Re: Accuracy from passives and agility removed - what replaces it?

Originally Posted by
Fharfen
Except that what the hunter's are showing with their parses, and what CFury is saying, is that you don't miss that much less. The differences in miss are enough that they are not made up for in DPS. At least, it is not seen as an increase in DPS.
If I miss more, but hit harder, but my DPS stays relatively the same, despite increasing my level by 10, that is a loss. That is a complete change in how combat works. Mobs increase in defense and DPS. If we do not also increase, that becomes a problem.
Where are hunters showing with their parses? I've seen some level capped or 70+ parses, but nothing mid-level. I'll need to see some of these parses before I'll accept that.
I'm not hitting harder post Isengard than I was before the patch on a mid-level (50 - 59) hunter. I'm doing approximately the same between stances now; that is S:S and S:P seem to be killing mobs at approximately the same rate. I stance dance more; if I start in S:S I end up in S:P. Comparing that to pre-patch where I was staying in S:S for the snare, keeping focus full, and ending mobs without the need for S:P.
How well miss chance is affected by the higher agility of near level capped characters depends on the accuracy curve in relation to agility. Is it linear? Is it curved with diminishing returns? Does it ever actually meet or exceed the old accuracy passives? That's going to be hard to nail down without extensive testing and knowing what the old accuracy passives added. I'm sure the info is out there somewhere.
In any even it's not so simple. The poster I responded to said his low level hunter missed a lot more. My speculation is that the accuracy passives provided a greater boost than his meager agility will make up for at those low to mid levels.
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