
Originally Posted by
spelunker
I want to know what percentage of total traiting across all trees will we be able to fill. Mounted combat trees let us fill over half of all traits, which is VASTLY different from if we would only be able to fill, say 20% of available trait slots.
lol, I really hope it won't be like MC XD that would defeat the purpose of a tree trait system really. like the innital explination we got. sounds like going away from hybrids and into very focused rolls, so "hybrid" will look very very differant. I'd hope the depth between dps/healing:survivablity to be a much bigger choice, and have less of "this is the solo line, this is the group line, this is the curiosity line", and make them all viable in there own way (will always be a defunked one though, just bound to happen)
I expect it to be much much deeper than MC. but 77 points again maybe (always thought that number was like that for a reason, it might be a hint to how many on tree). we got told somewhere going off our main tree will cost us in potency, I think that will basically mean any points spend outside of our main line will cost twice as much. because it sounds like the old traits (like buying slots for VIP) will basically still be there, so you'll get 7 set traits depending on what spec you choose. like choosing your horse, then what line to go down. but what horse/spec you choose changes how the outcome is much more.
Level 140: Burg, Captain, Guard, Brawler, Hunter, Lore-Master, Minstrel, Champ, Warden, Rune-Keeper, Beorning