
Originally Posted by
spelunker
Not in the slightest. They could say absolutely nothing about any specific class changes, or showing pictures of a skill tree up till Beta starts, and i couldn't care less. What we've heard however, explains very little about how class trait trees will work in any sense.
we do seem to be getting a broad design look at it and no hard facts. but I'm sure thats due to it being very much still in the design, develop and bug fixing process. sure the core deep questions might not even be able to be answerd. and if they could be, it would mean nothing without context of how the whole system works in synergy
I think those sort of things you could go on forever asking. but having just 5mins of playing it you'll figure out most of it in seconds. even a screenshot of showing all whatever points spent, how the tree looks (where icons are and such you asked), if there are any dependencies if it's a loose tree (like, must have banana gun unlocked to get apple grenades), and how these "bonuses" work next to the real tree side. most of those deep questions could probably take too long to answer compared to just seeing it.
Level 140: Burg, Captain, Guard, Brawler, Hunter, Lore-Master, Minstrel, Champ, Warden, Rune-Keeper, Beorning