So Creeps won't need to grind for their Audacity, and it comes as a passive trait, but freeps do need to grind for their audacity and we get pigeonholed into a specific set of armor in order to make full use of it? Why can't we just make is a passive bonus for freeps and creeps, tie it to rank to reward Veteran players (there is very little incentive for veteran creeps anymore), and make it so once you buy it, you've bought it and it's on you permanently or until it's available to be upgraded again.
Creeps will have just as much grinding, we'll both be spending commendations to improve this stat.
Yes, if you want to have audacity you will be pigeonholed into pvp armor (many players have been asking for pvp focused armor, here it is!). Kind of reigns in some of the build freedom introduced in ROI (this might be a feature, not a bug as balancing things out based on the many builds available post ROI is not an easy thing).
Sure you're pigeonholed... but so are creeps. Makes balancing things a lot easier when you know what each side is going to end up around statwise. A lot of the problems in RoI era pvp probably stem from the developer's assumptions that freeps would build more defensively for the moors (see the pvp sets), but clearly quite the opposite has happened.
Be interesting to see how this gear looks stat-wise.