
Originally Posted by
chrohandhaivey
The uncontested loser is the minstrel. (Because this is the class I've spent the most testing time on, and this is the class that looks downright atrocious, I'll give you guys the most input here.) This class hit beta in a disaster state...Despite nearly unanimous negative feedback, this class has received no design changes from day one onward...The changes are implemented in an incredibly confusing manner, and even the class dev seems confused by the stance purposes and trait-line-alignment... the stance bonuses and skill alterations are jumbled around and not linked properly with the proper stance. I'm not even going to pretend to try to explain things as they are right now, because it's still awful. To Orion's credit he listened to the negative feedback ages ago and dropped the changes (leaving two toggleable stances and a "null" stance, reverting back to the name War-Speech that we'd always known, as we see it now on live). Unfortunately, no feedback whatsoever has been accepted this time around. In fact, a blatant disregard for feedback on this class has been the hallmark of this beta
Pure healing is insanely OP right now... honestly... I've not let anyone die in beta... and I've been so bored by the healing because I have less to do, not being able to buff anymore other than 1 buff at a time, that I've found myself drifting into watching tv as I'm running content. Damage is the same as always really, a little less on the skill rotations because some skills have been moved and locked into other trait lines (for instance, call of the second age, randomly now locked on healing). Yellow line is same as always not the best design and needs many changes in order to truly be viable as a standalone build. The number of problems with skills awkwardly being locked into other lines and you having no ability to reach them, incorrect bonuses or skill alterations, issues with stances, loss of hybridization from live, etc., are truly innumerable (yes, right now, currently, two weeks out). And I don't want to skim over that last one in the list there... there is a definite LOSS of hybridization from what we already have.
With the changes, you won't have enough trait points to truly hybridize in a "4B/3Y" ratio/nature in the two lines. Call to the Fellowship, Call to Greatness, Inspire Fellows, and any other group utility skill is now locked into the yellow tree and most of them are not achievable if you don't select that tree as your base tree (or if you do choose that tree, you lose Rally, TS, etc from your base healing skills that are locked into that line). You won't have any of your damage skills because those are locked into another tree, so mid-fight stance swapping will be pointless... The ability to hold more than 1 buff up at a time is locked into traiting the yellow line. So expect to be able to function strongly in 1 of the roles that we have on live while not being able to do anything worthwhile in the others. Your skill rotations will be greatly lessened, your toolbox will be eliminated, and you'll have a few core skills that you grind to death. It's a very boring setup with exceedingly minimal "synergy" (if you can even call it that). So while other classes are receiving synergy, creativity, and fun, the minstrel is receiving vanilla, simplistic, and boring.