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  1. #1
    Join Date
    Jun 2011
    Posts
    7

    Burgle and some useless Burglar skills

    Lo all :

    Burgle Skill : It fails 75% of the time, and when you manage to steal something is totally useless or even that does not correspond to the level of the enemy that you stole. For example, inside crafting instances you can burgle lvl 75 potions from humanoids being level 85 enemies. I think burglars should have the chance of steal things from the same level of the enemy. Or even developers can the chance to burgle marbles, stun dust, burglar hatchets ... I mean something USEFUL . I never thought that a thief could not steal ..

    Well Placed Strike: 3 secs induction... how many of u use it guys? U need to strike from back to increase damage, I never use it when solo, I always start with SS and I can´t remember when I use it in fellow/raid...

    I have got many other ideas and suggestions but I want to see your before your opinions and see if the issue is relevant or not for all.

    P.D.: Sorry about my english. bb...

  2. #2
    Join Date
    Dec 2010
    Posts
    193
    I agree WPS is pretty useless. But Burgle, I love to Burgle. Because - Hey - Free Stuff.
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  3. #3
    Join Date
    Jun 2011
    Posts
    99
    And I like WPS.
    It's one of the strongest bleeds in-game, although the long cooldown and induction prevents it from being a corner stone in any dps rotation. Personally I would prefer to have the induction reduced to 1,5 secs, and 30 secs longer cooldown.


    Burgle on the other hand, I've stopped using. My bags have no room for low lvl power pots or weapons that are 3-4 levels below. Sometimes I use it while in a fellowship for the giggles. Of course, the giggles turn into moans and insults when I accidentally pull a group of mobs..

  4. #4
    Join Date
    Jun 2011
    Posts
    510
    Well placed strike is the quintessential thievish backstab. Used properly, it is used to START a fight with, not as part of a rotation. Sneak up behinfd your mark, put the damage amplifier on him, aim if you have the quiet knife hytbold set, then let the poor sucker have it. Of course, this rquires great stealth to be worth trying - and killing things in stealth is too slow for the max dps crowd. However, it is satisfying when it works. How burgs are SUPPOSED to be.

    Similarly with burgle. The skill is nerfed to pointlessness, but how much worse would things be if we lost our PvE only, useless steal? Burgs are SUPPOSED to be able to steal. You never know, one day they might come up with this totally-original, never-before-seen idea of putting keys on mobs. ( I mean keys that actually let you into instance areas, not sturdy steel keys, although I wouldn't exactly turn those down, either)

  5. #5
    Join Date
    Jun 2011
    Posts
    467
    I have found mobs in Moria are best for "Burgling". But I think the loot chance got nerfed a while back

    I could go in there on my lvl 52 Brg and pretty much guarantee pilferring the Radiant Cloak Recipe, or Tools of the xx Recipes

    I only think it was AFTER Moria or Mirkwood that the loot table changes to not-so decent loot

    I think the Mobs have realised we are now hoarding the good stuff in safe places ... House Chests or Vaults
    Core P9 | ROG Crosshair VII Hero | AMD Ryzen 7 1800X | 64Gb RAM | RX 5700 XT 8Gb (x2) | LG BD-RE | 512GB Samsung 960 PRO M.2 NVMe SSD | Win10 Pro | WEI - 9.8

  6. #6
    Join Date
    Dec 2007
    Posts
    243
    Burgle is more of a fluff skill than anything, just like our forced sneeze. It's there just to add flavor to the class. Thank god they switched the gamble on it to distract instead.
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  7. #7
    Join Date
    Dec 2012
    Posts
    99
    I don't see the point of burgle, since you can't really use it on just anyone. Would be nice if it could be used on townspeople and stuff.

  8. #8
    Join Date
    Jun 2011
    Posts
    574
    Mischief Stance.

    Gamble Stance.

    Burgle.

    Diversion.

    WPS.

    Clever Retort.

    Practical Joke.

    Enrage. This was on the cusp.
    Brittain. Fidel. KimJongIl.

  9. #9
    Join Date
    Jun 2007
    Posts
    303
    When soloing crowded areas, I like WPS as as opener on a mezzed mob. If you're not in stealth, it's much better than Cunning Attack. Mez a mob from stealth, and use CA or Surprise Strike from stealth as an opener on the other. When you're done with him, run behind the mezzed mob and toss WPS to wake him.

  10. #10
    Join Date
    Jun 2007
    Posts
    60
    As usual I feel compelled to respond to this thread..

    WPS is a useless skill in all the situations that have been mentioned already in this thread. It does less damage than cunning attack. It has an induction which is time wasted not doing damage also..

    Mezzed target.. aim + CA (~3300 over 20 seconds) will do more damage than WPS(~2600dmg over 30 seconds) . Plus you get to hit for another two seconds instead of being in an induction..

    As an opener, You may as well just do SS or CA, both will hit harder than WPS.

    Toe to toe with a mob attacking you.. you may as well just kill it rather than muck around with a mob trying to break your induction.

    If you don't have cunning wound slotted. you would even out a cunnin vs WPS. But if you don't have cunning wound slotted, you would probably have strategic planning slotted.. So you may as well IFA, hit hit hit, stun, aim/LiE, SS.. assuming the mob lives that long...

    for the Oh but you cant stack CA, so I use WPS that is coming. Stealth CA and normal CA will stack. WPS has no use being on anyone's skill bar.
    Last edited by Pasoth; Feb 19 2013 at 02:53 AM.
    [charsig=http://lotrosigs.level3.turbine.com/0420800000005049e/01005/signature.png]Paso[/charsig]

  11. #11
    Join Date
    Jun 2011
    Posts
    99
    Tbh, I rarely use WPS from stealth. It feels like a waste since it doesn't have any 'from stealth' bonuses like SS or CA. Even though the guaranteed crit is nice, I prefer using Aim for that purpose.

    I also rarely use WPS outside of raids, where the boss fights allow you to apply the dot multiple times. When fighting multiple mobs, they tend to have low health, so a critted SS usually finishes the fight faster.

    The nature (ie, damage and thus aggro spread out over a long period of time, positional requirement) of the skill makes me believe that WPS was designed as a boss fight skill. I wouldn't be surprised if turbine in the close future adds some debuff component to the skill, +inc damage or something like that.


    So for the OP; YMMW.

  12. #12
    Join Date
    Jun 2011
    Posts
    0
    I'd like to see my burglar steal some horselord recipes.

  13. #13
    Join Date
    Jun 2011
    Posts
    763
    My 2ps:

    WPS - Agree with most of the other posters that this skill isn't worth a slot on your quickbars - it's very situational (i.e. the baddy has to be static/stunned because of the induction) and you should be able to do more damage / apply more tricks in those few seconds anyway.

    Burgle - OK so most of the stuff we burgle is trash, but it's FUN.

    Diversion - Not sure why some people seem to think this is a worthless skill, if you enjoy stealth attacks then it's a lot easier and quicker to get positional bonus using Diversion than it is moving behind the mob. It's also mighty handy for avoiding gate guards when sneaking into enemy camps without having to fight them. And you get a debuff with gambler and the trait.

    Clever Retort - Also worthless since it's gated on Mischief stance which is (as things stand anyway) largely unused in favour of QK unless you're on mez-duty, which is a shame because the skill is fun.

    Confound - Same as Clever Retort, should be fun, isn't! Hard to pull off solo, impossible in groups, gated by the weakest trait-line, requires a trait make the number of mobs it's hits worthwhile, and to top it off it can be resisted. Another one that many burgs don't even have on their quickslots.

  14. #14
    Join Date
    Jun 2011
    Posts
    24
    Mischief Stance.

    Gamble Stance.

    Burgle.

    WPS.

    Clever Retort.

    Enrage.

    -------------------

    these are trash skills , stance should be burry and forget in past

  15. #15
    Join Date
    Jun 2011
    Posts
    515
    Quote Originally Posted by ieronymides View Post
    Mischief Stance.

    Gamble Stance.

    Burgle.

    WPS.

    Clever Retort.

    Enrage.

    -------------------

    these are trash skills , stance should be burry and forget in past
    If you trait red, and never trait anything else, then yes. But burg is not just stealthed dpser...
    Naius - Burglar of Withywindle
    [url]https://www.youtube.com/watch?v=J-uYwngjXZI[/url]

  16. #16
    Join Date
    Dec 2007
    Posts
    243
    Quote Originally Posted by ieronymides View Post
    Mischief Stance.

    Gamble Stance.

    Burgle.

    WPS.

    Clever Retort.

    Enrage.

    -------------------

    these are trash skills , stance should be burry and forget in past
    Mischief Stance - I still use this in raids when I need to permamezz stuff and have no need to stealth. It's totally worth giving up a bit of extra dps/evade chance for a permamezz. Plus I can always break out if I need to use IFA.

    Gamble Stance - I'm a Gambler, and sometimes there's just no point in the positional damage or reduced threat from QK. For example, when you solo.

    Burgle - Yeah, this is useless. More of a fluff skill to make us feel like Burglars than anything else, really.

    WPS - I don't mathcraft, so I won't go into the whole argument about whether or not this is useful.

    Clever Retort - Useless if you're QK, but I'm a Gambler. This is actually fairly potent, although it could do with a shorter CD.

    Enrage - Once again, only useless if untraited and you're in QK. As a Gambler, this is one of my favorite skills. It lets me start off fights with two mezzed mobs (three if you use set bonus Riddle) - very handy for 3-mans.

    The above skills are only 'useless' if you're in QK and raiding all the time. When soloing, or doing 3 or 6 mans as a Gambler, they're perfectly fine. I contribute a fair bit of crowd control while still putting out a good amount of single target DPS, often times enough to still take aggro off decently geared champions and hunters. Yes, QK is more useful nowadays because CC is not required as much, but there are still plenty of instances where the extra utility really helps.
    Last edited by Geno-Max; Feb 20 2013 at 06:59 PM.
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  17. #17
    Join Date
    Feb 2007
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    0
    Quote Originally Posted by Geno-Max View Post
    Enrage - Once again, only useless if untraited and you're in QK. As a Gambler, this is one of my favorite skills. It lets me start off fights with two mezzed mobs (three if you use set bonus Riddle) - very handy for 3-mans.

    I think you're confusing Enrage with Provoke .. I think the only time Enrage is useful is if you have no main tank in smaller instances (so the mob will bounce from one target to another instead of concentrating on just one).. and even that's iffy.

    That's untraited of course, traited it's just an "ok" way to pull a ranged mob to you when riddle is on cd.

    I'm also traited Gambler, with a bleed build .. because I enjoy it and don't enjoy raiding.
    This makes Clever Retort one of my absolute favorite skills .. which I too wish was on a shorter cooldown.

    Even so, I only use WPS as an opener when not in stealth on a mezzed mob.. and even I find it pretty close to useless.

    For me, the fairly useless skills are as follows (whether because they're limited, or simply too difficult to make useful):

    Confound
    Practical Joke
    Share the Fun (this COULD be a great skill for some gameplay if it automatically enabled "follow")
    Whatever the Mischief "Root" skill is
    Exposed Throat (FM & Stun chance is too low.. should activate automatically on a Crit or Devastate)
    Trip (outside of Draigoch)
    The FM skill reset (just have a successful FM enable this for the Burg, or allow Clever Retort to activate it also)
    Enrage (I wish this would cause a mob to turn on another mob in range for the duration of the trick instead of what it does now)
    WPS and it's induction (Improve it with a shortened induction and up it's bleed potency, right now it's just a weak CA)

  18. #18
    Join Date
    Dec 2007
    Posts
    243
    Quote Originally Posted by Bootstwaddle View Post
    I think you're confusing Enrage with Provoke .. I think the only time Enrage is useful is if you have no main tank in smaller instances (so the mob will bounce from one target to another instead of concentrating on just one).. and even that's iffy.

    That's untraited of course, traited it's just an "ok" way to pull a ranged mob to you when riddle is on cd.

    I'm also traited Gambler, with a bleed build .. because I enjoy it and don't enjoy raiding.
    This makes Clever Retort one of my absolute favorite skills .. which I too wish was on a shorter cooldown.

    Even so, I only use WPS as an opener when not in stealth on a mezzed mob.. and even I find it pretty close to useless.

    For me, the fairly useless skills are as follows (whether because they're limited, or simply too difficult to make useful):

    Confound
    Practical Joke
    Share the Fun (this COULD be a great skill for some gameplay if it automatically enabled "follow")
    Whatever the Mischief "Root" skill is
    Exposed Throat (FM & Stun chance is too low.. should activate automatically on a Crit or Devastate)
    Trip (outside of Draigoch)
    The FM skill reset (just have a successful FM enable this for the Burg, or allow Clever Retort to activate it also)
    Enrage (I wish this would cause a mob to turn on another mob in range for the duration of the trick instead of what it does now)
    WPS and it's induction (Improve it with a shortened induction and up it's bleed potency, right now it's just a weak CA)
    Oh yeah, that's right. My bad. Have to admit though, Enrage is the ultimate troll skill xD

    I agree with your list, but would also add Location is Everything to the list. Even for a one-shot skill, it adds very little. Flashing Blades is also dangerously close to getting on the list - for a legendary skill, it's extremely underwhelming. Even though I still trait it, I find myself increasingly preferring the fast skills over FB+Addle.
    Last edited by Geno-Max; Feb 21 2013 at 12:16 AM.
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  19. #19
    Join Date
    Jun 2011
    Posts
    574
    Umm..

    Actually, forget it. You pro. I'm ho.
    Brittain. Fidel. KimJongIl.

  20. #20
    Join Date
    Nov 2011
    Posts
    251
    Multiple people put Enrage as being useless.... Must disagree. Great utilization ability in the moors.. Being able to grey out all of the Black Arrow's big hitting skills... Ummm not useless.. Keeping a target in combat that is running away from long distance... Umm not useless. The utilization is there outside of the moors too... Just think it would be better for small group play other than raid type situations.
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  21. #21
    Join Date
    Jun 2011
    Posts
    99
    oh, almost forgot: The induction for WPS is perfect when you need a 2 second break from the action without gimping your dps too much!

    Want a sip of coffee? Need to scratch that itch or change seating position? Just throw down WPS, do your thing, then resume the action.

  22. #22
    Join Date
    Feb 2007
    Posts
    0
    Quote Originally Posted by Agonize View Post
    Multiple people put Enrage as being useless.... Must disagree. Great utilization ability in the moors.. Being able to grey out all of the Black Arrow's big hitting skills... Ummm not useless.. Keeping a target in combat that is running away from long distance... Umm not useless. The utilization is there outside of the moors too... Just think it would be better for small group play other than raid type situations.
    Sorry, I should have clarified that I don't play in the Moors either.. twas just my personal PvE list.

    I do see how it would be rather useful in the Moors.

    But, despite the PvE uses listed by you and I, I still feel it's very limited.. and I think it's best use needs to be traited for (No, I don't mean trolling, heheh). Not sure I can think of a trait I'd drop to equip the Enrage one.

  23. #23
    Join Date
    May 2007
    Posts
    6
    Quote Originally Posted by Bootstwaddle View Post
    Sorry, I should have clarified that I don't play in the Moors either.. twas just my personal PvE list.

    I do see how it would be rather useful in the Moors.

    But, despite the PvE uses listed by you and I, I still feel it's very limited.. and I think it's best use needs to be traited for (No, I don't mean trolling, heheh). Not sure I can think of a trait I'd drop to equip the Enrage one.
    I use this skill often when I am soloing a skirm. I send the soldier to attack and use it to bounce the mob between myself and the soldier. That way I am usually facing the back of the mob where my damage is more effective.
    [charsig=http://lotrosigs.level3.turbine.com/08207000000044fb1/01004/signature.png]Renamebl[/charsig]

  24. #24
    Join Date
    Oct 2010
    Posts
    4
    B-but. . But, I love Burgle. ;.;
    Or, I *would* love Burgle if it did not fail nearly ever single time it is used. >.<

    I think Confound is kinda useless most of the time as well, since it has that looooong delay between the casting and the mez. Main reason it goes untouched for me is simply that my pocket-Captain will end up either killing it before the mez takes effect or he will immediately break the mez the second it is activated. That always gives me a sad.

    Pretty much agree with the other mentioned useless stuff. I hope they find a way to make this stuff more useful in the future.

  25. #25
    Join Date
    Jun 2009
    Posts
    42

    Enrage is not useless

    I burgled my way through many a year ignorant of the true power of enrage. You can take my burgle skill, but leave blind fury alone! I carry the trait these days, by default, unless I really need something else.

    For those thinking this skill is useful, please *carefully* reread the skill tool-tip when you have 'blind fury' traited. This skill rocks!

    When you use this skill, your target loses the ability to do most (in some cases, all) ranged attacks. Also, the mob will switch targets randomly after each attack.

    In the moors: Black arrows hit hard ... until you disable most of their ranged skills. Want to HIPS but you know that spider pet will just follow you anyway? Archer mobs attacking you from somewhere you don't want to go because you'll aggro more?

    In groups/instances: Is your healer getting hit because the tank is stunned or dead or otherwise not getting all the aggro? Is a ranged mob avoiding the ball of death your aoe group has arranged? Is a mob deadly at range but weak close up? Does your 3-man group not have a tank or healer and you need to spread the damage around?

    This is not a useless skill - burglars (like myself not so long ago) who are not using this skill / trait because they think this skill is useless will be in for quite a surprise when they discover how truly powerful this skill is.

 

 
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