
Originally Posted by
bastiat1
I agree it's completely "fair" the question I have is whether the drop chance is appropriate to encourage gameplay. In other words, is the time worth the reward? With a 1% drop rate you would have to open 458 chests to be 99% confident that you would win the piece. You would have to open 69 chests to just have a 50/50 chance of winning. Is a 35 hour investment worth a 50/50 chance at an upgrade?
Chests Required = ln(1 - Confidence) / ln(1 - Drop Rate)
To me, realizing the drop chance is 1% was demotivating, and I suspect it will discourage gameplay for others as well. People on these forums attacked the content really aggressively to get the epics and even some incomparables, but they did so not knowing the drop rate. As data has come in and the drop chance become transparent I suspect the very low rate will discourage rather than encourage play.
Yes, agreed. I came up with some rough order of magnitude estimate of the drop rate of any one legendary book page. It is somewhere in the order of 2%, so that last page can take a very long time to get, and be frustrating to kill all of those mobs to get it. It could, though, be as bad as 0.5% or even 0.1% for some of the really rare items. That said, RockX is trying to get things smoothed out. How successful the effort will be remains to be seen.
I'd like to know whether people would mind the 35 hrs for a fully equal opportunity, though random, drop system or would they mind the 35 hours just to get a piece via barter tokens.
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