We have detected that cookies are not enabled on your browser. Please enable cookies to ensure the proper experience.
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 26 to 50 of 65

Thread: Wind-Lore

  1. #26
    Join Date
    Dec 2010
    Posts
    530
    I think it's a ninja nerf too. Here's a screenshot from a 2008 post, which replicates the +10% from the Wiki .




    In another post, I noted a small ninja-nerf to our untraited power-sharing skill after RoI. It wasn't very noticeable, but there seem to be several undocumented "tweaks" of this nature here and there. This is by far the largest one, and somewhat important.

    Wind-lore has relatively large effect because it hits 8 mobs. You're unlikely to find 8 archers clustered, so there will be many situations where you're buffing melee mobs while you're debuffing ranged mobs. I don't find this change particularly welcome.
    Last edited by anteku; Dec 04 2012 at 03:17 PM.

  2. #27
    Join Date
    Jan 2008
    Posts
    2,473
    LOL, you guys give them way too much credit for being efficient.

    It's obviously a bug. Everyone please /bug it.

  3. #28
    Join Date
    Dec 2007
    Posts
    344
    Quote Originally Posted by LagunaD View Post
    LOL, you guys give them way too much credit for being efficient.

    It's obviously a bug. Everyone please /bug it.
    I agree. The text in the tool tip still says that wind lore slows enemies attacks. Tha is clearly inconsistent with the -10% and increased attack speed.

  4. #29
    Join Date
    Apr 2007
    Posts
    221
    It might not technically be a bug, but it's definitely a screw-up It just doesn't make sense mechanically or thematically. I can't believe it's WAI.
    If a ninja nerf, the only possible reason would be because of the Moors, but I can't see them penalizing all LMs in PVE, especially considering the importance of WL in on-level T2 raids, just to appease BAs. Besides which, creeps can mitigate the effects of WL through fear pots anyways. I'd be really, really suprised if this was WAI.
    [URL="http://www.siglaunch.com/sigs/index.php"][IMG]http://www.siglaunch.com/sigs/wsiga.php/5674327DrpBG.png[/IMG][/URL]

  5. #30
    Join Date
    Jun 2011
    Posts
    108
    I sent in a ticket about it, then was told to submit a bug report, which I did ...and well, nothings been said since.

    This really needs fixing :S

  6. #31
    Join Date
    Jan 2008
    Posts
    2,473
    Still bugged on Bullroarer.


  7. #32
    Join Date
    Jun 2011
    Posts
    371
    slightly slow isn't can't be an increase 10% attak speed ! cause slow ≠ fast/speed

    At last ... Wind lore is an AOE debuff ... and if i have some ranged enemy i can debuff 2 enemy and buff all other melee ??

    Really ...
    No sense !!

    /bug

  8. #33
    Join Date
    Jan 2008
    Posts
    2,473
    So, this was reported eight weeks ago, with a major patch in between, and one of our core debuffs is still bugged.

    Instead of fixing bugs to core class abilities, they give us stupid new buttons to click to pay them money, waste time messing with the combat system in ways nobody wanted, and squander effort on nice but totally superficial and unnecessary cosmetic changes to zones nobody frequents after Level 20.

    Bugs like this are fixed within a few days in other MMOs. Why can't Turbine at least pretend to care about the quality of their product?

  9. #34
    Join Date
    Jun 2011
    Posts
    637
    So, this was reported eight weeks ago, with a major patch in between, and one of our core debuffs is still bugged.
    Brood queens in skirmishes took (I think) over three years to fix. I don't dare to speculate about this...

    Instead of fixing bugs to core class abilities, they give us stupid new buttons to click to pay them money, waste time messing with the combat system in ways nobody wanted, and squander effort on nice but totally superficial and unnecessary cosmetic changes to zones nobody frequents after Level 20.
    This is stupid argument, and you are intentionally ignoring the fact that there are multiple teams working on different things so you can justify blaming Turbine. Sapience explained this several times in past. Just because they added something to the store (and I do NOT like it, don't get me wrong) doesn't mean they aren't working on other things as well.

    Bugs like this are fixed within a few days in other MMOs. Why can't Turbine at least pretend to care about the quality of their product?
    Come on, don't be silly. Have you played that many other MMOs to know how fast they fix which stuff? And are you taking in consideration what does not take them an eyeblink? You can't even compare individual games from ANY point of view. That just doesn't work.
    Many philosophical problems are caused by such things as the simple inability to shut up.

  10. #35
    Join Date
    Jun 2011
    Posts
    108
    Just keep bugging it guys

  11. #36
    Join Date
    Jan 2008
    Posts
    2,473
    Quote Originally Posted by The-Walrus View Post
    This is stupid argument, and you are intentionally ignoring the fact that there are multiple teams working on different things so you can justify blaming Turbine. Sapience explained this several times in past. Just because they added something to the store (and I do NOT like it, don't get me wrong) doesn't mean they aren't working on other things as well.
    Right, but somebody decides the allocation of resources between teams, and what to prioritize. That is where they are failing, big-time, from my perspective as a customer.

    They dump half-tested, half-finished dreck on us, then move onto the next load of the same without ever cleaning up the resulting mess.

    The community team's job is to assure us that everything is wonderful at all times, regardless of any evidence to the contrary, so I take such assurances for what they're worth. Actual performance (i.e. the game as it is, not the game as it is marketed to us) seems like a more reliable point of reference for future expectations.

  12. #37
    Join Date
    Sep 2009
    Posts
    1,885
    Quote Originally Posted by The-Walrus View Post
    Brood queens in skirmishes took (I think) over three years to fix. I don't dare to speculate about this...


    This is stupid argument, and you are intentionally ignoring the fact that there are multiple teams working on different things so you can justify blaming Turbine. Sapience explained this several times in past. Just because they added something to the store (and I do NOT like it, don't get me wrong) doesn't mean they aren't working on other things as well.


    Come on, don't be silly. Have you played that many other MMOs to know how fast they fix which stuff? And are you taking in consideration what does not take them an eyeblink? You can't even compare individual games from ANY point of view. That just doesn't work.
    Ummm we are talking about changing a plus to a minus. Cant be hundreds of lines of code to fix that.. .Maybe one for skill and one for the graphic..

    Sorry Turbine.. cant defend that,.. especially because we started notifying you of the bug . Lets see... the thread started October 25th.. Thats.. almost two months... and a full update.

  13. #38
    Join Date
    Jun 2011
    Posts
    637
    Don't get me wrong, I am by no means trying to defend Turbine for not fixing this. I had problems in some runs because of that bug, because I was being constantly blamed there were not enough buffs on some mobs, and almost couldn't make the people understand.

    I also don't think this particular bug would be hard to fix, BUT:
    Let's assume it was not intentional change (pretty major one which would definitely make it into patch notes, I'd say). It's "just" a flip from plus to minus. It must had been caused by some other changes to the code, which can only mean it is SO complicated and everything is tied to everything else that it's not that simple.
    What I don't like myself is the lack of response from Turbine. If they commented just in a few words, they could have saved lots of blame and bad blood from players.
    Many philosophical problems are caused by such things as the simple inability to shut up.

  14. #39
    Quote Originally Posted by The-Walrus View Post

    I also don't think this particular bug would be hard to fix, BUT:
    Let's assume it was not intentional change (pretty major one which would definitely make it into patch notes, I'd say). It's "just" a flip from plus to minus. It must had been caused by some other changes to the code, which can only mean it is SO complicated and everything is tied to everything else that it's not that simple.
    What I don't like myself is the lack of response from Turbine. If they commented just in a few words, they could have saved lots of blame and bad blood from players.
    +1 Rep to you sir on all points.

    Let me reiterate:

    1. Mistakes are more common than nefarious plots to undermine paying customers.
    2. It might be easy to fix, and if so it should be fixed at once.
    3. It might be hard to fix, and if so, they should work on it and we should be patient. It is irritating, but not game breaking.
    4. Regardless of any of the above, good customer support requires good, honest communication with the customer base. In this particular case, that communication is sadly lacking.... and would take no more to "fix" than the customer support folks talking to the tech people and then communicating that information to us.

  15. #40
    Join Date
    Jun 2011
    Posts
    371
    well ... atm this skill it's useless !!
    Every Mob with ranged attack come on melee and many boss have one or 2 ranged attack

    But it's useless give a reduction on ranged attack if you increse his speed attack !!!! It's more buff than debuff !

  16. #41
    Join Date
    Dec 2010
    Posts
    530
    I still use Wind Lore, but have /bugged it. Even if you increase attack speed by 10%, the -50% ranged damage more than makes up for it (on ranged mobs, of course).

  17. #42
    Join Date
    Jun 2011
    Posts
    371
    that's not really true cause 60% less damage on ranged attack decrease only the attack not the damage

    If enemy with 100% RA hit for 1000 + 100% = 2000 with 60% reduction will hit for 1400

    If you count ranged attack are less than melee ... at last this is more a Buff ... cause 10% attack both attack, melee and ranged !

  18. #43
    Join Date
    Mar 2012
    Posts
    18
    Don't forget that the buff for our enemies increases as we level up, this cannot be wai.
    Skills have to get better, not worse.

  19. #44
    Join Date
    Mar 2007
    Posts
    15,024
    This is all news to me; I think of Wind-lore as a useful heal.

    But if it says it also slows the target, but doesn't, there's definitely a bug somewhere.

    The question is -- is it a bug in the skill, or is it a bug in the tooltip text?
    Eruanne - Shards of Narsil-1 - Elendilmir -> Arkenstone
    www.kithrup.com/~djheydt/

  20. #45
    Join Date
    Jun 2011
    Posts
    637
    Quote Originally Posted by djheydt View Post
    This is all news to me; I think of Wind-lore as a useful heal.

    But if it says it also slows the target, but doesn't, there's definitely a bug somewhere.

    The question is -- is it a bug in the skill, or is it a bug in the tooltip text?
    You are mistaking water-lore for wind-lore :P
    Many philosophical problems are caused by such things as the simple inability to shut up.

  21. #46
    Join Date
    Jan 2008
    Posts
    2,473
    Quote Originally Posted by djheydt View Post
    The question is -- is it a bug in the skill, or is it a bug in the tooltip text?
    And the answer is -- on the first page of this thread.

  22. #47
    Join Date
    Oct 2010
    Posts
    133
    I report this as a bug daily. Join me in our efforts to fix this problem. We needz our skillz!
    [charsig=http://lotrosigs.level3.turbine.com/0b20c00000018f8a2/signature.png]Wakelee[/charsig]

  23. #48
    Join Date
    Sep 2009
    Posts
    1,885
    Quote Originally Posted by The-Walrus View Post
    You are mistaking water-lore for wind-lore :P
    I thought the same, until I saw this:

    Quote Originally Posted by sarlinspellweaver View Post
    Here's my tooltip taken a couple of minutes ago:

    versus

    Quote Originally Posted by anteku View Post
    Here's a screenshot from a 2008 post, which replicates the +10% from the Wiki .

    Say What? A chance to restore power was added?
    Last edited by Darlgon; Dec 21 2012 at 09:21 AM.

  24. #49
    Join Date
    Dec 1969
    Posts
    64
    I have sent in a bug report as well.

    The crazy thing is, once you hit the ranged mobs with wind-lore, they decide to then melee as their ranged damage went down and their melee damage went UP! So, I don't really use it at all as it buffs the mobs.

    Thanks to the thread-starter and others who have noticed, tested this skill, and kept track of skill changes.

    EDIT: Darlgon, that is the trait Knowledge of the Past giving the power, not the skill.
    Last edited by Izzban; Dec 21 2012 at 09:30 AM.
    We tend to become like the worst in those we oppose.

  25. #50
    Hendos's Avatar
    Hendos is offline Hero Of the Small Folk 2013
    Join Date
    Jun 2011
    Posts
    65
    Just for the record I bugged this yesterday I did a few tests to see if it was buffing them and it seems like they do get more attacks in with Wind Lore on them...hardly ideal!
    Dapple - Rank 11 Warg

 

 
Page 2 of 3 FirstFirst 1 2 3 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload