on my runekeeper or minstrel. I crush stuff, and don't die unless i really want to. Its all in how you play the class. If you play it poorly, you'll probably not enjoy it. If you rage around and destroy stuff like most reavers, its quite enjoyable.
    Seriously.....?

    The L2P argument?


    *facepalm*
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  18. #291
    Join Date
    Jan 2009
    Posts
    144

    Re: Proposed Reaver Revisions

    There has been much discussion about combating kiting, which needs a small adjustment like

    resilience will remove slows.

    in conjunction with a slow from blade toss as has been mentioned.

    However, in a 1v1 situation range classes are not the problem, a rank 9+ reaver >> hunter,lrm,mini( without bubble and long slow) and is fairly even with an rk. Champ/cpt depend alot on how well geared the player is, but reaver has an advantage over champ, not sure about cpt, cause on Elendilmir we have several good cpts. The classes which give the reaver trouble are guard/warden/burg, here kiting is not the issue. One solution here is

    at rank 9 upper-hand is stackable, and the cd is 5.

    and at rank 11, mist removes all damage debuffs.

    since this skill is most often potted and rank 11 has little to offer this would be a nice addition.

    and a nice rank 15 skill would be

    move backwards at forwards speed.

  19. #292
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    Mar 2008
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    3,169

    Re: Proposed Reaver Revisions

    Quote Originally Posted by flirtswithmediocrity View Post
    There has been much discussion about combating kiting, which needs a small adjustment like

    resilience will remove slows.

    in conjunction with a slow from blade toss as has been mentioned.

    However, in a 1v1 situation range classes are not the problem, a rank 9+ reaver >> hunter,lrm,mini( without bubble and long slow) and is fairly even with an rk. Champ/cpt depend alot on how well geared the player is, but reaver has an advantage over champ, not sure about cpt, cause on Elendilmir we have several good cpts. The classes which give the reaver trouble are guard/warden/burg, here kiting is not the issue. One solution here is

    at rank 9 upper-hand is stackable, and the cd is 5.

    and at rank 11, mist removes all damage debuffs.

    since this skill is most often potted and rank 11 has little to offer this would be a nice addition.

    and a nice rank 15 skill would be

    move backwards at forwards speed.

    hhhmmm, a reaver who is making sense... =) No I agree with everything you're saying. When I beat good, ranked reavers 1v1, I've either gotten really lucky with crits, or they don't carry pots. I don't slot the unremovable long barbed arrow slow, since imo its an OP slow. I'd rather win with skill than a non-removable 20s -40% slow. If I use that, I shouldn't lose to any reaver. A good reaver 90% of the time is a loss for me, as it should be.

    Imo, there ought to be a new carrot at every rank for all creep classes.
    « Seyz Vanguard - R14 »

    .

  20. #293
    Join Date
    Feb 2008
    Posts
    474

    Re: Proposed Reaver Revisions

    Quote Originally Posted by flirtswithmediocrity View Post
    However, in a 1v1 situation range classes are not the problem, a rank 9+ reaver >> hunter,lrm,mini( without bubble and long slow) and is fairly even with an rk. Champ/cpt depend alot on how well geared the player is, but reaver has an advantage over champ, not sure about cpt, cause on Elendilmir we have several good cpts. The classes which give the reaver trouble are guard/warden/burg, here kiting is not the issue.
    I disagree with alot of that tbh. Whilst good guards/burgs/wardens and cappy's are tough to 1v1 these days they aren't our biggest concern. The fact that we can actually be within melee range most of the time against these classes leaves the reaver with a good chance to win. The problem with a reaver vs such melee classes comes down to cd's (guard/burg/and champ to a lesser extent) or self healing (warden/cappy). There are ways to neutralise these for the most part if a reaver plays smart so to me it isn't as big a concern. On the other hand ranged classes that don't want to be touched won't be and that is the single biggest problem a reaver has these days. LM/Mini/RK in particular can if they so choose kite a reaver from the moment charge is down until said reaver is dead without the reaver doing much, if any further dps following charge. Hunters are an exception as we can pot the slow, unless as Seyz points out they slot Barbed Hinderance. Give me a burg or guard to fight instead of a CR kiting rk, or an embers/tar kiting LM any day of the week. I've seen you do it on your LM, throw embers -> kite -> throw embers -> maybe a stun -> rinse repeat while your pet slowly chips away at the reaver and the reaver hasn't touched you since charge wore off. Surely you realise its a problem. The way I see it currently, kiting and power are our two biggest problems.

    *I would however also like to see Upper Hand changed, though not quite what you mentioned. Personally id rather it be changed to effect evade aswell as block/parry and increase the amount debuffed.

    *Move the 35% hamstring trait to R12/13, and give us a defeat response off crit gut punch instead of a dev reset.

    *Increase power pools and icpr of creeps across the board.
    Last edited by Elysiak; Aug 01 2011 at 03:03 PM.
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  21. #294
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    Nov 2007
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    8,330

    Re: Proposed Reaver Revisions

    Didn't kelsen say somewhere (in this thread) that it'd reset blade toss? I'd be all for that, but an alternate way to unlock defeat events would also go a long ways to making the class a little more complex.

    Against the odds could open a defeat event?
    There may come a time for valor without renown, for those without swords may surely still die upon them.



  22. #295
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    Jun 2011
    Posts
    16

    AW: Proposed Reaver Revisions

    The gut punch trait was changed because of the big power issues of devastating strike.
    When you have a look on the power issues of blade toss....yeah it is a bit smaller than the power issues of DS, but you need a trait for it.
    So that means you need a trait to have a little chance of resetting another trait which cooldown is on a one minute timer (BT).

    Finally I think the smaller power issues ( ~100 ) can not be the reason to use 2 trait slots to have a use of it.

    Furthermore we need a defeat event without killing something and I think the gut punch should be used for that.
    - Against the odds muste be extremly increased to be usefull
    -hamstring need a shorter cd, longer duration and a bigger snare!
    -we need a skill to do something against "kiting to death"!
    -we need more icpr!
    -and with the changes of the champion ( 8s+sword duration cd: 45-50sek) there should be some changes to our charge aswell
    -besides the r11 trait is ####
    -I would however also like to see Upper Hand changed. Personally id rather it be changed to effect evade aswell as block/parry and increase the amount debuffed
    -and please look at our damage corruptions: the morale corruptions effect correctly, but the dmg doesn´t
    Last edited by Uytochahugeler; Aug 01 2011 at 07:26 PM.

  23. #296
    Join Date
    Jun 2011
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    100

    Re: Proposed Reaver Revisions

    Reavers do need some sort of self healing. Something like 800~ hp every 45-60s or something would be greatly appreciated. Or, as was mentioned before, let us use Defeat Responses upon crits of some skill. My suggestion:

    -Glory in Victory activates upon Gut Punch crits.
    -Time out activates upon Ravage crits.
    -Blood-Lust activates upon Severing Strike crits.
    -Wrath upon Sudden Strikes...

    This would widen our rotation, as we'd aim to get different Defeat Responses depending on the situation.
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  24. #297
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    Nov 2007
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    Re: Proposed Reaver Revisions

    That is a great idea. Severing strike is practically useless right now, but captains sure strike is receiving some utility (nearly identical skills). This could use some too.
    There may come a time for valor without renown, for those without swords may surely still die upon them.



  25. #298
    Join Date
    May 2009
    Posts
    44

    Re: Proposed Reaver Revisions

    My proposals for the Reaver:

    Defeat response opening with Against The Odds
    OR
    Defeat response opening with Gut Punch crit and make a trait for it that gives Gut Punch a +10% chance to crit

    Reduce Against The Odds cooldown, its to long for something not very game changing, and it already has to be traited

    Increase the rank 11 racial traits icmr and icpr to +700-800

    Increase bleed chance of Jagged Cut trait to 100% chance, its already avoided enough times by freeps bpe

    Give us the improved hamstring trait at rank 11 instead of rank 15

    Give Upper Hand -1300 target evade chance to go along with the -1300 target parry/block ratings or just replace the block rating with the evade rating

    Give Severing Strike increased damage output by about 100-200, its already on a 1 minute CD and nobody ever uses it, this gives more reason to use it, and the increased damage fits with the 1m cooldown

    Dying Rage needs a huge update. I suggest making the reaver undefeatable for 15 seconds, immune to all CC and slows, and keep the +50% melee and tactical damage, +200% run speed, and -100% attack duration and give defilers no introductions at all. Defeated at the end of duration. It would be nice it up the +50% damage to +75% considering its called Dying Rage and reavers should get that kind of damage on a racial trait with a 10m cooldown. Give us immunity to roots during DR, its annoying and I am popping this skill while im stunned, but im dead already after being chain stunned. Waste of the skill because I have to wait for the CD after being unable to use this skill being chain stunned. Let it remove CC.

    Resilience should remove slows along with removing the CC effect and give a tail effect of immunity to slows for 10 seconds.

    Increased incombat power regen and/or increase our power by itself.

    Blade Toss changes are fine, but let Against The Odds reset it.

    Increase Charge!'s duration because we cant chase the new fast horses and thats not even including them with the +20% mount speed. Its just good for anti CC and getting away from zergs. I dont bother trying to catch a freep mounted anymore unless they dont see me, its a futile attempt.

    Please give us back 3s stun when charging.

    Thanks for reading and considering.
    Last edited by ASU18; Aug 02 2011 at 08:31 PM.

  26. #299
    Join Date
    Feb 2007
    Posts
    568

    Re: Proposed Reaver Revisions

    http://my.lotro.com/user-1317796/201...ntation-notes/

    Charge:
    -Does not apply a stun on first Sudden Strikes


    http://www.lotro.com/gameinfo/devdia...diary-?start=3

    Champion Trait Change:
    Athletic: The cooldown of your sprint skill is lowered by 120 seconds and your Wild Attack will now enable you to stun your enemy on a successful hit for the 10 seconds after activating Sprint. The ability to stun is removed upon a successful strike, but the increased movement speed remains.

    /sad
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  27. #300
    Join Date
    Jun 2011
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    16

    AW: Proposed Reaver Revisions

    Could any reaver pls post some new things from isengard?

 

 
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