Here's why this is NOT a good idea, nor a cool concept (to the people who are claiming it is).
#1. It has no consideration for the STEALTH class (i.e. the Burglar). We get a nifty skill at lv 70 that allows us a 100% crit from stealth. Now I have this Ranger who's about as stealthy as a fully-geared Dwarf, screaming, "ELENDIL!" every time we see an Orc. No chance to wind up the 'perfect kill' with Andreg following you around.
#2. Allow us to, for a second, insert the semblance of 'realism' into the equation of the 'making of' this quest line... We are going to enter the world of Middle-Earth through the eyes of Gnex, and explore his conversation with Andreg. Note: The location of the Orc Mischief quest activation point is as follows - 81.6S 12.4W
Andreg: Greetings, Gnex! Saeradan has asked that we scout the Gravenwood for any potential dangers. I have outlined four key areas on your map that we should explore.
Gnex (currently watching an Orc pass by not forty meters to the north): You sure we're just supposed to scout? No culling the servants of the Enemy?
Andreg: Saeradan was very specific.
<Gnex shrugs in acceptance> (After 6 Orcs and 4 hounds, the pair arrive at 81.4S 12.3W)
Gnex: Andreg, you are certain we should not be collecting trinkets from these servants of the Enemy to present to Saeradan?
Andreg: Quite, continue along the path I outlined, Gnex.
<Gnex gets waylaid by a rare node of ore> (Gnex is now standing at 81.6S 12.4W)
Andreg: Gnex! I have noticed a high amount of Orc tracks in the area. I believe it would be wise if we culled their numbers and gave them cause to fear the Gravenwood!
Gnex: ...You're sure there aren't any other enemies we should be culling along with the Orcs?
<Andreg nods emphatically>
<Later, at Saeradan's camp>
Andreg: Well done, Gnex! Now, before I depart, know that any and all tasks I have given you will be void upon my exit.
Gnex: Err...Yes. I am positive I have done all you have requested.
Andreg: Very, well. Thank you for your assistance!
<Gnex returns to Saeradan, who stares in confusion at the fact that the Burglar has not culled the hounds lurking in the area>
(Gnex returns to Andreg in both confusion and outrage).
Gnex: Andreg! I thought you told me that Saeradan only required we kill the Orcs and scout the immediate area? Why do I now have a note from the Ranger requesting we do FOUR more tasks?!
Andreg: To send feedback regarding the game or submit ideas that you would like to see implemented in the future, please visit
http://www.turbine.com/support and click on the flag appropriate to the language you would like to provide feedback in. Then click the “Support Center” tab, followed by “Submit Feedback”. Although you may not receive a response due to the large volume of feedback we receive, all feedback is read and taken into consideration by the appropriate teams.
Gnex: ...
<Berephon appears beside Gnex>
Berephon: Clearly you have not read the quests given. Nor do you play this game as it is meant to be played!
<Gnex's head explodes>
Now...This is how it SHOULD have gone!
Andreg: Greetings Gnex, here is a list of the tasks requested by Saeradan for us to perform before arriving at his camp. Should you need my assistance, merely sound the whistle and I will return to guide you.
And, of course, I would do all seven tasks and be rewarded with the Failtacular deed forever being banished from my deed log (or at least hidden behind the mystical Completed button).
I know this may seem a little dramatic but, honestly? I killed at least fifteen Orcs before Andreg begged me to kill ten more. How is this a 'cool' concept? It makes no sense in regards to both realism AND lore (might as well chuck common sense into there also).
Now, I've read every post in this thread, and most of the suggestions to fix the problem are awesome. Although, why make it complex with scrying pools or repeatables? Just add all seven quests to the stationary Andreg at his rock, and it's end of problem.
And, obviously, these quests would take part before Andreg kamikaze's in the following quest.
Call me old fashioned, but I prefer the straight-up point and shoot deeds. Locations, slayer, mass quests, etc.. etc...
No need to get all fancy with the location-given quests and the giant CANNOT COMPLETE stamp plastered to it once you fail to find all of the locations.
Now, if this questline had NO DEED tethered to it, I would be on board, giving thumbs up and cheering the concept onward. Alas that it must plague my deed log with its fail...