
Originally Posted by
Tirian-Hammerfist
Off the top of my head, things that were changed/added, just on the captain and guardian (my main classes) which were taken directly from comments of beta testers:
1) Re-addition of pressing attack
2) Modification of tactics buffs
3) Banner skill animations and functionality
4) Battle shout range and cd
5) Herald buffs modified
6) Changing functionality of hammer-down
7) Improved icons for bleeds and fortification buffs
8) Re-introduction of shield taunt
9) Fray the edge becomes forced aggro
10) Vexing blow re-introduced
11) Scaling down of guardian heals
12) Retaining shield-swipe, bash and shield blow even in red spec (when it had been proposed to remove them entirely)
13) Reducing cooldown of force opening
14) A personal one (that I alone was asking for) - Allowing the Moors banner to retain its functionality with heralds
I also know for a fact that with hunters, barbed arrow and swift bow were to be taken out of general skills and divided between blue and red specs, however thanks to beta players, this was retained. And I'm sure you'll find the same with many other classes. Beta testers were listened to, and while I don't think any of us believe that the changes are perfect, or don't miss a skill or two that we used to have, we certainly have had a positive effect, and towards the end, certainly with the regards to what Rock and Verizal (the cappy and guard devs), there were very few things which the entirety of the forums had been pro or anti (for instance, reintroducing pressing attack for cappies, and the reintroduction of shield blow in all specs for guards) that they did not change. While there were some people who will have felt their ideas were not listened to (many of my suggestions were not implemented), often you would find players on both sides of the coin, and as such, the devs had difficult decisions to make, as to which side of the beta testers to go with, and it would have been impossible to continue to satisfy everyone.
The only thing that remains an issue for me, after taking part in the past 5 betas, is threat, as I'm not sure AoE tanking capabilities for guardians will have been retained, nor do I like the 'increased dps to maintain aggro' approach, however, as most examples of testing this in beta are rather contrived, we will need to wait and see how this pans out when the expansion goes live, and I'm sure Verizal and other appropriate devs will look into fixing these things if necessary.