
Originally Posted by
Hatter_of_Bree
Seems, i will hate this change with passion, as all it will do for me will make me have LESS options in game, that currently.
lets not confuse number of skills with choice. they do not have to be connected at all. for example warden doesn't have many skills, but with combinations of gambits the warden has the largest amount of choice out there.
just because the adverage skill number is ~20, that could mean that with differant combinations of foundational rotation could change skills more than you would think. atm, some classes surprising don't have that many viable skills. hunter for example can live or maybe ~6 skills. thats bad, really bad... change that to many ~13 rotational skills, 7 "cooldowns" ish skills (longer than 1 min) and you have a lot more viaty what your common rotation is. while still getting deep play with mixing and matching core skills to fit into the situation.
so expect mechanical changes to the class too, what skills actually do, skills combined together but need to be unlocked to do different things, and not just reduced skills.
Level 140: Burg, Captain, Guard, Brawler, Hunter, Lore-Master, Minstrel, Champ, Warden, Rune-Keeper, Beorning