
Originally Posted by
Khafar
I'm probably not typical, but I'm looking forward to them. Why? Because I get bored when I feel like I know game mechanics well - once I know the game's patterns inside and out, I start to lose interest. One of the reasons I have many characters is simply because trying a new class offers me an opportunity to learn something new, and once I've played them long enough so they're familiar, boredom sets in.
Class changes give me a reason to pull out various characters I essentially stopped playing years ago, and re-evaluate. See what's new, what's changed, what adjustments need to be made. That's fun for me.
Anyway, Turbine may have other reasons for this, like trying to appeal more to new potential customers, or reworking/simplifying things so they're more maintainable (fewer bugs and balance issues). I talked to a friend who worked on SWG once upon a time, and he told me that their simplification of professions (NGE) was really a matter of survival for them. The system they had was simply far too complex, far too brittle, far too buggy. Every change they made broke several other things, and they couldn't function properly - it had to change. It's almost certainly not that bad here, but there might be a bit of that going on.
Khafar
I will second this. SWG is the only MMO that had C++ pure virtual function call errors make it to live, even years later (memory is hazy now, but I think I still saw them in 09 or 10).
"No sadder words of tongue or pen are the words: 'Might have been'." -- John Greenleaf Whittier
"Do or do not. There is no try." -- Yoda
On planet Earth, there is a try.
Indeed, in a world and life full of change, the only constant is human nature (A is A, after all :P).
We old vets need to keep in mind those who come after us.