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  1. #526
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    Dec 2007
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    8,561
    Quote Originally Posted by Darmokk View Post
    Well. I want to play the Rift (on Landroval) but I can't get a group because nobody needs the level 50 loot.
    There are groups that run it on Landroval. If the raise it to level cap that only normal dedicated raiders would be able to go at that level. This is not most players. So if you want to run it with a PUG or with casual players or you're not geared up to the level of a dedicated raider, then you will need to lower the level. But I suspect if you lower the level that it will be harder to find a group than it is today.

    Right now you can do Rift with 4 players with high levels instead of 12. Possibly even 2 or 3 with a very good group. So it is worth trying to find a group because it's relatively easy. If people refuse to go because the loot is bad, are those really the sorts of people you want to group with?

  2. #527
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    Nov 2012
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    72
    Quote Originally Posted by Lohi View Post
    There are groups that run it on Landroval. If the raise it to level cap that only normal dedicated raiders would be able to go at that level. This is not most players. So if you want to run it with a PUG or with casual players or you're not geared up to the level of a dedicated raider, then you will need to lower the level. But I suspect if you lower the level that it will be harder to find a group than it is today.

    Right now you can do Rift with 4 players with high levels instead of 12. Possibly even 2 or 3 with a very good group. So it is worth trying to find a group because it's relatively easy. If people refuse to go because the loot is bad, are those really the sorts of people you want to group with?
    We did duo Balrog on Gilrain - Vanilicious / Nenuiale its easy with right setup and tactics.

    As champion in glory i soloed From Barz - Thrang. You are fine as long as you buff up high tactical mitigation.

    I found my Hytbold champion tanking set very nice coz of bracing attack heal and inc healing bonuses...

  3. #528
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    Nov 2008
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    19
    What is up with the 3, 3 mans?......
    Bring back fellowship instances! That was probably the one thing I LOVED about Moria it had a awesome amount of 6-man's!

    3 person instances are cool the first and second time you do them but after that it gets old fast! where as 6 man's you can do a lot more due to the type of trash and boss fights that can play out due to having 6 members.

    I'm a healer and personally love healing groups which is probably what disappoints me most about 3-man instance's I guess
    [charsig=http://lotrosigs.level3.turbine.com/04208000000250189/01000/signature.png]undefined[/charsig]

  4. #529
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    Quote Originally Posted by Northstar6 View Post
    Pls dont scale or revamp anything in Angmar - Rift, uru, BG and Carn Dum should stay original as it was in 2007/08. Those are only instances that stayed untouched...

    Keep the spirit of the old times!
    /unsigned

    I'm sorry but some player's nostalgia is not a valid reason to leave Angmar untouched. Not at all! I'd even call it very selfish... Currently is very difficult to find a party for some group content there, I'd welcome rescaling the instances so more players may experience them.

  5. #530
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    Jun 2011
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    279
    I know we are now at the SOON stage for this update but surely it has to be released next week with Christmas the week after if theres any major issues it wouldnt be ideal getting a fix on the servers !?

  6. #531
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    Nov 2011
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    32
    I started reading this thread, but got a bit bogged down in the vitriol and negativity - to the extent that I felt obliged to comment, to provide something of a counterpoint view.

    For info yes I have only been playing a year, but am still enjoying it immensely.

    Three things I am commenting on: -
    Why are there Hobbit locations/instances in Rohan expansion
    Why u not release all now Turbine
    Scaling of older instances.

    Hobbit locations/instances in Rohan
    There are a lot of comments about how Hobbit instances are not in Rohan, ive been cheated etc.

    Small point, the Hobbit battle was called the battle of 5 armies. The battle near the lonely mountain in LOTR was called the battle of dale. Check out Return of the King appendices for details.

    This battle is key for us, why did a hoard of easterners not rampage accross West Rohan laying waste as they went, enabling Orthac to be destroyed, Helms Deep to occur and the Theoden and his horsemen to go to the aid of Gondor?

    In my view it provides an effective connection between East and West Rohan expansions, though I am not clear on how our participation works given timelines -unless its just to be seen as instances rather than our experiencing it in main timeline (which seems reasonable to me).


    3/6/12 man
    Can't comment on the merits of 3 .v. 6 .v. 12 man's thats different for all of us, but given development slippage I would rather have 20% of a cake now and the rest later, rather than none now and all later though YMMV.


    Scaling Old Content
    Finally, I have not been here since the inception of LOTRO, nothing like it (just 12 months) as such there are a good number of raids (and 6 mans) I have not been able to do on level. Given the changing population, it is likely that people like me are in the majority, then the changes being made to existing 3/6/12 mans, to make them scalable is key to longevity of LOTRO, and has to be faster than crafting new content.

    I understand that this is not in the favour of those of you who have been here longer, but, it is reality, and suspect that I am one of many (possibly a majority) who will be able to do the Mirkwood instances on level for the first time, just like I've been able to do Fornost - note NO one was interested when I was passing through the Lone Lands on my champ on-level. So my sympathies for those of you who feel this, but I hope they keep scaling instances - and would like to see CD, Rift and Uru done, I love those but have yet to do CD and Rift on level.

  7. #532
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    Aug 2011
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    81
    Quote Originally Posted by Luder85 View Post
    I started reading this thread, but got a bit bogged down in the vitriol and negativity - to the extent that I felt obliged to comment, to provide something of a counterpoint view.

    For info yes I have only been playing a year, but am still enjoying it immensely.

    Three things I am commenting on: -
    Why are there Hobbit locations/instances in Rohan expansion
    Why u not release all now Turbine
    Scaling of older instances.

    Hobbit locations/instances in Rohan
    There are a lot of comments about how Hobbit instances are not in Rohan, ive been cheated etc.

    Small point, the Hobbit battle was called the battle of 5 armies. The battle near the lonely mountain in LOTR was called the battle of dale. Check out Return of the King appendices for details.

    This battle is key for us, why did a hoard of easterners not rampage accross West Rohan laying waste as they went, enabling Orthac to be destroyed, Helms Deep to occur and the Theoden and his horsemen to go to the aid of Gondor?

    In my view it provides an effective connection between East and West Rohan expansions, though I am not clear on how our participation works given timelines -unless its just to be seen as instances rather than our experiencing it in main timeline (which seems reasonable to me).


    3/6/12 man
    Can't comment on the merits of 3 .v. 6 .v. 12 man's thats different for all of us, but given development slippage I would rather have 20% of a cake now and the rest later, rather than none now and all later though YMMV.


    Scaling Old Content
    Finally, I have not been here since the inception of LOTRO, nothing like it (just 12 months) as such there are a good number of raids (and 6 mans) I have not been able to do on level. Given the changing population, it is likely that people like me are in the majority, then the changes being made to existing 3/6/12 mans, to make them scalable is key to longevity of LOTRO, and has to be faster than crafting new content.

    I understand that this is not in the favour of those of you who have been here longer, but, it is reality, and suspect that I am one of many (possibly a majority) who will be able to do the Mirkwood instances on level for the first time, just like I've been able to do Fornost - note NO one was interested when I was passing through the Lone Lands on my champ on-level. So my sympathies for those of you who feel this, but I hope they keep scaling instances - and would like to see CD, Rift and Uru done, I love those but have yet to do CD and Rift on level.
    /signed and + rep
    [charsig=http://lotrosigs.level3.turbine.com/0d21601000013114c/signature.png]Gooflinger[/charsig]

  8. #533
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    Apr 2012
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    246
    Quote Originally Posted by LenweElensar View Post
    What is up with the 3, 3 mans?......
    Bring back fellowship instances! That was probably the one thing I LOVED about Moria it had a awesome amount of 6-man's!

    3 person instances are cool the first and second time you do them but after that it gets old fast! where as 6 man's you can do a lot more due to the type of trash and boss fights that can play out due to having 6 members.

    I'm a healer and personally love healing groups which is probably what disappoints me most about 3-man instance's I guess
    I agree and same here. Healing challenging raids and messy 6-man is what i find most fun in this game. But absolutely nothing to do as healer during 3-man. Occasionally you might have to drop out of warspeech during last or second boss. You don't even need a healer with a good Warden in the group.

    To be fair, scaled BG and SG will need a lot of healing, among other things. Probably a lot of reviving and frustration as well lol.

  9. #534
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    Jun 2011
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    82
    Quote Originally Posted by Lohi View Post
    There are groups that run it on Landroval. If the raise it to level cap that only normal dedicated raiders would be able to go at that level. This is not most players. So if you want to run it with a PUG or with casual players or you're not geared up to the level of a dedicated raider, then you will need to lower the level. But I suspect if you lower the level that it will be harder to find a group than it is today.

    Right now you can do Rift with 4 players with high levels instead of 12. Possibly even 2 or 3 with a very good group. So it is worth trying to find a group because it's relatively easy. If people refuse to go because the loot is bad, are those really the sorts of people you want to group with?
    If you fear the scaling of instances and the separation of the players to different pools, then should Turbine better scale the players instead the instances. This would result in one big pool where everybody couldjoin the groups. Just assign the loot to the real player level and nobody has any disadvantage.
    [charsig=http://lotrosigs.level3.turbine.com/1e21d0000000012f6/01001/signature.png]undefined[/charsig]

  10. #535
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    Dec 2007
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    Quote Originally Posted by Ratharim View Post
    Currently is very difficult to find a party for some group content there, I'd welcome rescaling the instances so more players may experience them.
    That seems backwards. Now you can get a group of players from 50 to 85 who can all join in and be able to assist and not just look around. If it's scaled you will be able to only get groups for level 85, because no one will set the level lower. People do still go to those places, even the Rift. Today a casual player can go into the rift with bad gear and bad skills and have fun. If it's scaled up then the casual players are locked out.

  11. #536
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    Quote Originally Posted by Belenwyn View Post
    If you fear the scaling of instances and the separation of the players to different pools, then should Turbine better scale the players instead the instances.
    Yes, this could help to. This is essentially what City of Heroes did with mentors and sidekicks. However in that game it was mostly often used to power level someone.

    However this idea still bypasses one problem I see and that is too many players will refuse to run any content if it's not a "challenge" and does not offer good rewards. I think the Moria instances got a lot of activity once the level cap was raised to 65, because a lot of players were able to then get into those instances with quest-only gear and not knowing all the details of the fights and the scripts and succeed, with no one gear checking them or insisting on challenge-only runs for more medalliions/loot, etc. Especially the harder instances I think were even run more than they were previously.

  12. #537
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    May 2008
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    The only thing that disappoints me is that we're essentially getting three Turtle runs and not a large, deep raid encounter like Orthanc, OD, Bg, Rift, or Hele.

    Granted, I had a lot of fun with the Watcher and Dragioch (Turtle was a complete joke), but THREE of them in one update and nothing else raid wise is just blah. Gonna get burnt out pretty quickly.

    Obviously I could be totally wrong but it'll be in the back of my mind until we learn more.

  13. #538
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    Nov 2008
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    Quote Originally Posted by clarabelle View Post
    I agree and same here. Healing challenging raids and messy 6-man is what i find most fun in this game. But absolutely nothing to do as healer during 3-man. Occasionally you might have to drop out of warspeech during last or second boss. You don't even need a healer with a good Warden in the group.

    To be fair, scaled BG and SG will need a lot of healing, among other things. Probably a lot of reviving and frustration as well lol.
    Totally agree! Raids and 6-man = Fun for healer, 3-man not so much.
    I'm not against the 3-mans, they should be a good time filler. I just wish they didn't make all 3 of them 3-man's.....

    I'm actually really happy they are scaling the Mirkwood instances etc cause I took a break from the game right after Mirkwood came out and didn't come back until RoI so I haven't done any of them before which will be good.
    [charsig=http://lotrosigs.level3.turbine.com/04208000000250189/01000/signature.png]undefined[/charsig]

  14. #539
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    Apr 2011
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    95
    Will a new epic book be included in this update?

  15. #540
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    Jun 2007
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    8

    A few speculations

    I would think that the reason the instances are coming out first, small raids second, and no release declared for a large raid has to do with the amount of time and work that goes into each. Instances are easiest and fastest so they are being delivered as soon as they are ready. Raids take longer, but these small raids must be close enough to completion that Turbine can give a firm date for release. A large raid isn't mentioned, but that doesn't guarantee that they aren't making one. It's possible they simply have no idea how long it will take to finish or have run into a problem that may take a long time to solve and they don't want to run into the same situation as this where people are expecting a release on a certain date and they have to delay it.

    I also suspect that the reason we have no Rohan raids is that they can't figure out how to co-ordinate 12 players on war steeds without crashing the instance. Trust me, in beta even the normal quest instances had problems with mounted combat and they only managed to fix it days before the release. No one had any idea mounted combat would be as much of a pain as it was to get working. The mounted combat mess was what delayed the release in the first place. And delayed it again. And again. Turbine probably moved these non-Rohan instances up in the queue so players would have something to munch on whle they work out the problems with the content they originally intended to release.

    Personally, I look forward to several additions of content to Rohan (hint, hint). I imagine that much wasn't working well enough to make the ship date and will be coming down the pipe eventually. I would actually prefer Turbine to postpone new regions for a while and flesh this one out a bit more. For a huge area, it still seems bare-bones to me. I wouldn't think that that content would cost extra. Turbine always provides a few free content upgrades between major expansions.
    Lovable misanthrope and curmudgeon-in-training.
    Bartle test: 80% explorer, 67% socializer, 47% achiever, 7% killer.
    "That which does not kill me makes me stranger."

  16. #541
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    Quote Originally Posted by Popalina View Post
    I would think that the reason the instances are coming out first, small raids second, and no release declared for a large raid has to do with the amount of time and work that goes into each. Instances are easiest and fastest so they are being delivered as soon as they are ready. Raids take longer, but these small raids must be close enough to completion that Turbine can give a firm date for release. A large raid isn't mentioned, but that doesn't guarantee that they aren't making one. It's possible they simply have no idea how long it will take to finish or have run into a problem that may take a long time to solve and they don't want to run into the same situation as this where people are expecting a release on a certain date and they have to delay it.

    I also suspect that the reason we have no Rohan raids is that they can't figure out how to co-ordinate 12 players on war steeds without crashing the instance. Trust me, in beta even the normal quest instances had problems with mounted combat and they only managed to fix it days before the release. No one had any idea mounted combat would be as much of a pain as it was to get working. The mounted combat mess was what delayed the release in the first place. And delayed it again. And again. Turbine probably moved these non-Rohan instances up in the queue so players would have something to munch on whle they work out the problems with the content they originally intended to release.

    Personally, I look forward to several additions of content to Rohan (hint, hint). I imagine that much wasn't working well enough to make the ship date and will be coming down the pipe eventually. I would actually prefer Turbine to postpone new regions for a while and flesh this one out a bit more. For a huge area, it still seems bare-bones to me. I wouldn't think that that content would cost extra. Turbine always provides a few free content upgrades between major expansions.
    Lol my suspision is they havn't figured out how to make a grp instance (un-mounted) that for the low low price of just $80 one can play mounted. It would certainly follow the current trend of making a game revolve around a store vs a store revolve around a game.

  17. #542
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    Jun 2011
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    How many TP will the part 1 of the instance cluster will cost?

  18. #543
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    Jun 2012
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    421
    So I got this huge blob on my screen saying I have an "auto-bestowed" quest. That's fine and dandy. But once I accepted, I got a second blob saying I can complete it. The problem is, I'd like to compelte it later on, but I don't like having this huge blob eating my screen space. Not everyone has a super duper dandy widescreen monitor.

    Can we please move the "Finish" button to the quest interface panel? There's no need for on-screen action item once the quest has been accepted.
    "I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."

  19. #544
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    Apr 2007
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    21

    Bwahahahahaha

    Known issues Update 9 posted before the game(clusters) even goes live....this is just toooooo dang funny.

    You GOT to love it.

    More stuttering rubberbanding electric slide(lame) Warsteeds please. Whats the next ghost town(Bree) to be redone(waste of coding)? Please oh please when you do the upcoming 6 man and raid, make sure they are more uncontrollable out DPS the timer to explosion end bosses(sins of the past reborn ala LoTRo). ohh ohhh OH and JUMPING we LOVE jumping and how you added it as a Strategy. We LOVED jumping around in the acid wing. WE LOVED it in fornost (1st boss) when you dont even touch the water and fail CM (or a person has lag issues). I honestly do not think the x y axis is working there either...but it looks pretty..... it sure does look pretty, for a place no one goes to and you cant even buy a group to go with you lol. I now go to Eoworth when ppl have to climb the tower. Run up one.. two.. three, since I have little lag(less then most folks) and sit up top watching ppl fall n break their legs or better yet die because they have to much lag to jump. Its an infinite source of amusement since there is nothing else to do for a new expansion we all purchased. Except to go grind the same skirms we've been grinding for the last FIVE YEARS. Scuttledells reminds me of the ice cave in everquest but instead of falling off ice ramps its webs.....assanine!!! Hate hate hate the new looting and auto assign, nice of you to decide I shouldnt get my class LI and give it to the class that cant even use it. We have already decided that if this holds true for raiding in the future...no pugs/casual players allowed. Simple fact that if your kin works on a assigning system(ladder,DKP etc) if that pug gets anything epic (ie symbol,orange legnedary) he/she will rarer if ever give it up simply because your kin has a system in place. Haven;t done any of the 3mans on T2 yet but im expecting more "uncontrollable" boss fights with redonklous adds in the same style as OD n beyond.

    PS. Im done with your NEW player experience and have rebuilt Hytbold. Now can you direct me to the switch I need to throw.....to burn it all back down to the ground???

    I'm really really REALLY looking forward to the next expansion release with mega bugs, so I can go back and grind old content we've done for YEARS.

    BTW thanks for gimping my burg some more...along with hips not working 100%, Touch and Go being totally useless, Enrage not putting the range mob into melee, Bosses who are FM immune. Addle was just more icing on my Lotro comedy cake. I dont think Addle was working as intended anyway. Since when I addled a mob(caster) which is suppose to add 50% cast time to it. It would cast again before the my own 5 second CD was up...lmao. So if I DIDNT use addle and add 50% on the cast time what would its cast be.....neverending??? I dont PvP but as I hear from others it seems going from one of the most feared classes in the moors to the top of the food chain for the creeps is kind of sad....but for me...again. Its an infinite source of comedy. I now play my mini in redline if you want a healer go get a RK lol.

    (walks out the door as the sarcasm settles) /emote bye

  20. #545
    Join Date
    Jun 2008
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    2,958
    Quote Originally Posted by TMatus View Post
    Known issues Update 9 posted before the game(clusters) even goes live....this is just toooooo dang funny.

    You GOT to love it.

    More stuttering rubberbanding electric slide(lame) Warsteeds please. Whats the next ghost town(Bree) to be redone(waste of coding)? Please oh please when you do the upcoming 6 man and raid, make sure they are more uncontrollable out DPS the timer to explosion end bosses(sins of the past reborn ala LoTRo). ohh ohhh OH and JUMPING we LOVE jumping and how you added it as a Strategy. We LOVED jumping around in the acid wing. WE LOVED it in fornost (1st boss) when you dont even touch the water and fail CM (or a person has lag issues). I honestly do not think the x y axis is working there either...but it looks pretty..... it sure does look pretty, for a place no one goes to and you cant even buy a group to go with you lol. I now go to Eoworth when ppl have to climb the tower. Run up one.. two.. three, since I have little lag(less then most folks) and sit up top watching ppl fall n break their legs or better yet die because they have to much lag to jump. Its an infinite source of amusement since there is nothing else to do for a new expansion we all purchased. Except to go grind the same skirms we've been grinding for the last FIVE YEARS. Scuttledells reminds me of the ice cave in everquest but instead of falling off ice ramps its webs.....assanine!!! Hate hate hate the new looting and auto assign, nice of you to decide I shouldnt get my class LI and give it to the class that cant even use it. We have already decided that if this holds true for raiding in the future...no pugs/casual players allowed. Simple fact that if your kin works on a assigning system(ladder,DKP etc) if that pug gets anything epic (ie symbol,orange legnedary) he/she will rarer if ever give it up simply because your kin has a system in place. Haven;t done any of the 3mans on T2 yet but im expecting more "uncontrollable" boss fights with redonklous adds in the same style as OD n beyond.

    PS. Im done with your NEW player experience and have rebuilt Hytbold. Now can you direct me to the switch I need to throw.....to burn it all back down to the ground???

    I'm really really REALLY looking forward to the next expansion release with mega bugs, so I can go back and grind old content we've done for YEARS.

    BTW thanks for gimping my burg some more...along with hips not working 100%, Touch and Go being totally useless, Enrage not putting the range mob into melee, Bosses who are FM immune. Addle was just more icing on my Lotro comedy cake. I dont think Addle was working as intended anyway. Since when I addled a mob(caster) which is suppose to add 50% cast time to it. It would cast again before the my own 5 second CD was up...lmao. So if I DIDNT use addle and add 50% on the cast time what would its cast be.....neverending??? I dont PvP but as I hear from others it seems going from one of the most feared classes in the moors to the top of the food chain for the creeps is kind of sad....but for me...again. Its an infinite source of comedy. I now play my mini in redline if you want a healer go get a RK lol.

    (walks out the door as the sarcasm settles) /emote bye
    The +50% cast time, as you call it, means only that the caster will take 50% longer for his induction to finish. It has nothing to do with how often the caster can use the induction skill.

    If an induction is normally 2s long, your +50% induction multiplier makes it a 3s induction. That's it.

  21. #546
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    Mar 2010
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    159
    Question: Instance Cluster: Rohan (about 1400-1500tp at store) really contains only 3x 3 man instances? From its description I guess- yes, from its price i would say- no way, its price for full IC.

    So many of you complain about: that we have only 3 man instances. That they were supposed to be in february, but some are now, that it is pointless to play them. That it is a joke we will get only "single boss" raids. And more.

    I still don't have IC (need to know answer to my question..).
    But i think it is great idea to give us 1) some instances before main raids will come 2) to give us 3 man instances- most of you riding people just don't like (don't know why) 3 man instances. Or even 6 man, if there is raid possible. Now we all have possibility to play those instances. If we were given 6 man, i bet 90% groups will form only for 6 man. Or, if there would be locks, ppl will play other istances only after doing 6 man.
    As far as i know (but it had to be confirmed by those who finished new instances) stuff won there is better (not much, but still is) then skraid stuff. And it takes (i hope) way less time to get it. For 6 weeks of constant skraiding, sacrificing many, many hours i still have 1/2 needed symbols and about 2/3 jewellery. When i realised it, i just stopped playing skraids (more then 100 skraids done for 1 symbol- that is a joke). How many times can you finish same thing to get something? Its not work, its play, i do it for fun. Its not fun at all to play Dannenglor skraid for 6th or 7th time, most with no other tank to maximise chances to get tanking earings (and you know its really not fun to do this skraid as tank), and for 6th time finding none in chest. And with no symbol and no crystal (so- no loot for you). In most skraids first thing people roll on, is relic. Not a great loot for 30min-1 hour time of boring playing. With 3 man (and scaled mirkwood) there is enough to do for month for only one toon. If you have few toon, you have more then enough to to before IC will be launched.

    I really don't know how you people can complain about raids content. Have you seen them? Played them? Have you seen rewards that you already guess will be poor?
    Right know we know nothing about 6 man and raids.
    Single boss fight really means there will be one turtle and thats all? And what if there will be one turtle, one watcher, and one boss with many mobs coming, different phases, and different tactics needed to complete, running through different rooms/areas?
    Also, for casual players, some instances are undoable (to difficult on level, even on t1); with 3 raids to choose they might find something they will find entertaining. And for raiders there might be t2, so they will find it challanging and fun as well (i like when things are fun=challanging, but i understand great many number of players who can't finish something, because it is to difficult).

    Content not connected with Rohan? Maybe yes, maybe no. Lets wait for quests starting new instances. Even if no, i don't care as long as it will be in any connection with LotR.

    Yes, i want, at least one, mounted raid. Difficult, challanging. But it have to be not very long- mounted combat can't be compared with standard fighting. As it is way more easier. 7 skills to use? No real need for tanking/healing/buffing fellow? So doing something for an hour or more, clicking the same 3-4 skills, killing endless mobs and bosses with more then 1 milion morale will be boring. As it is already with Bugund.

    And one more thing, more general. I really like new instances are in way to Erebor, not in Rohan. I like LotR (book); I like movies (watched them to many times). What i like in Lotro is content (regions/questlines/npcs) that are not connected with neither book nor movie. Turbine won't be better then Tolkine, and most likely, then Jacksons crew- whenever game action crosses book, or movie action (Shire; Bree town; Rivandell; part of Moria; Lothlorien; even partially Rohan) i found this about 20% as entertaining as content that is new. I really like misterious Enedwaith questline with Hunt lord- its a masterpice. Very "tolkienish", but do not touching any of Tolkinen's works. Lone Lands with Radagast, Angmar, Evendim instances; dol-dinen part of ND, trollshows (excluding Rivandell), Eregion, Enedwaith, part of Moria (water works with turtle and vile maw, foundations of stone), really great great river. We know from books this regions exist. But it is only up to imagination and creativity of game authors to form this lands, give them shape, but with Tolkien's spirit. And for us to explore them. And enjoy them.
    Do you want to do something connetcted with hobbit? (perhaps good marketing idea) great! Do Dale, Erebor- even from book "the hobbit" we know very little about this lands. Make Beorns house, but make it marginal place connected with some hidden questline that not everyone need to find (like with Tom Bomadil's house-we can visit it, but there is not a lot of action happening there). If you will make us follow the same path, speak with same npc that Bilbo spoke (and fellowship, if we will follow path->west rohan->gondor->gates of morodor); it will be boring, bad, repetition of books. Not very entertaining.
    And yes- please do not make instance "defence of helm's deep". There is enough action in Rohan, enough other forts, villages or ents to defend, or orc camps to be burned- we don't need to fight shoulder to shoulder with Aragorn. He already won his battles, he don't need our help. Let us fight our own battles.

  22. #547
    Join Date
    Apr 2012
    Posts
    18
    It's funny how Turbine pushed on us an instance cluster that is not yet done. There is ONE quest that works in all the instances, which is Goblin Throne Challenge. That's it. Now they have a downtime for today, which they already extended twice, and for tomorrow again. This just means they're doing beta test on live. That's it. They're not done with their work yet, and still they pushed it into us.

    I haven't played many MMOs, i'll grant you that, but turbine team is ridiculous compared to other teams I've seen. Every time they make new content it's always delayed and defective. Look at mounted combat. Look at these instances. Look at the many updates they've made on systems which were/are a total failure. Radiance was ridiculous. Audacity is bad and required many, many changes to game balance which were, of course, made a long time after audacity was implemented. That to make it even playable, not good or fair. Open tapping generated a big outrage when it was implemented, because it was terrible. Mounted Combat is totally unbalanced, unfinished and defective. The new interrupt system was obiously not given a lot of thought to by the devs. Some classes are totally neglected, some others can solo small fellowship instances. PvMP is always unbalanced to one side or the other, but more than that, it's unbalanced inside each side: some freep classes are amazing, some others are lughable, and you only see them around the moors because some players are stubborn/masochistic. And how come do we only have one pvmp arena in this game? One, since the start, only one. A new one was never made. And everytime they try to make it more interesting and 'revamp' it, it tends to get worse. Every change or new content in this game takes ages to be developed, and when it is, it's always incomplete and has several bugs and side effects. It's like if the dev team never thought of the game as a whole, but as a series of unconnected systems and neglect the impact that every change or system has on the other parts of the game. It's a joke.

    I don't play this game because I think it's good, creative, interesting, challenging or any of that. I still play it because I've already put so much effort into it and made friends here, and it would all go to waste if I went to another game. Because honestly, this game has so much potential but turbine puts it all to waste and treats us like fools.
    Last edited by Gancho; Dec 18 2012 at 08:40 PM.

  23. #548
    Join Date
    Dec 2009
    Posts
    366
    Quote Originally Posted by Gancho View Post
    It's funny how Turbine pushed on us an instance cluster that is not yet done. There is ONE quest that works in all the instances, which is Goblin Throne Challenge. That's it. Now they have a downtime for today, which they already extended twice, and for tomorrow again. This just means they're doing beta test on live. That's it. They're not done with their work yet, and still they pushed it into us.

    I haven't played many MMOs, i'll grant you that, but turbine team is ridiculous compared to other teams I've seen. Every time they make new content it's always delayed and defective. Look at mounted combat. Look at these instances. Look at the many updates they've made on systems which were/are a total failure. Radiance was ridiculous. Audacity is bad and required many, many changes to game balance which were, of course, made a long time after audacity was implemented. That to make it even playable, not good or fair. Open tapping generated a big outrage when it was implemented, because it was terrible. Mounted Combat is totally unbalanced, unfinished and defective. The new interrupt system was obiously not given a lot of thought to by the devs. Some classes are totally neglected, some others can solo small fellowship instances. PvMP is always unbalanced to one side or the other, but more than that, it's unbalanced inside each side: some freep classes are amazing, some others are lughable, and you only see them around the moors because some players are stubborn/masochistic. And how come do we only have one pvmp arena in this game? One, since the start, only one. A new one was never made. And everytime they try to make it more interesting and 'revamp' it, it tends to get worse. Every change or new content in this game takes ages to be developed, and when it is, it's always incomplete and has several bugs and side effects. It's like if the dev team never thought of the game as a whole, but as a series of unconnected systems and neglect the impact that every change or system has on the other parts of the game. It's a joke.

    I don't play this game because I think it's good, creative, interesting, challenging or any of that. I still play it because I've already put so much effort into it and made friends here, and it would all go to waste if I went to another game. Because honestly, this game has so much potential but turbine puts it all to waste and treats us like fools.
    *thunder slaps Gancho*

  24. #549
    Join Date
    Jun 2011
    Posts
    42

    new house skin not that beautiful

    I really like the new Bree design, but..

    - the new texture of the houses (that carcass style) isnt as good as the old one.. the new one is way to light .. this also affects the breeland housing zone very badly..

    - the first house on the left when you enter bree from the west (just after the stable) is somehow really strangely build into the earth/hill.. you can see it when you go around the building
    [charsig=http://lotrosigs.level3.turbine.com/24222000000037f73/01008/signature.png]undefined[/charsig]

  25. #550
    Join Date
    Jun 2011
    Posts
    15

    gj as expected

    new instances and their loots just are disgusting. did them countless of times and got only purple at challenge mode. not just me but my fellows also. never see better quality items than purples so its just depends your luck to get a good item. at least one of the members of fellowship got something good at isengard and before but now , man wth is that spending time on a content and cant get anything its just riddiculous.

    scaled mirkwood instances are just pure ..... why should we bother to do them? did warg pens , sword hall , dungeons and sammath gul and got only bounties at challenge mode never ever a single item not even a purple loot droped.


    is that the way turbine tries to distract his customers because they cant even publish their promised content at given date? phew howmany times I should see this happens. you guys have to sit down and think about how cant lose your customers seriously...

 

 
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