
Originally Posted by
Thorgrum
But your talking about killing a specific mob right? What did you do exactly to help in its death? The update was pretty clear weeks ago about open tapping:
That was from the dev diary, what was your contribution to killing the monster?
The contribution was being in that group providing strength to the group as a whole.
I know for a FACT that as a Champ I will pull like mad when I have a group backing me up. Often I tear through numerous mobs faster than they could tab through them. But if I were solo I would/could never pull so aggressively.
My issue with open tapping is actually the other side of the equation. The people who DO "tap" everything do nothing REAL to contribute to the fight. They're just running around tapping. Tap tap tap tap....oh yay! 4 kills while other questers do all the work.
And don't claim this doesn't happen. Because it does. I just finished the grind to 85 and it was FULL of people doing just that. This was especially apparent in the numerous "cave" areas where people would just drive by tap and never really stop to fight anything.
The whole system is a RUIN to the idea of risk/reward or cost/benefit game design. Terrible.
Editing to add: This is in all liklihood why the "boss" mobs in the book quests are so lame and underpowered. Because on MANY occasions while fighting one of those ~20k guys I had a stream of players who would just tag him and run off....Hunters were the worst...I'd see an arrow pew in and then nothing but their backside as they ran off to tag the next thing.
Last edited by Thane9; Oct 22 2012 at 04:18 PM.
[FONT=Tahoma][COLOR=#ffffff][COLOR=red][FONT=Tahoma][B][COLOR=darkorchid]Second Marshal[/COLOR] Luc Brandenbuck[/B][/FONT][/COLOR][/COLOR][COLOR=#a9a9a9][FONT=Tahoma] ~[B]Battlemaster[/B]~
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