Well, I had a nice, detailed feedback reply all typed up, but when I hit 'submit', the wonderful beta forums were nice enough to log me out. Upon logging back in and hitting the 'restore auto-saved content' button, it happily restored only the first 3 lines. /facepalm
So, here's the Cliff's Notes version of what I had to say:
All the way back to Moria, it's been a loot philosophy that instance boss chests drop enough runes/relics so that everyone in the group can have some, and then the other miscellaneous and rare drops in addition to that. During Mirkwood, it was even taken a step farther, and coded so that the runes/relics would simply be in the chest already flagged for every member of the group, and not have to be rolled on or distributed by the master looter. One of the better changes to loot distribution, IMO. This loot philosophy held true for instances, scaling instances, raids, scaling raids, and even skirmish raids.
Suddenly, in these new instances, we are no longer getting runes/relics for everyone. As a matter of fact, they seem to have been placed into the category of "rare drops". In one of the 3-mans I ran yesterday, we saw one relic for the entire instance. Other than that, it was bounties and maybe a purple item or two.
I'd like to see the philosophy of runes/relics for everyone put back into this new loot system.
[IMG]http://img163.imageshack.us/img163/8875/e71n.jpg[/IMG]
[SIZE=2][FONT=Comic Sans MS][B][COLOR=Lime]Borillar ([SIZE=2]8[/SIZE]5 Minstrel) Mappin (85 RK) - Askew ([SIZE=2]8[/SIZE]5 Warden) - Grimmand ([SIZE=2]85[/SIZE] Captain)
[COLOR=DarkRed]Jehannum (Rank 9 Weaver)
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