Re: Dev Diary Feedback: Rise of Isengard: Captain Developer Diary

Originally Posted by
Erethal
These are all awesome changes!
I do have one suggestion though! Since Leader of Men is now meant only to be a tanking line, I think the -10s marks cooldown reductions of the 2-set bonus should be distributed to each line. Meaning...
Leader of Men 2-set trait bonus: -10s Noble Mark cooldown
Hands of Healing 2-set trait bonus: -10s Revealing Mark cooldown
Lead the Charge 2-set trait bonus: -10s Telling Mark cooldown
I think that would make more sense if LoM is no longer intended to be a buff/debuff trait line. The CD reduction would be a bonus of the trait line that its respective Mark skill is focused on. Perhaps in the future the trait for the -5s To Arms could be adjusted, such as being a part of the legacy or elsewhere, since that is also a buff-focused trait in what is now a tanking trait line.
I agree that this would be a good idea, especially since the three marks each match a respective trait-line in functionality? Why should a LoM Captain be better at using Telling Mark than a LtC Captain? Shouldn't the LtC Captain (or at least a Captain with 2 LtC) be better at using Telling Mark than a Captain with nothing in LtC?

Originally Posted by
DelgonTheWise
I think that is a very interesting and sensible idea, and I'd be all for it... Only issue is all marks share a cooldown now, so it may have practical problems.
Na right now if you have a mark on a mob and don't have 2 LoM traits and switch marks, the 2 marks that aren't active go on the 10 second cooldown, but not the active mark so they can definitely adjust the cooldowns on the marks independently if they want to as it doesn't seem like it would be that complex to code.

Originally Posted by
Almagnus1
Rask, a few questions for you:
1) Is Shield of the Dunedain going to be a fast (as indicated by your post in the captain forums) or a normal skill (as indicated by the dev diary)?
2) How will Strength of Will's legacy affect the various Strength of Will's?
3) There are three captains in a fellow, each one using a different brother on a different person. All have the fellow brother trait slotted. Will the affects from all of the brothers stack, or will only the most recently used Inspire, Strength of Will, and To Arms count?
4) Since Shadow's Lament and Rally Cry have cooldown reduction legacies, any plans to add a cooldown reduction legacy for Routing Cry?
5) Is Time of Need's morale reduction legacy going to be adjusted?
6) Since there are general healing legacies, any possibility of adding general damage related legacies?
Thanks again!
I would love to see a Dev answer these questions as they have been asked for a while.
I would also add:
7) Are they still going to change the cool downs on x-brother skills since it is likely they are still going to have x-brother skill effects end if we don't have an active x-brother.
On a separate note, I am happy that we now have Might as the source of our outgoing healing and tactical offense. Thus our heavy armors will mesh with those used by guardians and champions more. This will greatly simplify heavy armor itemization as all heavy armor classes will value Might as a key stat. Hilariously, this also means that a Banner of War will improve a Captain's Outgoing Healing. Yes I find that funny, in a good way, as it now gives Captains more of a reason to use the War Banner.
And for those worried about power pools... go for ICPR and straight +power gear as that is more efficient than +will gear anyways for increasing the size of our power pools. This is the same type of gear that non-casters may consider to help their power pools since they can have power issues as well. Also we have to consider what sort of itemization we'll be getting, but now we can definitely focus on fewer stats like other classes while still being effective in all our roles, so no need to gear swap due to re-traiting, which is great. Hopefully the itemization will be available to avoid the power issues we had back in SoA.
And for the 'blocking without a shield is strange' remember parrying with a weapon is redirecting the attack away from you, blocking an attack with a weapon is using the weapon to stop the attack. When you see two sword-fighters lock blades with each other, that isn't parrying, that is blocking. Yes blocking an arrow sounds strange, but hey it is possible to chop an arrow out of the air with a sword and that stops the attack (sort of) so that could be considered blocking. Can do the same sort of motions with an axe, or a club or a hammer, or a halberd. And for those who want to do sword&board you would give up some offense, but gain more defense over a captain that is using a 2-hander to block as I doubt we'll be getting the +armor and crit defenses that shields (even light shields) have. Thus Sword&board should not be rendered obsolete by this change as it would still be a viable option for those who wish to use it.
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