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  1. #26
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    Re: Sapience - Add this to known issues

    My LM must been talking to a Drunken Burgler that told him to much about his burgler skills. My LM learn to vanish while casting Light of the rising Dawn. All you see is the Book and Staff. But where did the LM go. Oh It also happens with Crackling Earth.

    Last edited by Celt_Ainvar; May 15 2012 at 06:07 AM.
    .

  2. #27
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    Re: Sapience - Add this to known issues

    Quote Originally Posted by Elaida View Post
    Could this be related to specific cosmetics or other gear pieces not working correctly? Might be handy to know what exactly you have in that outfit... I'm thinking it may be item-specific issue, as someone at Eldar's GlobalLFF channel mentioned not seeing his character in dressing room when viewed from the left.

    Items he was trying on were some sort of skirmish cosmetics - Rift ones, I recall. Can't be sure though.
    not likely... i have this problem across all my toons, from my 2 75's down to the 3 baby lvl 20's wearing very different gear combinations

  3. #28
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    Angry Re: Sapience - Add this to known issues

    Two Lore masters in our kin had the vanishing trick occur during use of certain skills...and check out pics of my toons...displaced weapons during combat is distracting and detracts greatly from enjoyment of gameplay.(and occurs over all of my toons, and yes, i reported bugs). These bugs occurred only after Update 7 yesterday.



  4. #29
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    Re: Sapience - Add this to known issues

    Quote Originally Posted by Cesinha View Post
    I'm with this problem too and I found a solution (: you just need to put Model Detail to the max graphics (advanced graphics, second option). Hope it helps, solved at least for me.

    -Fore
    ^This ^ just came to post the same thing. Not a fix but a workaround. If you have model detail on med/low then lighting goes weird, high or above and all is well





  5. #30
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    Re: Sapience - Add this to known issues

    Dark left side too and model detail fixed it (nvidia) but i dont want to have my gfx up cause i need a responsive system for raids.

  6. #31
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    Re: Sapience - Add this to known issues

    Quote Originally Posted by Rainwen View Post
    Two Lore masters in our kin had the vanishing trick occur during use of certain skills...and check out pics of my toons...displaced weapons during combat is distracting and detracts greatly from enjoyment of gameplay.(and occurs over all of my toons, and yes, i reported bugs). These bugs occurred only after Update 7 yesterday.


    OMG! boy we really got some doozy of bugs with this update.

  7. #32
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    Re: Sapience - Add this to known issues

    Changing the model detail to high fixed the problem for me too (nvidia 7900 GTX), but since I'm playing on a 10-year-old computer with only 1GB of RAM, I'd prefer to keep the settings lowered...
    [charsig=http://lotrosigs.level3.turbine.com/0520a0000002f5936/01005/signature.png]undefined[/charsig]

  8. #33
    Sapience is offline Former Community Manager & Harbinger of Soon
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    Re: Sapience - Add this to known issues

    Quote Originally Posted by Iorothiel View Post
    ....

    I can't resist.

    How many devs does it take to change a light bulb?
    None. This is a hardware issue.


    Quote Originally Posted by LeStaht View Post
    sorry to disappoint you Celestrata, but i doubt seriously this many people have the same video card problem. its happening to me as well, even though, i find it quite funny, at times. i mentioned it in brandywines glff

    and sometimes, no offense intended, bug reporting really is a waste of time.
    As noted elsewhere, hardware issues can be brand specific, and even driver specific. Though from looking at post since yours, it appears to be an issue with ATI and NVIDIA hardware. What's more likely is it is a specific setting. I don't see the issue at all, but I play on ULTRA with all settings maxed. This appears to be something that is specific to settings below HIGH. Please be sure to mention that fact (that changing the setting resolves the issues and what setting you were on when you had the issue) when filing your bug reports.

  9. #34
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    Re: Sapience - Add this to known issues

    Update 7

    Shades of Bugs

    Good luck

  10. #35
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    Re: Sapience - Add this to known issues

    Quote Originally Posted by Sapience View Post
    As noted elsewhere, hardware issues can be brand specific, and even driver specific. Though from looking at post since yours, it appears to be an issue with ATI and NVIDIA hardware. What's more likely is it is a specific setting. I don't see the issue at all, but I play on ULTRA with all settings maxed. This appears to be something that is specific to settings below HIGH. Please be sure to mention that fact (that changing the setting resolves the issues and what setting you were on when you had the issue) when filing your bug reports.
    In other words, most graphics cards out there? I always play on Ultra high settings too, so it can't be completely a problem for those who play on lower. But I have filed bug reports, so we'll see what they find.
    [charsig=http://lotrosigs.level3.turbine.com/2921e00000010f5ac/01006/signature.png]undefined[/charsig]

  11. #36
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    Re: Sapience - Add this to known issues

    Quote Originally Posted by Cesinha View Post
    I'm with this problem too and I found a solution (: you just need to put Model Detail to the max graphics (advanced graphics, second option). Hope it helps, solved at least for me.

    -Fore
    Quote Originally Posted by Sapience View Post
    None. This is a hardware issue.




    As noted elsewhere, hardware issues can be brand specific, and even driver specific. Though from looking at post since yours, it appears to be an issue with ATI and NVIDIA hardware. What's more likely is it is a specific setting. I don't see the issue at all, but I play on ULTRA with all settings maxed. This appears to be something that is specific to settings below HIGH. Please be sure to mention that fact (that changing the setting resolves the issues and what setting you were on when you had the issue) when filing your bug reports.
    I have an ATI (well, AMD but same thing) and when I changed the detail to high, this issue did go away.

    However, I don't have a banging rig where I can max everything out and still be able to play. Just upping that one setting has meesed me up a bit, but I'll deal with it for now.

    Hopefully future updates don't require upping settings just so we're able to actually see everything.

  12. #37
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    Re: Sapience - Add this to known issues

    My issues were not resolved by changing model detail sets...(*edit~the wardrobe shadow is fixed....not the displaced weapons or hobbit mount displacement) I even tried each from high>very high>ultra high...each time logging off after accepting changes...nada...and even then restarted puter after changes...still nada....the hobbit mount issue is a puzzler...that displacement does not occur on any of my non-hobbit toons. My drivers were updated to latest after last update and patch as there were portal disconnects and such on old drivers..rollback will probably only ensure something else glitching. The important thing is that I had none of these issues prior to Update 7.
    Last edited by Rainwen; May 15 2012 at 07:57 PM.

  13. #38
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    Re: Sapience - Add this to known issues

    Another bug for me since the new U7 (never happened before) :

    Audio is all messed up

    The settings are all changed, but that's not much a trouble. The BIG problem is that all the differents sounds are going wild in volume.
    With "normal settings" (everything nearly on the same level, music, sound, effects, combat, etc ...) :
    sometime the Voice-over is so low that I can't hear it, sometime the combat sound is much too loud, ...
    All the sounds look like not on the same level !
    I've even heard a npc speaking twice !

    The same trouble on two different pc : an old laptop and a new pc.

    Yes I send a bug report.

    Anyone with the same trouble ?

  14. #39
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    Re: Sapience - Add this to known issues

    Quote Originally Posted by Piedtendre View Post
    *snip* Anyone with the same trouble ?
    Yes. Since U7, I haven't been able to set up various different volume levels to have them even close to how balanced they were pre-U7. I'm not sure if I have seen them changing wildly on their own, but for example horn sounds in skirmishes are way too quiet now. I can hardly hear when the next assault is starting.

    This must buggiest update of all since f2p, if you consider bugs that affect everyone, such as lighting and sounds. Sad but kinda true...


    Quote Originally Posted by Sapience View Post
    Though from looking at post since yours, it appears to be an issue with ATI and NVIDIA hardware.
    I've yet to see a report about Intel, Matrox or other graphics chipsets., either way. There's no posts here on the forums from other than ATI and NVIDIA users regarding these lighting bugs afaik. You may have more information than us of course, but having no reports from the minorities doesn't mean they don't have the problem.

    I could try it with an Intel Graphics Media Accelerator 950 series gpu myself (it has worked before, with very low settings; would show the character-is-invisible-from-the-left-side issue by default), but it would approximately be 8-10 hours work to do so now that I think about it. Shutting down my linux server (laptop that I could try the GMA950 chipset with) and reorganizing my home network so that it works without that server, switch another hdd into the laptop to install a fresh windows and lotro for it, et cetera. And then and then perhaps another 3-4 hours to get back to previous network settings.

    I doubt I'm going to do that this time though, as I can't report possible bugs reliably anyway. I have sometimes done similarly time-consuming projects out of simple curiousity - something didn't work with my main gaming rig, so built a different rig from all my spare parts into a shoebox just for trying it out with different computer. In this case I wouldn't bother, as there's no reliable way to report those experiences anyway.

    If someone reports a bug here at the forums, they're told to use /bug. If they try to use /bug, there's a good chance that the submission fails and all the filled-in data is lost. That's not encouraging anyone to ever try again. I had it happen once, as I posted here. After that, I tried to submit another, different bug, and got the Bad Request again.

    Basically, you're losing "valuable data" with every error that is displayed, and at least I'm not a person who's going to try filling in the whole form 10 times in a row for one bug report. It takes time - more specifically, it takes away part of the free time I'm trying to use for having fun in Middle-earth. Trying to help the developers, but being rewarded by errors and lost data, is far from being fun. I'm just going to shrug it off and keep playing, perhaps find a workaround if there is one, and trust that someone else spots the same bug soon enough and bothers to report it.

    I'm quite certain I'm not the only one who's simply leaving the bugs unreported after having multiple errors in Bug Tracker.
    Last edited by Elaida; May 16 2012 at 07:13 AM.
    [B]Leader of Freelancer, Eldar[/B]

  15. #40
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    Re: Sapience - Add this to known issues

    Quote Originally Posted by Rainwen View Post
    Two Lore masters in our kin had the vanishing trick occur during use of certain skills...and check out pics of my toons...displaced weapons during combat is distracting and detracts greatly from enjoyment of gameplay.(and occurs over all of my toons, and yes, i reported bugs). These bugs occurred only after Update 7 yesterday.


    That is very strange indeed. Not only are your player weapons displaced but those of the mobs as well.
    [URL=http://smg.photobucket.com/user/JayDeeHobbit/media/LOTROs-1.jpg.html][IMG]http://img.photobucket.com/albums/v689/JayDeeHobbit/LOTROs-1.jpg~original[/IMG][/URL]
    [color=limegreen][b]Wulfgrim Ghastban, Hrothwine and Galdrefyst of Rohan - Peckish of the Shire -- Riddermark[/b][/color]
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  16. #41
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    Re: Sapience - Add this to known issues

    Please add follow problems to the germen/french version of the known issues:

    - outdated translations of skills, traits and legendary attributes from ministrels and champions (are still Pre-Isengard)
    - false names from Relictmaster and Forgemaster in Dunland and The Great River
    - invisible daily taskcounter in the questlog
    - french map of Eriador in the german client

    http://forums.lotro.com/showthread.p...an-Translation

  17. #42
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    Re: Sapience - Add this to known issues

    Quote Originally Posted by Saelyth View Post
    The Cosmetic Window misses the light if you try to check your character from this angle:
    I believe the issue is because it had 2 lights, once in each side. And now they'r removed so there's only 1 left, and the character blocks light to the other side.
    Sad thing is...I reported this bug while on the Bullroarer server.
    Burzdolion of Eldar
    Dogs Of War

  18. #43
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    Re: Sapience - Add this to known issues

    More bugs for you. Here's what the [item]Greater Scroll of Delving[/item] looks like when you have it in your inventory bag;



    Icon is normal when these scrolls are in vault or shared storage, and they're also showing up correctly in tooltips when linked to chats. Icon only gets screwed up when it's in the bags.

    Strange. Really strange.

    Edit: That specific type of scroll seems to be the only one bugged. Stat legacy scrolls, "Legacy Tier Upgrade" scrolls found from a lootbox, both types of empowerment scrolls etc, are working correctly.
    Last edited by Elaida; May 16 2012 at 06:46 PM.
    [B]Leader of Freelancer, Eldar[/B]

  19. #44
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    Re: Sapience - Add this to known issues

    Quote Originally Posted by Sapience View Post
    .. it appears to be an issue with ATI and NVIDIA hardware..
    So 90% of the cards being used

    Quote Originally Posted by Sapience View Post
    I don't see the issue at all, but I play on ULTRA with all settings maxed.
    You have 2 max lvl chars that look around a lot and do deeds http://www.youtube.com/watch?v=CpIxPbN9azQ

    Playing on 'ULTRA' is no big thing if that's all you do.
    I told the people harping on about 'lore breaking' they were tedious and boring, so they voted away my one point of rep.

  20. #45
    Widoch's Avatar
    Widoch is offline Hero Of the Small Folk 2013
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    Re: Sapience - Add this to known issues

    Quote Originally Posted by Rainwen View Post
    Two Lore masters in our kin had the vanishing trick occur during use of certain skills...and check out pics of my toons...displaced weapons during combat is distracting and detracts greatly from enjoyment of gameplay.(and occurs over all of my toons, and yes, i reported bugs). These bugs occurred only after Update 7 yesterday.



    So that's how the new mounted combat works. Cool, we get to me centaurs! However, I must point out that those are more Narnia and less Lord of the Rings.

    The Order of The Silver Flame - A fun, mature, helpful and friendly kin. Come join us on Silverlode!

  21. #46
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    Re: Sapience - Add this to known issues

    Quote Originally Posted by Sapience View Post
    None. This is a hardware issue.




    As noted elsewhere, hardware issues can be brand specific, and even driver specific. Though from looking at post since yours, it appears to be an issue with ATI and NVIDIA hardware. What's more likely is it is a specific setting. I don't see the issue at all, but I play on ULTRA with all settings maxed. This appears to be something that is specific to settings below HIGH. Please be sure to mention that fact (that changing the setting resolves the issues and what setting you were on when you had the issue) when filing your bug reports.
    OMG! Sapience replied with a quote from me! OMG! OMG! im not invisible after all
    [charsig=http://lotrosigs.level3.turbine.com/032020000002781a9/01008/signature.png]Lestaht[/charsig]

    [URL="http://forums.lotro.com/name/nm0000093/"][B][COLOR=#003399]Achilles[/COLOR][/B][/URL]: At night I see their faces. All the men I've killed. They're standing there on the far bank of the river Styx. They're waiting for me. They say, 'Welcome, brother'.

  22. #47
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    Re: Sapience - Add this to known issues

    Quote Originally Posted by Sapience View Post
    None. This is a hardware issue.

    As noted elsewhere, hardware issues can be brand specific, and even driver specific. Though from looking at post since yours, it appears to be an issue with ATI and NVIDIA hardware. What's more likely is it is a specific setting.

    Okay. Slow down a bit and let me get this straight.

    There are two totally different hardware manufactures. Whos products are really different. Not only in the way the hardware is physically build it self. But also in the ways the software like the drivers and internal protcols are working, designed and created.

    Your programm produces the same error on both of those hardware products.
    And you are telling this is caused by two individual issues those both Hardware products have started to produce at the same time. And somehow it was the time U.7 was released?
    I call that 'balls'. And would like to hear what Nvidia and AMD has to say to that theory of failing hardware.

    The most common factor of those hardware products is directX. But I dont see you claiming Microsoft to be the root of the problems?

    Okay, If you prefer. Lets call it an Hardware.Issue. An issue your programm has with the hardware.
    But as well I could say its an engine.issue when my car runs out of fuel and I call BP or Shell to fix it.

    If you cant play the game on ULTRA you are out of luck ^^ lower settings are no longer supported.

  23. #48
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    Re: Sapience - Add this to known issues

    Hey again, guys and gals. I found another annoyance I haven't spotted before... Look at this screenshot, and the area covered by the "Opponent Vitals" UI element. Basically, it's way too large and the area covers the quickslots bars at the bottom of my screen as well.



    The problem: Opponent Vitals element seems to get some kind of "always on top" setting on it occasionally. Sometimes when I have a target selected, it blocks me from clicking the first five quickslots on the first quickslot bar; the default, unmovable bar that is. Second and third bar in the screenshot are undocked, and the skills in those two are clickable.

    6th skill in the first bar is only half-covered by the Opponent Vitals element. When the issue hits me, left half of that icon is not clickable (it doesn't show the skill tooltip for example), right half of it works. I haven't spotted this issue before, but as we're talking about bugs, I think this does classify as one.

    I can't see any reason for that element to be so large anyway, as less than half of the reserved area is ever being used. Could the area used by this UI element be reduced in size - not just to avoid this kind of issues, but also to allow for more accurate customization of UIs? In that screenshot, vitals are already pretty much as low as you can put them. I'd prefer having them even further down on the screen.

    As can be seen in the screenshot, I am indeed using Custom UI. However, I also tested it with the default UI and the problem appeared with that as well; Opponent Vitals are sometimes blocking the access to docked quickslot bars... In fact, with the default UI, all three quickslot bars became blocked instead of just the first one.

    The issue may be related to alt-tabbing between a full-screen game client and desktop / other softwares. I don't see why alt-tab should break it really, but it seems to be nearly foolproof method for "getting this bug to work", if such expression can be used. :P


    Edit: Ok, the post below this says it's been there at least from 2010. I've never spotted it, though I rarely click the icons on the FIRST quickslot bar. Paying a little more attention showed to me that it's in fact blocking bars 1-2 with the Custom UI, bars 1-3 with the Default UI.

    First bar is always blocked after alt-tabbing or selecting a new target in both UIs. Second bar is blocked in both UIs, until any skill (or an empty skill slot) on that bar is clicked. Third bar has not been blocked, not even one single time, with the Custom UI, but when using the Default UI, it works similarly with bar 2; skills behind the vitals are unclickable until you click one that's available or use one on that bar through key mappings.

    Annoying. If the element area had it's pointless bottom half removed, there would be no issues with the current positioning of that element. What surprises me though, is that player's own vitals do not block anything, ever. Not in my game client at least. That feels strange, as the elements itself seem like they were simply copies of each other, just with the portrait mirrored.
    Last edited by Elaida; May 17 2012 at 07:52 AM. Reason: Added a bit more information to the bottom...
    [B]Leader of Freelancer, Eldar[/B]

  24. #49
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    Re: Sapience - Add this to known issues

    Quote Originally Posted by Elaida View Post
    I haven't spotted this issue before, but as we're talking about bugs, I think this does classify as one.
    Happening since 2010, at least.

  25. #50
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    Re: Sapience - Add this to known issues

    As someone pointed out - 'only' Nvidia and ATI =)

    On low and medium overall graphics settings, the wardrobe light goes away as you turn the character around.

    (And bouncing weapon on my back is making me seasick!)

 

 
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