Re: Soldiers on the landscape

Originally Posted by
whheydt
Sorry...turning every class (willing or not) into a pet class will help the game....how?
--W. H. Heydt
Old Used Programmer
Giving a bar with some very basic commands to keep soldiers from doing something moronic (probably won't stop them completely, but it'll help) will not necessarily turn all the classes into pet classes.
LMs - and to a lesser extent, Cappys (they can skip pets altogether if they choose and use banners instead) - have mechanics that are directly related to their pets. Flanking, for instance, is a fundamental part of playing an LM and has everything to do with the pets they have out. Even with the skirmish soldiers, the other classes do not have those same mechanics. The skirmish soldier is more or less an afterthought for the other classes. The class mechanics don't use pets, and don't require them to be effective. For the other classes to be made into fully fledged pet classes, it would require reworking them from the ground up.
However, we need at least to be able to give soldiers some basic commands. At the very least, the cooldowns for the limited commands - Attack and Summon- need to be eliminated. You do not want to running around doing quests with your skirmish soldier, with the commands now. The only one I would trust with the current commands now is the Herbalist...and she doesn't attack and has no way to attack. She hangs around in the background and heals.
We need at least a few basic commands, or its going to be like running around with Orochwele in Annuminas (which is a pain in the neck as there is literally no way to rein him in and make him stop aggroing everything he sees). Four commands would more than suffice - Stay, Follow, Return to Master and Attack. That's all that's needed. You could even make them skills similar to what we have now for the soldiers.
Crickhollow Server:
Evenhald: L86 Minstrel Armaius: L76 Loremaster. Gaheriad: L96 Hunter Malhion: L74 Captain