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  1. #76
    Join Date
    Oct 2010
    Posts
    90

    Re: Dev Diary Feedback: Rise of Isengard: Captain Developer Diary

    Quote Originally Posted by Almagnus1 View Post
    Since they adjusted how all the classes draw for each stat, it would only make sense that they would do the same for the captains.
    I agree it makes sense for them to do it for captains if they did it for other classes, but my point was that it doesn't make sense to do it for any class. Why should any stat have a different effect for one class than it has for another class?

  2. #77
    Join Date
    Mar 2007
    Posts
    1,854

    Re: Dev Diary Feedback: Rise of Isengard: Captain Developer Diary

    Quote Originally Posted by Crimson_Aurochs View Post
    I agree it makes sense for them to do it for captains if they did it for other classes, but my point was that it doesn't make sense to do it for any class. Why should any stat have a different effect for one class than it has for another class?
    Because different tactics, involve different abilities and the use of those stats. A burgalers skills are based primarily on his agility or slight of hand. Guardians are all about how mighty they are and can absorb many blows with there heavy shield and heavy armor.

    Captains are supposed to Inspire, Impress, and Raise the spirits of those who see him fight through the strength and valiance of his attacks. Might is the obvious winner in the captain scenario, or would you prefer a weak and enfeebled captain going in for a valiant strike that impress's no one because it bounces off.

  3. #78
    Join Date
    Jun 2011
    Posts
    87

    Re: Dev Diary Feedback: Rise of Isengard: Captain Developer Diary

    happy cappie waiting for RoI here.
    I just think that blade brother comes too late (should be available at about 60 not 74...) but in general - GREAT NEWS

    Thank You

  4. #79
    Join Date
    Mar 2009
    Posts
    41

    Re: Dev Diary Feedback: Rise of Isengard: Captain Developer Diary

    All good, all nice! I'm very happy since this is my 2nd favorite class! Additional ensurance for offtanking in Leader of Man, a boost in Hands of Healing (which was most needed) and Lead The Charge seems to have the same dps lol... but hey, we're a GROUP SUPPORT class right? If we're thinking about dps in a fellowship or raid, Leader of Man makes our group rock high on it. Red traits are really for solo and they never disapointed me on questing and skirmishing. Again, if you want to damage fast like a dps class, go create one.

    Only ooooone thing I didn't liked tho and I plead you to think about it. I understand why you put the block chance on 2-handed for leader of man, but.. really, blocking? Isn't "blocking" with a weapon, a parry? I know monsters can do that even when they don't wield shields but.. can't it be a bonus to our parry instead? We can get our own parry buff and then a good bonus for it from the LoM trait set would do it. Please don't make us block without shields, it degrades conception.

    On a similar topic... now that I read that champions wont use shield anymore, what will happen to the light shields? Will only the ministrels wear it lol? Because now captains certainly won't (well most didnt anyway), f you put physical attribute light-shields no one will roll on it. Hope you guys re-design light shields to only give ministrel-desireable traits and... please, PLEASE if you're proceding that way, remove the one-handed legendary captain weapons alltogetether - they'll be there just for us to laugh at them.. or to tell the poor newbie captains they just wasted their resources/time by crafting/leveling a 1-handed LI weapon =P

    For the king!
    [i]"I'm not brave. I'm just more afraid of losing everything we care than dying in battle".[/i]

  5. #80
    Join Date
    Mar 2011
    Posts
    74

    Re: Dev Diary Feedback: Rise of Isengard: Captain Developer Diary

    " I understand why you put the block chance on 2-handed for leader of man, but.. really, blocking? Isn't "blocking" with a weapon, a parry?"

    No. A parry and a block are two seperate actions.

    per definition:
    parry-to ward off (a thrust, stroke, weapon, etc.), as in fencing; avert.
    2. to turn aside

    block-prevent or impede the motion or flow of (something or someone) by introducing an obstacle.

    Any weapon can block a strike(though one made of wood would not be a wise choice).

    Blocking with a weapon and blocking with a shield are the same. The only difference being the object you are using to block the incoming attacks. Blocking an attack just prevents you from getting hurt and forces your opponent to try again. A parry is diverting the stike of your opponent which has numerous effects such as throwing them off balance , disarming, or leaving them wide open for a fatal blow.

    Why lotro made shield use the only way to block who knows....probably a balancing thing.

  6. #81
    Join Date
    Dec 1969
    Posts
    19

    Cool Re: Dev Diary Feedback: Rise of Isengard: Captain Developer Diary

    I like the idea of our power and crit rating coming from might. I guess I am unusual as a captain because I run with my might almost capped out, and my fate taking a back seat. Can't wait to see what my bad boy can so with the changes...Either way, gotta roll with the punches

  7. #82
    Join Date
    Apr 2011
    Posts
    2

    Re: Dev Diary Feedback: Rise of Isengard: Captain Developer Diary

    Two overlooked things needing fixes that I never see mentioned and dunno why not.

    Why do banners disappear after five minutes? Makes no sense for it to vanish. If there's some legitimate reason for it there should be something on the tooltip like Duration: 5m. There's no way to know about this other than hearing it from others or learning the hard way.

    New defeat events should reset the timer for using defeat event skills like rally cry. It's quite annoying to see a mob die and then see your defeat event skills grayed out because the timer for it just expired on some previous kill. Say you wanted to skip that first defeat event because it made sense to do so and you figure on just using a War Cry after the next. NO. Now you get nothing. I can't imagine this is intended or liked by anyone.

    All the upcoming changes look great by the way.
    Last edited by Shredzilla; Aug 29 2011 at 05:03 PM.

  8. #83
    Join Date
    Apr 2011
    Posts
    40

    Re: Dev Diary Feedback: Rise of Isengard: Captain Developer Diary

    With regards to Might becoming the sole Captain stat of importance:

    Frankly I think the devs made a mistake here. I think the underlying premise is deeply flawed. If one HAS to unify everything to a single stat, which in itself seems like a dumb idea, Captains should have been unified to use Will or even Fate rather than Might. It seems like a lot of the Captain's abilities come from the force of his/her personality rather than the strength of his/her arm.

    If having to switch gear when going from Tank to Healer to DPS roles is the driver for the changes, I just don't see why things had to be unified to a single stat. The obvious change would have been to go from:

    Might*10=>Melee/Tac & Will*10=>Heals
    to
    ((Might+Will)/2)*10=>Melee/Tac/Heals
    or
    (Might*5)+(Will*5)=>Melee/Tac/Heals

    Gear that buffs either helps, but the overall effect is the same as that given to the Guardians & Champions for Might. This would have eliminated the need to switch gear when switching roles, but kept the Captains distinctly different from the Champions et alia. We're all using computers here. The math that generates character stats could be a lot more complex than Might*10=>Melee Damage.

    I can only assume that the devs didn't go down this route because they didn't want to tie healing to Might... oh wait that's exactly what they did do. Do you think they realize that?

  9. #84
    Join Date
    Apr 2011
    Posts
    40

    Re: Dev Diary Feedback: Rise of Isengard: Captain Developer Diary

    Quote Originally Posted by ydoc View Post
    Captains are supposed to Inspire, Impress, and Raise the spirits of those who see him fight through the strength and valiance of his attacks. Might is the obvious winner in the captain scenario, or would you prefer a weak and enfeebled captain going in for a valiant strike that impress's no one because it bounces off.
    You're describing Conan not Aragorn; a Champion not a Captain. Will or Fate would be better stats if only one must be chosen. There would have been nothing wrong with having the Captain class as fundamentally different in design than the other classes.
    Last edited by Siquayetsga; Aug 30 2011 at 06:26 PM.

  10. #85
    Join Date
    Mar 2011
    Posts
    74

    Re: Dev Diary Feedback: Rise of Isengard: Captain Developer Diary

    Quote Originally Posted by Siquayetsga View Post
    With regards to Might becoming the sole Captain stat of importance:

    Frankly I think the devs made a mistake here. I think the underlying premise is deeply flawed. If one HAS to unify everything to a single stat, which in itself seems like a dumb idea, Captains should have been unified to use Will or even Fate rather than Might. It seems like a lot of the Captain's abilities come from the force of his/her personality rather than the strength of his/her arm.

    I can only assume that the devs didn't go down this route because they didn't want to tie healing to Might... oh wait that's exactly what they did do. Do you think they realize that?
    Well then lets just make him will based..... take away his heavy and 2h give him a staff and robes.... oh wait

    Mights going to give healing/damage/defence...I see no problem here.

  11. #86
    Join Date
    Feb 2009
    Posts
    77

    Re: Dev Diary Feedback: Rise of Isengard: Captain Developer Diary

    Quote Originally Posted by Siquayetsga View Post
    It seems like a lot of the Captain's abilities come from the force of his/her personality rather than the strength of his/her arm.
    Quite technically, a leader's abilities (especially in Middle Earth/medieval times) come from both, so your idea to make it might*5 and will*5 wouldn't be bad except might also gives mitigation, block, and parry, which are useful for tanking so Turbine decided to choose might as our primary stat.

    Quote Originally Posted by Siquayetsga View Post
    You're describing Conan not Aragorn; a Champion not a Captain. Will or Fate would be better stats if only one must be chosen. There would have been nothing wrong with having the Captain class as fundamentally different in design than the other classes.
    Aragorn isn't a captain in lotro, he's a warden. Boromir, who is described as the strongest member of the fellowship/the strongest living man in Middle Earth, is whom the captain class is based off of. Boromir inspired the men of Gondor because of his feats of bravery and strength, not because he was a good speaker or a tactical genius. It makes perfect sense for captains to use might as their primary stat as the class is based off of this character. Not to mention will/fate provide absolutely no bonus to tanking, which Turbine wants captains to do in RoI. (As a side note, even if captains were based on Aragorn, in the books Aragorn, like Boromir, inspires people through his skill on the battlefield.)
    Vormaerin - "Some day people will stop confusing crit numbers with DPS. And then St. Peter will sound the final trumpet of the Apocalypse."

  12. #87
    Join Date
    Oct 2009
    Posts
    189

    Re: Dev Diary Feedback: Rise of Isengard: Captain Developer Diary

    IDOME needs to be 40-50m or 30min because this 25m is really frustrating, please fix ASAP
    [charsig=http://lotrosigs.level3.turbine.com/072060000001283e2/signature.png]Thejawz[/charsig]

 

 
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