Rename martial training too elemental training
5% tac offence.
600 crit rating.
500 morale.
10%pow.
105 icpr.
Reason no decent rk goes into melee unless low lv trash mobs.
at same time remove the weapon profiences of axe - it makes no sense.
efta. 3,5-4,5 induction too long for a heal skill in a fast paced game
the problem reducing its induction is it will become a bolster courage giving it
an instant cast would make it similar too triumphant spirit,all i do with this skill
is dry it free of dust now and then so would be nice too improve ,im just not sure how..
but adding a buff too healed target could be fine. fx mitigation
rename steady hands too changing hands meaning that whatever attunement youre at
then youre re-attuned with 2/3 in opposite attunement so if fully in dps then youll get
6 atunement in heal leaving you right at the bubble.this way it will prevent rk,s too big time
dps in bubble which i dont believe we are designed for - sorry. changing hands should be
instant + castable on the run if too op with 5 min cd,then increase it. it will give us a chance
surviving also if fully heal attuned it will leave us with 6 dps attunement rdy for imagery and
a shocking words for some cc and some serious dps..
also we are far more vulable too both disarm and silence than most we should only be affected much
on 1 of these affects and less of the other..
All is just suggestions i dunno how it would interphere with other coming changes.just glad some-
thing will happen..