To those claiming that it is so easy to switch builds now (out of combat)...what about when you're in the heat of battle and need to call upon that one skill that is probably now hidden in another build, to fix a situation that arose? (CC's, tanks, etc) This does happen a lot. It is not a rare thing, in all prior areas of the game leading up to HD anyway. Explain please, how all of the new, 'distinctive' SKILL trees will handle this?
Also, still wondering about my question from page 4. No comment or opinion as to why Turbine has spent the last couple of years making this a solo-friendly game and are now forcing our classes into more grouping-friendly roles....without developing any grouping content? I am genuinely curious about this, and confused. If they are planning on going back to more group content in the future, one would think they would mention it?
Last edited by Cefely; Nov 05 2013 at 02:01 AM.
[color=purple]Cefely Elenhilde of Rivendell, lvl 85 Hunter;[/color][color=turquoise] Nenriel Lirulind of Lorien, lvl 85 Minstrel;[/color][color=hotpink] Cherrie Berry of the Fallohides, lvl 85 Burglar;[/color][color=green] Harloe Palohelm of Rohan, lvl 85 Warden;[/color][color=red] Ayan Anfalase of Gondor, lvl 85 Captain;[/color][color=yellow] Onja Anfalase of Gondor, lvl 83 Champion[/color]
[color=cyan]Leader of founding Kinship Elenhilde on Meneldor[/color]