My thoughts:
First of all, i'm a healer. I never even tryed to equip a dps trait
1. Our new cure(Scribe a New Ending) need to have at least +3 levels(+5 is better)
2. Our incombat res (Do Not Fall This Day) should be in a form of death prevent. Instead of resurecting it should heal for 50-75% of max hp, if the person reach some threshold (5-10%). It should be usefull on a RK itself too.
3. I would like old Mending Verse bonus hp back, curent mastery raitings are not so usefull.
4. Reduce attunes cost of Their Weapons Shall Not Harm, Do Not Fall to, Calming Verse, Self-motivation at least by one.
5. We could use some "utility" to cover lack of buffs, that a mins\captain brings to group. For example, group immune to cc effects and silience ( let's say 30 sec on 5 min cd). Or a spell that equalise a group hp.
6. Rk could have an aura, that grants the rk's group the chance to deal aditional(fire\cold\lighting) damage with each combat hit or spell. Imo it suits the nature of the class very well and will bring us more desirability
7. More heals is always welcomeI'm already sugested a reactive heal on captain's forum.
8. Curent itemisation is far from perfect. I would choose 5% crit over 5% to WoH amount any day. Same for free heal proc vs 2% to our big heal amount. Please be logical.
8. Give us a havy armor!!! ;p