Re: Dev Diary Feedback: Rise of Isengard: Captain Developer Diary
The Captain now receives all of their Tactical Offence Rating and Outgoing Healing Rating from Might (instead of Will)
Well, thats really a horrible change. Clearly, someone who proposed that does not fully grasp cpts skill set and role in a group.
Cpt was one of few classes or only one who needed all stats at reasoanable levels:
Vitality - cos of maximum morale and the fact that quite a lot of skill cost morale aswell
Agility - to increase the chance to crit which opens up most powerfull cpts skills
Might - for melee offence
Will - high pool of power aswell as outgoing healing rating
Fate - icpr and icmr
The reason for last 2 and its also a reason why putting outgoing healing ratinto into might is a bad idea is that cpt have no means to regain his own power at all hence the necessity to keep high maximum power and icpr.
Obviously, cpt could not max all stats so usually( in group/raid setup) most cpts rightly have choset to max will/fate and vitality. Might was not as important in group cos cpt's role is not dps so extra 10% dps doesn't not make much difference.
With RoI expansion Turbine have decided to remove all primary stats caps aswell as increasing secondary stats caps.
Looking at initial cpt proposed changes and stats dev diary, cpt was supposed to stay preety much the same (only class). That created a problem. Cpts dps compared to other classes (other class have the means to prioritise their stats.) would be even smaller. The gap would increase by 20 % or so.
Kudos to Roskolnikov for reacting to feedback and attempting to solve this. Unfortunately the solution is not perfect, in fact its even worse than it was.
As i stated above cpt's lack skills and ability to regain power so even thou tact offence rating (outgoing healing) has been transformed into might, cpt will still have to keep very high will and fate. Otherwise cpt will run out of power very quickly. It was easier to give up on might (dps -not very important) than it will be on power.
There is still time to change it before expansion and i do hope that developers would reconsider this changes.
Here is my proposal.
Instead of getting all secondary stats into might, lets put all of them into will (including melee offence). That way cpt could focus on 3 stats mostly - Will/Fate then Vitality. Still you probably would need agility at decent number but this solution would resolve imminent power problems for cpts. I do not believe it would overpower cpt in any way cos all other classes can focus on 2/3 stats. So way not allowing cpts doing the same.