Re: Dev Diary Feedback: Rise of Isengard: Burglar Developer Diary

Originally Posted by
Evendale
I would virtually never choose a Hunter over a Burglar, unless the Burglar sucked (ie: wasn't traited QK).
Unfortunately very few players would share that view if they want a "dps class", especially for 3 mans.
In Legbarthil (NCF), a Burglar could do a couple of green conjunctions that far more than make up for the extra damage they are taking in melee range. A Burglar should make a NCF run faster and safer.
I think Hunters make NCF runs faster and safer due to:
- poison removal
- RoT (and other CC if required)
- Boss 1: sustained damage irrespective of roots (and higher burst damage on eggs)
- Boss 2: range and damage type
The only time I'd pick a burg over a hunter would be if there was no tank available. I've burg tanked this lots with hunter friends, but not because we specifically wanted that combo.
As for GF, Melee classes are so much better than ranged for Coldbear thanks to the wights. The Guardians are a really stupid mechanic that does marginally favor ranged classes, but there's no absolute guarantee ranged classes won't get knocked off anyway.
Boss 1: The wights are an optional component, and probably not worth using in most pugs. The range of a hunter is safer for avoiding the other mechanics.
Boss 2: Hunters are better due to their range (faster on wights and giants, safer on fanatics) and can tank if required.
Boss 3: The only real danger is getting knocked off, which should not happen to hunters. They are more efficient once the guards are down due to less movement. Burgs can be used to exploit, but lets hope few do that. The fastest I've done this is with 2 Hunters.
I'd be surprised if Hunters are not the highest dps class in each of the GF boss fights due to the mechanics. Maybe an OP guard just standing and taking everything might compare, but the power requirements would be high.
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