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  1. #26
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    The quests, for those rank 10 or better, will be available from the launch of Isengard through October 31, 2011 at 11:59 pm.
    Hmm have about 1 month and more to farm 64 000 points to rank 10.



    (For myself its looong road)
    Last edited by Theandil; Sep 06 2011 at 06:07 PM.
    Laurelin RP
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  2. #27
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    Outgoing healing on the champ ring and ranged offense on the burg offhand?
    watwatwat

    Also, I doubt you'll even consider my plea but can you just use.....any other cosmetic in the game besides the helegrod cosmetic? Do you even fully understand how many times it's been recycled since release of SoA?
    Last edited by Ornaith; Sep 06 2011 at 08:43 PM.
    There may come a time for valor without renown, for those without swords may surely still die upon them.



  3. #28
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    Quote Originally Posted by Thorandril View Post
    Outgoing healing on the champ ring and ranged offense on the burg offhand?
    watwatwat
    I think you're looking at the Mini/LM/RK/Captain rings, I'm not seeing any outgoing healing on the Champ/Guard/Warden rings. You're right about the Burg offhand, though.

  4. #29
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    Quote Originally Posted by Magi View Post
    I play all the creep classes and have been here since the beginning. Why can't you make the creep titles based off of the time that creep characters have been created?
    Because I have greeny creeps who've been around since, oh, maybe a month or so after launch who'd get these benefits. And then go around derping with no real skills to speak of, farming out renown for freeps.
    [charsig=http://lotrosigs.level3.turbine.com/0a20b0000000d51ed/01008/signature.png]undefined[/charsig]
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  5. Sep 06 2011, 07:20 PM

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  6. #30
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    Is it too late to create a title for those of us who have been around forever but still haven't reached anything like R9? If I could have the title "PVP Slacker" I'd wear it with pride.

  7. #31
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    Jun 2011
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    747

    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    These changes sound alright. I like how people who put effort in obtaining the set are rewarded since it does involve an awful lot of time. Still would have loved alternative rewards than armor and jewelry.
    What comes to mind though is following: Why is the seekers blade worse than the burglar counterpart. We are missing 7 vit, 33 crit and, more importantly the demoralize effect. Seems a bit unfair. Would be an easy change to make.
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  8. #32
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    Jun 2009
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    231

    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    So do i have to get to r10 before sept 27. or oct 31 to be able to get the stuffs?
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  9. #33
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    Rank 10? Sorry all you players on the low population servers. No titles/cloaks for you.
    [charsig=http://lotrosigs.level3.turbine.com/072060000000a08f4/signature.png]Ragnrat[/charsig]

  10. #34
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    Quote Originally Posted by ANewMachine View Post
    Because I have greeny creeps who've been around since, oh, maybe a month or so after launch who'd get these benefits. And then go around derping with no real skills to speak of, farming out renown for freeps.
    While my creeps are all much further advanced than a greenie I see your point. However if they cannot reward the titles based on time played then the titles should just be kept in-game. Give players something to aspire to not something to get angry about because they didn't yet have the time to get to rank 10 on their characters before that two month window closed.
    Last edited by Magi; Sep 06 2011 at 09:50 PM. Reason: Added "before that two month window closed."

  11. #35
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    Quote Originally Posted by Ehra View Post
    I think you're looking at the Mini/LM/RK/Captain rings, I'm not seeing any outgoing healing on the Champ/Guard/Warden rings. You're right about the Burg offhand, though.
    Unsurprisingly I read the wrong one, yeah. I'm so excited for all the changes but not even a different cosmetic for the armour for like....4 years now. Kind of frustrating.

    Important note: giving players a deadline to obtain a certain rank (a high one at that) is going to murder pvp worse than book 12 did, where you only really needed r7-8 for most stuff. Higher ranked rewards are great, don't get me wrong. Deadlines for them aren't a good idea, IMO.

    Also, no mention of the ranger being immune to drains?
    Last edited by Thorandril; Sep 06 2011 at 09:55 PM.
    There may come a time for valor without renown, for those without swords may surely still die upon them.



  12. #36
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    Quote Originally Posted by phillbvi2 View Post
    Rank 10? Sorry all you players on the low population servers. No titles/cloaks for you.
    I agree. This limited time aspect of the quests should be removed. It isn't fair to tell the new servers or those with lower PvMP actvity that they are out of luck since they didn't get to rank 10 in that window of time.

  13. #37
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    496

    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    I support the special cloaks and titles for high ranked freeps and creeps. They've been begging for meaningful rewards in lackluster PvP for years now, and despite a complete lack of response, they stuck with it. I can think of more than a few people who've worked their butts off over the years trying to improve Firefoot's PvP. It's nice of Turbine to finally throw them a simple bone they can show off. I can definitely see it bringing back some old PvPers by word of mouth.

    And no, I don't have a rank 10. Not even close.

    That said, I would like to see similar (not identical) rewards implemented for other unique accomplishments like this, PvP and PvE alike.

    tl;dr - Lifetimers are reaping the benefits of their past dedication. Now it's the PvPers turn. Deal with it.

  14. #38
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    Dec 1969
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    20

    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    1: Number of posts thanking Turbine for the only giving Veteran Rewards for a limited time
    14: Number of posts requesting no time limit for the Veteran Rewards
    23: Number of posts with no comment regarding the limited-time quests

    Top Reasons:
    Unfair to altaholics who have been here for the long haul, but will not get the rewards
    Unfair to those who switched to the new servers to help build them up
    Not right to give a minority the most powerful cloaks in the game and then remove them forever


    Edit for LeRaginAsian: In the beta the cloaks do have superior stats; they are not just cosmetic. If they were just cosmetic, then they would not be shown in the 'moors and thus would be pointless for dedicated PvMP freeps.
    Last edited by js.park; Sep 07 2011 at 12:09 AM.

  15. #39
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    Quote Originally Posted by js.park View Post
    Not right to give a minority the most powerful cloaks in the game and then remove them forever
    Read the dev diary closer, the cloaks will have unique art not stats. Rank cloaks will still be obtainable as you progress. If there were no time limit it would be a generic rank reward and defeat the purpose of who it's intended to be rewarding in the first place.

    Of course there are going to be more complainers than supporters. Dedicated lotro PvPers are a minority. It's unfortunate for those who are on the bubble and won't get them, but there has to be a hardline drawn somewhere.

  16. #40
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    "These titles will help to differentiate those who have been here for the long haul."

    Though it may not be your intention, to many people it always turns out as a way to mark seniority and, in some cases, superiority. I have little respect for people who like to flaunt these things, and it's sad that you guys are giving something out that will allow that. This certainly will differentiate as you say; it will differentiate those who have some super-awesome title and once-in-a-lifetime-rare-and-exclusive cloak and those who don't because of reasons already stated by others. Please reconsider this... at least find a middle ground?
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  17. #41
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    652

    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    I don't really like that only one choice of weapon for champions. Axes are really nice, yeah... for dwarves. A little multi-output right there would be nice... (and yes, I'm thinking swords of course).
    Quit.

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  18. #42
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    What I'm curious about is if these cloaks are going to be updated with every level cap, or if this special PvMP reward will become useless in PvMP as soon as something better comes out (since you can't even use them as a cosmetic in the Moors).
    Last edited by Ehra; Sep 07 2011 at 12:20 AM.

  19. #43
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    I started typing this:

    you know, I love my R8 MALE Weaver Badfinn. I still to this day consider him my main character.
    I started him in open beta, and for much of the time ranking up I was just another weaver. (back when Moinuk [sad face for missing my favorite raid leader] was on Meneldor and we had one superb warg [cannot quite remember his name] who didnt care if he died or not but he could do anything [including a duo take of tr -Warg and BA, and climbing trees]).

    I learned everything I could from them, and when I got my hatchlings I headed off to find my own way to play.

    I learned to solo and solo very well. I play fair, I fight hard, and win a few more times than I lose but have fun either way. I like to think I hold some measure of respect from my opponents.

    That all being said, I have no hope of making R10 with my spider before oct 31. Admittedly it is my fault, others who started after me have surpassed my rank rather easily. But at various times, playing my weaver was no longer the challenge it was and I lost the urge to continue. Add to this the fact my closest friends and I play on another server, and I don't have the time.
    You know what? I reread that and it sounds like a whine or lament. Blah.
    Fact is, I may have had him a long time but he is not ranked enough. So be it.
    gotta realize this "long haul" quest/title is not really for the ones here longest, but merely the ones of sufficient rank. I have seen characters start 2 years after I did and make 10 already, so even for us old timers, its not really an old timer title.
    Whitestar Rangers : Meneldor : 7
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  20. #44
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    Quote Originally Posted by Magi View Post
    One major complaint I have is adding special titles for those "who have been here for the long haul" and requiring that creeps be rank 10 to get them. I find this insulting as a player who has mostly creep played since beta and I still don't have a creep rank 9.

    I play all the creep classes and have been here since the beginning. Why can't you make the creep titles based off of the time that creep characters have been created?

    For a freep on the servers I play on it is relatively easy to blast your way up to rank 10. For a creep it is not even close to as easy to reach that rank.

    Please rethink this rank-based requirement for the title or at least make the title stay in game so that eventually those of us "who have been here for the long haul" can get the title alongside those who have had the time to grind to rank 10.
    I came here to post pretty much the same thing. I have been playing with one of my characters in the Moors since the latter part of 2007. Based on this, I would say he's a veteran. But, as it sits right now, he's only Rank 8.

    I would hardly call someone who is Rank 10 a "Veteran" because anyone can get to Rank 10 by having their friend(s) log in on the opposing side and letting them defeat them. I see players that have only been in the Ettenmoors a few months past rank 10, and other players - the TRUE Veterans - that have been in the Ettenmoors for years that haven't reached rank 10 yet because they are honest players and gain their renown or infamy legitimately.

    Furthermore, the players that have been in the Ettenmoors longer are the ones that have stuck with the Ettenmoors through thick and thin, through changes and problems, through promises and letdowns. THESE are the TRUE Veterans.

    Basically, with this you have given the REAL Veterans a slap in the face.

    Furthermore, I see a problem with requiring Rank 10 to get the titles and/or rewards by October 31st. First off, players are going to have to be 75 before they can go out into the Ettenmoors, which itself will probably take a few weeks to complete. On top of that, quests have been limited to ONCE A DAY, limiting the amount of renown/infamy you can get. And, finally, you'll be lucky to see any freeps or creeps in the Ettenmoors until November because everyone will be leveling or running the Draigoch raid. So - basically - if you're not Rank 10 before RoI even goes live, you might as well forget about it.

    Just another nail in the LOTRO PvP coffin.

    (Edit: I want to add that I am not implying that anyone that has achieved Rank 10 legitimately is not a "Veteran", I am just pointing out that basing it on Rank is a bad idea)
    Last edited by Elderban; Sep 07 2011 at 12:45 AM.

  21. #45
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    Quote Originally Posted by Erethal View Post
    "These titles will help to differentiate those who have been here for the long haul."
    What about Imladris? There are freeps that started to PvP the second they got geared and hit level cap, less then a month after the server was opened.
    They have been here for the long haul. Is there anything longer then "since it all started"?
    The highest ranked freep on my server is rank 9.
    I have no problem with rewards for veterans but this should be addressed in a better way.
    You cant differentiate, if there is no one to differentiate.



    Only fools and dead men never change their mind

  22. #46
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    WOW 146DPS for Champ off-hand axe????? Come to poppa!!! /drool

    oh, and the whole rank deadline thing.. can u make it r9 instead of r10?

    coz seriously, i want to enjoy thoroughly leveling from 65 to 75 in Isengard. i hate to rush that just so i can start grinding 50k infamy to hit 10......... please. i love PvMP but i really really like to PvE new content as well.

    so ur just sayin r9 doesnt have long enough dedication? /sad
    *Sapience stuff deleted*

  23. #47
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    One more thing, PLEASE fix the exploit that allows players to farm Chieftains Brooches in TA. I get disgusted when I go out there and see players farming them.

    I've reported the players and the exploit several times, but nothing ever seems to get done about either, as I noticed that it hasn't been fixed as of yet in RoI either.

  24. #48
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    Quote Originally Posted by Elderban View Post
    One more thing, PLEASE fix the exploit that allows players to farm Chieftains Brooches in TA. I get disgusted when I go out there and see players farming them.

    I've reported the players and the exploit several times, but nothing ever seems to get done about either, as I noticed that it hasn't been fixed as of yet in RoI either.
    ??
    You kill a chieftan, it drops a brooch. Care to expand?


    Quote Originally Posted by Erlessa View Post
    I don't really like that only one choice of weapon for champions. Axes are really nice, yeah... for dwarves. A little multi-output right there would be nice... (and yes, I'm thinking swords of course).
    Actually this is an excellent point. Burglars get 2% passive damage for daggers, and hunters/LM's (men/elves) get sword passive damage. Only really dwarves benefit from the champ axe, would be cool if their was a 1h sword with identical stats too.
    Last edited by Thorandril; Sep 07 2011 at 02:18 AM.
    There may come a time for valor without renown, for those without swords may surely still die upon them.



  25. #49
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    Quote Originally Posted by Thorandril View Post
    You kill a chieftan, it drops a brooch. Care to expand?
    I don't expand on exploits, besides it would be a violation of the forum rules. Those that do it know what it is and how it works.

  26. #50
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    Jun 2011
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    Re: Rise of Isengard: Dev Diary Feedback: Monster Play Changes – Freep

    Anyone care to open a betting book on when these "exclusive" cloaks that will go away "forever" will appear in the Store?

 

 
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