
Originally Posted by
Dyslex
As a Weaver in the 'Moors, I hate to say it, but the ability to mez us with Riddle does work with the lore. The very fact that Wargs and Spiders can accept and complete quests for their superiors shows that they have the capacity to understand language and can form abstract thought. Further, as previously mentioned in this thread, the more experienced Wargs and Spiders can even speak (and have had their own voice acting added in the game to boot). I wouldn't say that the same is true in PvE, however, as most of the spiders you encounter in Middle-earth are merely single entities functioning in a brood by instinct.
On the gameplay side, however, it is without a doubt a terrible idea to allow burgs to use these abilities in PvP. They will have too much control over the battlefield with little consequence. Let me outline a few instances where this is particularly destructive to Creeps.
1. Impossible fights. A few burgs in a raid could easily hide behind the Creep side of an altercation and pluck off Defilers and Warleaders with riddles while the main Freep group snipes them off or ignores them altogether as the rest of the Creeps go down. For the majority, pots will make no difference in this case, as the burgs have all the time in the world to wait off our immunity with no consequence to themselves for spamming riddles all around (made even worse with the trait that cuts the Riddle CD in half). When there is no applicable response to the enemy's strategy in the game other than running around frantically hoping for a stealth alert to show, you know that gameplay is broken.
2. Fight locations. There is very little chance that Freeps will find any group of Creeps smaller than a raid fighting outside of a fortification. Burgs will turn into the boogeyman as Creeps will be constantly mezzed by them in the open with no possible recourse either than turning tail and running, and that's only applicable if the burg hasn't killed it already or that burg pops out of stealth, which will only be the case when the burg believes that he/she can win the fight. Even if the Creep gets a chance to run from the burg, it has no idea which direction the enemy is coming from and will likely run right into it, making pots much less useful. In a solo, every advantage will be given to the burg to choose its fights and harass its opponent with no commitment to the fight in any way (which is the major difference from the burg as it is now; at least there is a small window of vulnerability when using riddle to incapacitate your gank). Right now, afaik, the only ability that a burg can use on a Creep without breaking stealth is RW, which has no effect on the Creep other than alerting it to a nearby burg. In addition, it allows him that chance to pop a skill or run before the hammer falls. With Riddle in stealth, the burg gets time to get its bearings and the upper hand without being seen or sacrificing his stealth critical for using riddle. Which leads to...
3. No more solo creeps. Burgs will likely form the strategy of using a riddle on a Creep to find out if more numbers are around. If no one comes to assist, the burg will drop stealth and that Creep is good as dead. If they do come, then there's no harm to the burg and it can run without wasting a HIPS as is the case now.
I want to be clear that I harbor no ill will towards burg PVP players- they are only using what Turbine has made available for them, and a burg is my main Freep. The real enemy and the object of hostility (if any) should be the people who made these features available and put their collective boot in the face of people who are just wishing to have some amount of control over their success in the game. I believe that the Riddle change will utterly break the already tenuous balance of PvMP in the Moors, with Creeps being constantly affected with what is equivalent to a smiting from the gods that grants invulnerability to its user.
If anyone has a response to my concerns that can be written positively without accusing me of QQing, I would really appreciate it. In a way, we are all on the same side. If PvMP turns into renown/infamy harvesting, then there is little entertainment value left for us. We leave the other side little opportunity to challenge our abilities if steamrolling becomes the norm, and we should all be willing to criticize how classes on our respective sides fit into the constantly changing atmosphere in the 'Moors.